neon-sprawl/client/scripts
VinPropane ee953cbdfd NEO-32: gdformat-style cast accept cooldown refresh 2026-04-30 22:05:22 -04:00
..
ability_cast_client.gd NEO-30: wrap telemetry doc comments for gdlint 2026-04-30 21:05:42 -04:00
ability_cast_client.gd.uid NEO-31: Bruno collection metadata, cast script UIDs, review verification notes 2026-04-27 20:50:53 -04:00
camera_state.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
camera_state.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
cooldown_snapshot_client.gd NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
cooldown_snapshot_client.gd.uid NEO-32: commit Godot .uid companions; document convention for agents 2026-04-30 22:02:29 -04:00
cooldown_state.gd NEO-32: fix cooldown HUD anchor when serverTimeUtc parse fails 2026-04-30 21:45:25 -04:00
cooldown_state.gd.uid NEO-32: commit Godot .uid companions; document convention for agents 2026-04-30 22:02:29 -04:00
ground_pick.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
hotbar_cast_slot_resolver.gd NEO-31: wrap long lines for gdlint pre-push 2026-04-27 20:49:11 -04:00
hotbar_loadout_client.gd NEO-29: add HotbarLoadout v1 contract and hydration path 2026-04-25 22:29:52 -04:00
hotbar_loadout_client.gd.uid chore: add Godot UIDs for hotbar_loadout_client and hotbar_state 2026-04-27 20:22:23 -04:00
hotbar_state.gd NEO-29: add HotbarLoadout v1 contract and hydration path 2026-04-25 22:29:52 -04:00
hotbar_state.gd.uid chore: add Godot UIDs for hotbar_loadout_client and hotbar_state 2026-04-27 20:22:23 -04:00
interactable_world_builder.gd NEO-25: fix Vector3 anchor parse (extra paren) in interactable_world_builder 2026-04-24 20:39:29 -04:00
interactable_world_builder.gd.uid NEO-25: move resource_node anchor clear of Obstacle at (6,1,5) 2026-04-24 20:42:12 -04:00
interactables_catalog_client.gd NEO-25: satisfy gdlint/gdformat for pre-push hook 2026-04-24 20:56:04 -04:00
interactables_catalog_client.gd.uid NEO-25: move resource_node anchor clear of Obstacle at (6,1,5) 2026-04-24 20:42:12 -04:00
interaction_radius_indicators.gd NEO-25: satisfy gdlint/gdformat for pre-push hook 2026-04-24 20:56:04 -04:00
interaction_radius_indicators.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
interaction_request_client.gd NEO-25: satisfy gdlint/gdformat for pre-push hook 2026-04-24 20:56:04 -04:00
interaction_request_client.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
isometric_follow_camera.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
isometric_follow_camera.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
main.gd NEO-32: gdformat-style cast accept cooldown refresh 2026-04-30 22:05:22 -04:00
main.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
occlusion_policy.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
occlusion_policy.gd.uid NEON-27: finalise review (Approved) + Godot uid files 2026-04-08 23:55:29 -04:00
player.gd NEO-22: Extract WASD locomotion for gdlint max-file-lines 2026-04-17 20:13:36 -04:00
player.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
player_locomotion_wasd.gd NEO-22: Cache scrape contact in WASD tick; close review items 2026-04-17 20:21:13 -04:00
player_locomotion_wasd.gd.uid NEO-22: Add Godot .uid sidecars for WASD locomotion scripts 2026-04-17 20:51:16 -04:00
position_authority_client.gd NEO-24: fix movement-driven target refresh via authoritative_ack signal 2026-04-21 22:35:41 -04:00
position_authority_client.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
prototype_smooth_hill_piece.gd NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan 2026-04-15 23:39:47 -04:00
prototype_smooth_hill_piece.gd.uid NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan 2026-04-15 23:39:47 -04:00
prototype_target_constants.gd NEO-24: unify prototype target radius at 6 m, overlap rings at origin 2026-04-21 23:37:42 -04:00
prototype_target_constants.gd.uid NEO-24: client tab-target + lock HUD synced to server 2026-04-21 22:14:16 -04:00
prototype_target_markers.gd NEO-24: add visible target-anchor markers + HUD distance lines 2026-04-21 23:04:03 -04:00
prototype_target_markers.gd.uid NEO-24: add visible target-anchor markers + HUD distance lines 2026-04-21 23:04:03 -04:00
random_floor_bump_collision_constants.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bump_collision_constants.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
random_floor_bumps.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bumps.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
target_selection_client.gd NEO-27: add Slice 3 telemetry hook-site documentation 2026-04-25 21:56:28 -04:00
target_selection_client.gd.uid NEO-24: client tab-target + lock HUD synced to server 2026-04-21 22:14:16 -04:00
zoom_band_config.gd NEON-26: add pre-push GDScript lint hook 2026-04-08 23:10:40 -04:00
zoom_band_config.gd.uid NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00