184 lines
18 KiB
Markdown
184 lines
18 KiB
Markdown
# Module Dependency Register
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Tracks cross-epic dependencies and contract readiness. Every **Depends On** module ID in this table has its own row (closed graph).
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**Contract** means a stable boundary with a defined artifact (Protobuf wire message, JSON Schema content file, telemetry catalog entry, or server-internal type until promoted). See **[What a contract is](contracts.md)** for kinds, repo layout, and versioning. **Authority** (who owns `PositionState`, camera, combat outcomes): **[Client vs server authority](client_server_authority.md)**. **PvP × combat:** **[PvP and the combat engine](pvp_combat_integration.md)**. **Quests × party:** **[Quest scope and party rules](quest_scope_and_party.md)**. **Data reload × telemetry ops:** **[Data reload and telemetry operations policy](data_and_ops_policy.md)**. **Docs vs code:** **[Documentation and implementation alignment](documentation_and_implementation_alignment.md)**.
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Fleshed-out scope, contracts, and integration notes live in **per-module documents** (see [Per-module documentation](#per-module-documentation)).
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## Dependency Table
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### Epic 1 — Core Player Runtime
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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|---|---|---|---|---|---|
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| E1.M1 | InputAndMovementRuntime | None | MoveCommand, PositionState, InteractionRequest | Prototype | Ready |
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| E1.M2 | IsometricCameraController | E1.M1 | CameraState, ZoomBandConfig, OcclusionPolicy | Prototype | Ready |
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| E1.M3 | InteractionAndTargetingLayer | E1.M1 | TargetState, InteractableDescriptor, SelectionEvent | Prototype | In Progress |
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| E1.M4 | AbilityInputScaffold | E1.M3, E5.M1 | AbilityCastRequest, HotbarLoadout, CooldownSnapshot | Prototype | In Progress |
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**E1.M2 note:** Prototype slice **Ready**: `client/scripts/isometric_follow_camera.gd` + child `Camera3D` on **`World/IsometricFollowCamera`** in `client/scenes/main.tscn`; per-tick **`CameraState`** (`client/scripts/camera_state.gd`); **`ZoomBandConfig`** ([NEO-16](https://linear.app/neon-sprawl/issue/NEO-16)); **`OcclusionPolicy`** ([NEO-17](https://linear.app/neon-sprawl/issue/NEO-17)); pick-through **`"occluder"`** convention ([NEO-20](https://linear.app/neon-sprawl/issue/NEO-20)); consumer contract + occluder lifecycle hardening ([NEO-18](https://linear.app/neon-sprawl/issue/NEO-18)). See [E1_M2_IsometricCameraController.md](E1_M2_IsometricCameraController.md).
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**E1.M3 note:** Decomposition expanded in [E1_M3_InteractionAndTargetingLayer.md](E1_M3_InteractionAndTargetingLayer.md) (E1.M1 vs E1.M3 boundary, contract sketches, Slice 3 alignment). **Partial (NEO-23):** versioned JSON v1 **`PlayerTargetStateResponse`** + **`POST …/target/select`** under `server/NeonSprawl.Server/Game/Targeting/` ([NEO-23](../../plans/NEO-23-implementation-plan.md); [server README — Targeting](../../../server/README.md#targeting-neo-23)) — throwaway HTTP spike per [contracts.md](contracts.md). **Partial (NEO-25):** versioned **`GET /game/world/interactables`** + `InteractablesListDtos` / `InteractablesWorldApi` in `Game/Interaction/`; Godot `interactables_catalog_client.gd` + `interactable_world_builder.gd` ([NEO-25](../../plans/NEO-25-implementation-plan.md); [server README — Interactable descriptors](../../../server/README.md#interactable-descriptors-neo-25)). **NEO-26 (prototype `SelectionEvent`):** Godot **`TargetSelectionClient.selection_event`** on **`lockedTargetId`** changes ([NEO-26](../../plans/NEO-26-implementation-plan.md)). **Follow-on / in progress:** richer multi-consumer **`InteractableDescriptor`** targeting on later Linear issues. **Precursor (E1.M1):** **`InteractionRequest`** + horizontal reach ([NEO-9](../../plans/NEO-9-implementation-plan.md); `Game/Interaction/`, `Game/World/HorizontalReach.cs`).
