30 lines
2.0 KiB
Markdown
30 lines
2.0 KiB
Markdown
# NEO-73 — Manual QA checklist
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| Field | Value |
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|-------|-------|
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| Key | NEO-73 |
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| Title | E3.M1: Client gather feedback on interact (E3S5-02) |
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| Linear | https://linear.app/neon-sprawl/issue/NEO-73/e3m1-client-gather-feedback-on-interact-e3s5-02 |
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| Plan | `docs/plans/NEO-73-implementation-plan.md` |
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| Branch | `NEO-73-e3m1-client-gather-feedback-on-interact` |
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## Preconditions
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- Server running with default dev player (`dev-local-1`); gather via interact landed (NEO-63); inventory HUD landed (NEO-72).
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## Checklist
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1. Start server: `cd server/NeonSprawl.Server && dotnet run`.
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2. Run Godot main scene (**F5**). Confirm **`SkillProgressionLabel`** shows **`salvage: level …, xp …`** after boot (often **`level 1, xp 0`** on fresh player).
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3. **WASD** to **`prototype_resource_node_alpha`** anchor **(12, −6)** until the resource glow pair brightens. Press **R** (do **not** press **I** first).
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4. **`GatherFeedbackLabel`** shows **`Gather: +1 Scrap Metal (Bulk)`** (or agreed display name). **`InventoryLabel`** updates scrap quantity without manual refresh. **`SkillProgressionLabel`** **`salvage`** xp increases by **10**.
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5. Walk to **`prototype_subsurface_vein_beta`** **(18, −6)**; press **R**. Feedback shows **`+2`** scrap delta; inventory and salvage xp update again.
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6. Repeat at **`prototype_bio_mat_gamma`** **(12, 0)** (**+3**) and **`prototype_urban_bulk_delta`** **(18, 0)** (**+5**) if nodes still have capacity.
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7. Deplete **`prototype_urban_bulk_delta`**: press **R** ten times while in range, then once more. **`GatherFeedbackLabel`** shows **`Gather: denied — node_depleted`** (inventory unchanged on last press — verify with **I** if needed).
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8. Press **E** at terminal: **`GatherFeedbackLabel`** stays on last gather message (terminal does not overwrite gather line).
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## Notes
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- **R** posts the **nearest in-range** `resource_node` from the interactables catalog; walk to each anchor before pressing **R**.
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- Output still prints **`Interaction [<id>]: …`** lines for dev debugging.
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