neon-sprawl/docs/reviews
VinPropane 7b11d4e238 NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
Physics: Jolt 3D; physics_interpolation off; 120 TPS. CharacterBody3D idle
path uses dual floor_max_angle, rim/straddle and ridged-contact handling,
rim settle and random-floor-bump lip/wall escape, floor_block_on_wall,
NavigationAgent3D avoidance off, per-node interp off. No global_transform in
_process (avoid render/physics ghosting).

QA geometry: random_floor_bumps.gd (load from main.gd); each bump on its own
StaticBody3D under NavigationRegion3D; random_floor_bump_collision_constants.gd
for collider fudge and RANDOM_FLOOR_BUMP_MESH_GROUP.

Scene: player safe_margin and mesh Y lift; MoveRejectPedestal / MoveRejectFarPad
renamed from NS19*; Mat_player_capsule without polygon_offset (per follow-up).

Docs: NS-24 plan + resolution, client/README manual steps, code review
2026-04-05-NS-24.md; server/README bump height note. Code/scene identifiers
avoid ticket-based ns19_* naming.
2026-04-06 00:32:41 -04:00
..
2026-03-29-NS-15.md NS-15 implement position state api 2026-03-29 23:08:17 -04:00
2026-03-30-NS-16.md NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
2026-03-30-NS-17.md NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
2026-03-31-game-design-skills-coherence.md docs: drop classless terminology; rename Epic 2 to skills and progression 2026-04-03 21:33:53 -04:00
2026-04-03-branch-chore-game-design-docs-vs-main.md docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2) 2026-04-03 21:34:49 -04:00
2026-04-03-final-branch-docs-review.md chore: mark vision-plan suggestion done in final docs review 2026-04-03 22:58:14 -04:00
2026-04-03-game-design-branch-docs-review.md chore: stable Epic 3 slice anchors; deep-links from gather/craft docs 2026-04-03 22:14:47 -04:00
2026-04-04-NS-18.md NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
2026-04-05-NS-23.md docs: Mark NS-23 code review blocking items and suggestions done 2026-04-05 15:04:39 -04:00
2026-04-05-NS-24.md NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00