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**E1.M4 note:** Vertical-slice decomposition is defined in [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) with story slugs **E1M4-01** through **E1M4-05** (loadout contract, cast path, accept/deny UX, cooldown sync, telemetry hooks). **NEO-29** started implementation with `HotbarLoadout` v1 server APIs + persistence wiring and client hydration; **NEO-31** added the prototype cast POST + client digit-key path and resolver tests; **NEO-28** added server target lock + range gates and client cast feedback UX; **NEO-30** documented Epic 1 Slice 3 cast-funnel telemetry hook sites (comment-only, `AbilityCastApi`); **NEO-32** added `GET …/cooldown-snapshot`, `on_cooldown` deny, and client HUD + poll sync — module status remains **In Progress**; see [E1_M4_AbilityInputScaffold.md](E1_M4_AbilityInputScaffold.md), [NEO-29 plan](../../plans/NEO-29-implementation-plan.md), [NEO-31 plan](../../plans/NEO-31-implementation-plan.md), [NEO-28 plan](../../plans/NEO-28-implementation-plan.md), [NEO-30 plan](../../plans/NEO-30-implementation-plan.md), and [NEO-32 plan](../../plans/NEO-32-implementation-plan.md).
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### Epic 2 — Skills and Progression Framework
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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|---|---|---|---|---|---|
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| E2.M1 | SkillDefinitionRegistry | None | SkillDef, SkillCategory, UnlockRequirement, allowedXpSourceKinds | Prototype | In Progress |
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| E2.M2 | XpAwardAndLevelEngine | E2.M1 | XpGrantEvent, LevelCurve, LevelUpEvent | Prototype | In Progress |
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| E2.M3 | MasteryAndPerkUnlocks | E2.M1, E2.M2 | MasteryTrack, PerkDef, PerkUnlockEvent, PerkState | Pre-production | In Progress |
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| E2.M4 | ProgressionPacingControls | E2.M2, E9.M2 | XpModifierProfile, CatchUpRule, PacingPolicy | Pre-production | Planned |
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**E2.M1 note:** Epic 2 Slice 1 backlog in Linear ([Epic 2 — Classless Skill and Progression Framework](https://linear.app/neon-sprawl/project/epic-2-classless-skill-and-progression-framework-5200f84bf8b6)): [NEO-33](https://linear.app/neon-sprawl/issue/NEO-33) → [NEO-34](https://linear.app/neon-sprawl/issue/NEO-34) → [NEO-35](https://linear.app/neon-sprawl/issue/NEO-35) → [NEO-36](https://linear.app/neon-sprawl/issue/NEO-36); label **`E2.M1`**. See [E2_M1_SkillDefinitionRegistry.md](E2_M1_SkillDefinitionRegistry.md). **NEO-33** (content + CI + docs) moves the register row to **In Progress**; **NEO-34+** cover server registry and HTTP. Update [documentation and implementation alignment](documentation_and_implementation_alignment.md) when slices land.
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**E2.M2 note:** Epic 2 Slice 2 — [NEO-37](https://linear.app/neon-sprawl/issue/NEO-37) (progression snapshot **GET**) and [NEO-38](https://linear.app/neon-sprawl/issue/NEO-38) (grant **POST**, persistence, level-up payloads); label **`E2.M2`**. Module doc [E2_M2_XpAwardAndLevelEngine.md](E2_M2_XpAwardAndLevelEngine.md). Slice 3 integration: [NEO-41](https://linear.app/neon-sprawl/issue/NEO-41)–[NEO-43](https://linear.app/neon-sprawl/issue/NEO-43) landed; **NEO-44** (gig XP, Epic 5) remains backlog. Keep aligned with [documentation and implementation alignment](documentation_and_implementation_alignment.md).
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**E2.M3 note:** Epic 2 Slice 4 — [NEO-45](https://linear.app/neon-sprawl/issue/NEO-45) → [NEO-49](https://linear.app/neon-sprawl/issue/NEO-49); label **`E2.M3`**. **NEO-45 landed:** prototype **`salvage`** mastery catalog + schema + CI (`content/mastery/`, `scripts/validate_content.py`); register row **In Progress**. Flagship track; dependency order and story text in [E2_M3_MasteryAndPerkUnlocks.md](E2_M3_MasteryAndPerkUnlocks.md) and [E2M3-pre-production-backlog.md](../../plans/E2M3-pre-production-backlog.md). **NEO-47** blocked by [NEO-46](https://linear.app/neon-sprawl/issue/NEO-46) and [NEO-38](https://linear.app/neon-sprawl/issue/NEO-38) (skill level source).
