neon-sprawl/docs/manual-qa/NEO-26.md

1.4 KiB

NEO-26 — Manual QA checklist

Field Value
Key NEO-26
Title E1.M3: SelectionEvent surface + debug or HUD consumer
Linear NEO-26
Plan docs/plans/NEO-26-implementation-plan.md

Pair client (F5) with the server. Open the Godot Output dock.

1. log_selection_events

  • Select TargetSelectionClient in the scene tree; set log_selection_events to On in the Inspector.
  • Run with server. Press Tab to lock a target: Output shows a line [TargetSelectionClient] SelectionEvent with cause=tab, previous null or prior id, next = locked id.
  • Press Esc to clear: next line shows cause=clear, next null when lock cleared.
  • Turn log_selection_events Off; Tab / Esc no longer print selection lines (HUD from NEO-24 unchanged).

2. Movement GET (validity-only)

  • With logging off, lock alpha, WASD until HUD shows Validity: out_of_range (NEO-24 soft lock). No requirement for extra Output lines from NEO-26 here — id-only events suppress validity-only GET updates.

3. Subscription sanity (optional)

  • In a throwaway local script or remote inspector, connect to selection_event and confirm the same payloads as printed when logging is on.