neon-sprawl/docs/decomposition/modules/E1_M4_AbilityInputScaffold.md

1.5 KiB

E1.M4 — AbilityInputScaffold

Summary

Field Value
Module ID E1.M4
Epic Epic 1 — Core Player Runtime
Stage target Prototype
Status Planned (see dependency register)

Purpose

Hotbar bindings, cooldown slot UI hooks, and the client/input path that issues AbilityCastRequest into E5.M1 — CombatRulesEngine, using targeting from E1.M3.

Responsibilities

  • Map hotbar slots to abilities and emit AbilityCastRequest with validation hints.
  • Surface HotbarLoadout and CooldownSnapshot for UI sync.

Key contracts

Contract Role
AbilityCastRequest Intent sent to combat resolution.
HotbarLoadout Bound abilities per slot.
CooldownSnapshot Client/server-visible cooldown state for UI.

Module dependencies

  • E1.M3 — InteractionAndTargetingLayer: target lock and cast validity.
  • E5.M1 — CombatRulesEngine: authoritative accept/deny of casts.

Dependents (by design)

  • Consumed by UX and telemetry; combat engine remains the authority.

Epic 1 Slice 3ability_cast_requested, ability_cast_denied with reason codes.

Source anchors