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### Epic 3 — Crafting Economy
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E3.M1 | ResourceNodeAndGatherLoop | E1.M3, E2.M2 | ResourceNodeDef, GatherResult, ResourceYieldTable | Prototype | In Progress |
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| E3.M2 | RefinementAndRecipeExecution | E3.M1, E3.M3 | RecipeDef, CraftRequest, CraftResult | Prototype | Planned |
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| E3.M3 | ItemizationAndInventorySchema | None | ItemDef, ItemInstance, InventorySlot | Prototype | Planned |
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| E3.M4 | SinkAndDurabilityLifecycle | E3.M3, E8.M3 | DurabilityState, ItemSinkEvent, RepairCostRule | Pre-production | Planned |
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| E3.M5 | EconomyBalancePolicy | E3.M4, E9.M2 | EconomyPolicy, PriceBandRule, FaucetSinkRatio | Pre-production | Planned |
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### Epic 4 — World Topology
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E4.M1 | ZoneGraphAndTravelRules | None | ZoneDef, ZoneEdge, TravelRule | Prototype | Planned |
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| E4.M2 | SpawnEcologyController | E4.M1, E3.M1, E5.M2 | SpawnProfile, RespawnRule, ZoneEcologyState | Pre-production | Planned |
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| E4.M3 | SeamlessHandoffAndRegionState | E4.M1 | RegionHandoffEvent, RegionAuthority, TransferState | Pre-production | Planned |
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| E4.M4 | SecurityTierZoneFlags | E4.M1 | SecurityTier, ZonePolicyState, ZoneEntryWarning | Prototype | Planned |
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**E4.M3:** Epic also references backend world services for region authority; treat as external integration alongside E4.M1 contracts.
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### Epic 5 — PvE Combat
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E5.M1 | CombatRulesEngine | E1.M3, E2.M2 | CombatAction, CombatResolution, ThreatState | Prototype | Planned |
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| E5.M2 | NpcAiAndBehaviorProfiles | E5.M1 | NpcBehaviorDef, TelegraphEvent, AggroRule | Prototype | Planned |
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| E5.M3 | EncounterAndRewardTables | E5.M1, E3.M3, E7.M2 | EncounterDef, RewardTable, EncounterCompleteEvent | Prototype | Planned |
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| E5.M4 | GroupCombatScaling | E5.M3, E8.M1 | ScalingProfile, PartySizeModifier, CombatDifficultyBand | Pre-production | Planned |
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### Epic 6 — PvP Security
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E6.M1 | PvPEligibilityAndFlagState | E4.M4 | PvPFlagState, EligibilityRule, PvPStateChanged | Prototype | Planned |
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| E6.M2 | ConsentAndRiskUxSignals | E6.M1, E1.M2 | RiskPrompt, ZoneRiskState, PvPIndicatorState | Prototype | Planned |
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| E6.M3 | LossPenaltyAndAntiGriefRules | E6.M1, E9.M4 | PvPLossRule, SpawnProtectionState, GriefingStrike | Pre-production | Planned |
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| E6.M4 | RewardParityEnforcer | E3.M2, E5.M3, E7.M2 | RewardParityMap, EquivalentPowerBand, ParityViolationAlert | Prototype | Planned |
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### Cross-cutting: combat and PvP eligibility
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When hostile actions can target **players**, [E5.M1 — CombatRulesEngine](E5_M1_CombatRulesEngine.md) **must** consult [E6.M1 — PvPEligibilityAndFlagState](E6_M1_PvPEligibilityAndFlagState.md) in the same server handling path before applying effects. **PvE-only** milestones may use a **stub** that denies all player-target hostility until PvP is enabled. Shape and deny reasons: **[PvP and the combat engine](pvp_combat_integration.md)**.
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### Cross-cutting: quests and party
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Quest state is **per-character** by default; **party credit** and **leader-only turn-in** use [E8.M1 — PartyAndMatchAssembly](E8_M1_PartyAndMatchAssembly.md) when enabled in `QuestDef`. Solo milestones need no party service. Details: **[Quest scope and party rules](quest_scope_and_party.md)**.
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### Cross-cutting: data reload and telemetry
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Gameplay **content and curves** default to **boot load** with optional **dev-only** reload; live tuning defers to **E9.M3 / E2.M4** when available. **Telemetry:** PII rules, sampling, retention principles, and **baseline event taxonomy** (vision plan + future catalog). See **[Data reload and telemetry operations policy](data_and_ops_policy.md)**.
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### Epic 7 — Quest / Faction
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E7.M1 | QuestStateMachine | E3.M2, E5.M1 | QuestDef, QuestStepState, QuestStateTransition | Prototype | Planned |
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| E7.M2 | RewardAndUnlockRouter | E2.M2, E3.M3, E7.M1 | QuestRewardBundle, UnlockGrant, RewardDeliveryEvent | Prototype | Planned |
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| E7.M3 | FactionReputationLedger | E7.M1 | FactionStanding, ReputationDelta, FactionGateRule | Pre-production | Planned |
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| E7.M4 | ContractMissionGenerator | E4.M1, E5.M3, E7.M3 | ContractTemplate, ContractSeed, ContractOutcome | Pre-production | Planned |
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### Epic 8 — Social / Guild
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E8.M1 | PartyAndMatchAssembly | E1.M3 | PartyState, InviteEvent, RolePreference | Pre-production | Planned |
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| E8.M2 | GuildCorpProgressionState | E8.M1, E7.M3 | GuildState, GuildRolePolicy, GuildProgressionEvent | Production | Planned |
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| E8.M3 | PlayerTradeAndMarketplace | E3.M3, E3.M5 | MarketListing, TradeOffer, SettlementEvent | Pre-production | Planned |
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| E8.M4 | ChatModerationAndReporting | E9.M4 | ChatMessageEvent, PlayerReport, ModerationAction | Pre-production | Planned |
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### Epic 9 — LiveOps / Integrity
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| E9.M1 | TelemetryEventSchema | None | TelemetryEvent, EventSchemaVersion, ClientEventEnvelope | Prototype | Planned |
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| E9.M2 | KpiDashboardsAndAlerting | E9.M1 | KpiDefinition, AlertThreshold, MilestoneGateSignal | Pre-production | Planned |
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| E9.M3 | LiveBalanceControlPlane | E9.M2, E5.M1, E2.M4, E3.M5 | BalancePatch, ConfigVersion, RolloutState | Production | Planned |
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| E9.M4 | IntegrityAndAbuseResponse | E9.M1 | IntegritySignal, IncidentTicket, EnforcementAction | Pre-production | Planned |
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### Cross-cutting — Content tooling (not E1–E9)
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Operator-facing authoring infrastructure; module IDs use the **CT** prefix. Program doc: [`tooling/internal_authoring.md`](../tooling/internal_authoring.md).
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| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
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| CT.M1 | ContentValidationPipeline | Soft: E2.M1, E3.M2–M3, E4.M1, E7.M1 (shape alignment) | JSON Schema bundle, validation CLI, error schema | Prototype | Planned |
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| CT.M2 | AuthoringStudioApplication | CT.M1 | Studio project layout, optional local content API | Prototype | Planned |
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| CT.M3 | ContentReferenceAndBundleWorkflows | CT.M1; CT.M2 (recommended) | ContentBundleManifest (optional), reference graph | Pre-production | Planned |
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**CT.\*** modules consume **gameplay content** contracts from E1–E9; they do not replace **E7** runtime quest semantics or **E4** server travel evaluation.
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## Per-module documentation
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| Module ID | Document |
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|-----------|----------|
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| E1.M1 | [E1_M1_InputAndMovementRuntime.md](E1_M1_InputAndMovementRuntime.md) |
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| E1.M2 | [E1_M2_IsometricCameraController.md](E1_M2_IsometricCameraController.md) |
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| E1.M3 | [E1_M3_InteractionAndTargetingLayer.md](E1_M3_InteractionAndTargetingLayer.md) |
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| E1.M4 | [E1_M4_AbilityInputScaffold.md](E1_M4_AbilityInputScaffold.md) |
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| E2.M1 | [E2_M1_SkillDefinitionRegistry.md](E2_M1_SkillDefinitionRegistry.md) |
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| E2.M2 | [E2_M2_XpAwardAndLevelEngine.md](E2_M2_XpAwardAndLevelEngine.md) |
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| E2.M3 | [E2_M3_MasteryAndPerkUnlocks.md](E2_M3_MasteryAndPerkUnlocks.md) |
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| E2.M4 | [E2_M4_ProgressionPacingControls.md](E2_M4_ProgressionPacingControls.md) |
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| E3.M1 | [E3_M1_ResourceNodeAndGatherLoop.md](E3_M1_ResourceNodeAndGatherLoop.md) |
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| E3.M2 | [E3_M2_RefinementAndRecipeExecution.md](E3_M2_RefinementAndRecipeExecution.md) |
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| E3.M3 | [E3_M3_ItemizationAndInventorySchema.md](E3_M3_ItemizationAndInventorySchema.md) |
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| E3.M4 | [E3_M4_SinkAndDurabilityLifecycle.md](E3_M4_SinkAndDurabilityLifecycle.md) |
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| E3.M5 | [E3_M5_EconomyBalancePolicy.md](E3_M5_EconomyBalancePolicy.md) |
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| E4.M1 | [E4_M1_ZoneGraphAndTravelRules.md](E4_M1_ZoneGraphAndTravelRules.md) |
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| E4.M2 | [E4_M2_SpawnEcologyController.md](E4_M2_SpawnEcologyController.md) |
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| E4.M3 | [E4_M3_SeamlessHandoffAndRegionState.md](E4_M3_SeamlessHandoffAndRegionState.md) |
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| E4.M4 | [E4_M4_SecurityTierZoneFlags.md](E4_M4_SecurityTierZoneFlags.md) |
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| E5.M1 | [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md) |
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| E5.M2 | [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md) |
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| E5.M3 | [E5_M3_EncounterAndRewardTables.md](E5_M3_EncounterAndRewardTables.md) |
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| E5.M4 | [E5_M4_GroupCombatScaling.md](E5_M4_GroupCombatScaling.md) |
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| E6.M1 | [E6_M1_PvPEligibilityAndFlagState.md](E6_M1_PvPEligibilityAndFlagState.md) |
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| E6.M2 | [E6_M2_ConsentAndRiskUxSignals.md](E6_M2_ConsentAndRiskUxSignals.md) |
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| E6.M3 | [E6_M3_LossPenaltyAndAntiGriefRules.md](E6_M3_LossPenaltyAndAntiGriefRules.md) |
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| E6.M4 | [E6_M4_RewardParityEnforcer.md](E6_M4_RewardParityEnforcer.md) |
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| E7.M1 | [E7_M1_QuestStateMachine.md](E7_M1_QuestStateMachine.md) |
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| E7.M2 | [E7_M2_RewardAndUnlockRouter.md](E7_M2_RewardAndUnlockRouter.md) |
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| E7.M3 | [E7_M3_FactionReputationLedger.md](E7_M3_FactionReputationLedger.md) |
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| E7.M4 | [E7_M4_ContractMissionGenerator.md](E7_M4_ContractMissionGenerator.md) |
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| E8.M1 | [E8_M1_PartyAndMatchAssembly.md](E8_M1_PartyAndMatchAssembly.md) |
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| E8.M2 | [E8_M2_GuildCorpProgressionState.md](E8_M2_GuildCorpProgressionState.md) |
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| E8.M3 | [E8_M3_PlayerTradeAndMarketplace.md](E8_M3_PlayerTradeAndMarketplace.md) |
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| E8.M4 | [E8_M4_ChatModerationAndReporting.md](E8_M4_ChatModerationAndReporting.md) |
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| E9.M1 | [E9_M1_TelemetryEventSchema.md](E9_M1_TelemetryEventSchema.md) |
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| E9.M2 | [E9_M2_KpiDashboardsAndAlerting.md](E9_M2_KpiDashboardsAndAlerting.md) |
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| E9.M3 | [E9_M3_LiveBalanceControlPlane.md](E9_M3_LiveBalanceControlPlane.md) |
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| E9.M4 | [E9_M4_IntegrityAndAbuseResponse.md](E9_M4_IntegrityAndAbuseResponse.md) |
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| CT.M1 | [CT_M1_ContentValidationPipeline.md](CT_M1_ContentValidationPipeline.md) |
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| CT.M2 | [CT_M2_AuthoringStudioApplication.md](CT_M2_AuthoringStudioApplication.md) |
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| CT.M3 | [CT_M3_ContentReferenceAndBundleWorkflows.md](CT_M3_ContentReferenceAndBundleWorkflows.md) |
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## Status Legend
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- **Planned:** No meaningful implementation toward this module yet (see [documentation and implementation alignment](documentation_and_implementation_alignment.md)).
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- **In Progress:** Partial implementation or active stories; contracts may be incomplete.
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- **Ready:** Contract stable and usable by dependents ([contracts.md](contracts.md)).
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- **Blocked:** Dependency missing or unstable.
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**Tracking table** (modules with code or plans in flight): [documentation_and_implementation_alignment.md — Implementation tracking table](documentation_and_implementation_alignment.md#implementation-tracking-table).
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