384 lines
19 KiB
Markdown
384 lines
19 KiB
Markdown
# E7.M3 — Pre-production story backlog (FactionReputationLedger)
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Working backlog for **Epic 7 — Slice 3** ([faction ledger](../decomposition/epics/epic_07_quest_faction.md#slice-3---faction-ledger-pre-production)). Decomposition and contracts: [E7.M3 — FactionReputationLedger](../decomposition/modules/E7_M3_FactionReputationLedger.md).
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**Full-stack policy:** Epics deliver **playable game features**. Every **player-visible** story has a **`client`** Linear issue created in **this same decomposition pass** — not an undocumented follow-up. Reference: [E7M2 (paired server+client)](../plans/E7M2-prototype-backlog.md), [E7M1 (quest HUD + capstone)](../plans/E7M1-prototype-backlog.md).
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**Labels (Linear):** every issue **`E7.M3`**; add **`server`** or **`client`** + **`Story`** as listed.
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**Precursor (do not re-scope):** [E7.M1](../decomposition/modules/E7_M1_QuestStateMachine.md) **Ready** — quest accept/advance/complete ([NEO-112](https://linear.app/neon-sprawl/issue/NEO-112)–[NEO-123](https://linear.app/neon-sprawl/issue/NEO-123)). [E7.M2](../decomposition/modules/E7_M2_RewardAndUnlockRouter.md) **Ready** — idempotent **`completionRewardBundle`** delivery ([NEO-124](https://linear.app/neon-sprawl/issue/NEO-124)–[NEO-132](https://linear.app/neon-sprawl/issue/NEO-132)). Slice 3 **extends** E7.M2 bundles with **`reputationGrants`**; does not migrate encounter loot or duplicate quest completion grants.
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**Upstream (must be landed):** E7.M1 quest state + accept gates; E7.M2 **`RewardRouterOperations`** + **`IRewardDeliveryStore`**; [quest_scope_and_party.md](../decomposition/modules/quest_scope_and_party.md) solo idempotency.
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**Prototype faction spine (frozen in E7M3-01):** **two** frozen `FactionDef` ids; **one** reputation grant on **`prototype_quest_operator_chain`**; **one** faction-gated follow-on quest **`prototype_quest_grid_contract`**.
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**Linear issues (created):** attach `docs/plans/NEO-*-implementation-plan.md` on the story branch when work starts.
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| Slug | Layer | Linear |
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|------|-------|--------|
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| E7M3-01 | server | [NEO-133](https://linear.app/neon-sprawl/issue/NEO-133) |
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| E7M3-02 | server | [NEO-134](https://linear.app/neon-sprawl/issue/NEO-134) |
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| E7M3-03 | server | [NEO-135](https://linear.app/neon-sprawl/issue/NEO-135) |
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| E7M3-04 | server | [NEO-136](https://linear.app/neon-sprawl/issue/NEO-136) |
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| E7M3-05 | server | [NEO-137](https://linear.app/neon-sprawl/issue/NEO-137) |
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| E7M3-06 | server | [NEO-138](https://linear.app/neon-sprawl/issue/NEO-138) |
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| E7M3-07 | server | [NEO-139](https://linear.app/neon-sprawl/issue/NEO-139) |
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| E7M3-08 | server | [NEO-140](https://linear.app/neon-sprawl/issue/NEO-140) |
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| E7M3-09 | server | [NEO-141](https://linear.app/neon-sprawl/issue/NEO-141) |
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| E7M3-10 | client | [NEO-142](https://linear.app/neon-sprawl/issue/NEO-142) |
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| E7M3-11 | client | [NEO-143](https://linear.app/neon-sprawl/issue/NEO-143) |
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**Dependency graph in Linear:** E7M3-02 blocked by E7M3-01. E7M3-03 blocked by E7M3-02. E7M3-04 blocked by E7M3-03. E7M3-05 blocked by E7M3-02 and E7M3-03. E7M3-06 blocked by E7M3-04. E7M3-07 blocked by E7M3-03. E7M3-08 blocked by E7M3-06 and E7M3-07. E7M3-09 blocked by E7M3-04 and E7M3-05. E7M3-10 blocked by E7M3-07 and E7M3-08. E7M3-11 blocked by E7M3-10.
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**Board order:** estimates **1–11** matching slug order (E7M3-01 = 1 … E7M3-11 = 11). On the Epic 7 project board, sort by **Estimate** (ascending).
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---
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## Story order (recommended)
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| Order | Slug | Layer | Depends on |
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|-------|------|-------|------------|
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| 1 | **E7M3-01** | server | E7.M1/E7.M2 content frozen |
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| 2 | **E7M3-02** | server | E7M3-01 |
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| 3 | **E7M3-03** | server | E7M3-02 |
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| 4 | **E7M3-04** | server | E7M3-03 |
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| 5 | **E7M3-05** | server | E7M3-02, E7M3-03 |
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| 6 | **E7M3-06** | server | E7M3-04 |
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| 7 | **E7M3-07** | server | E7M3-03 |
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| 8 | **E7M3-08** | server | E7M3-06, E7M3-07 |
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| 9 | **E7M3-09** | server | E7M3-04, E7M3-05 |
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| 10 | **E7M3-10** | client | E7M3-07, E7M3-08 |
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| 11 | **E7M3-11** | client | E7M3-10 |
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**Downstream (separate modules):** [E7.M4](../decomposition/modules/E7_M4_ContractMissionGenerator.md) contract generator; [E4.M1](../decomposition/modules/E4_M1_ZoneGraphAndTravelRules.md) **`TravelRule`** faction gates; [E8.M2](../decomposition/modules/E8_M2_GuildCorpProgressionState.md) guild/corp rep coupling.
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---
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## Kickoff decisions (decomposition defaults)
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| Topic | Decision | Rationale |
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|-------|----------|-----------|
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| Faction count | **Two** frozen ids (corp + street) | Readable contrast; Slice 3 AC needs **one** gated line — corp line is flagship |
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| Standing range | **-100…100**, neutral **0** | Standard RPG band; clamp on apply |
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| Rep grants | **`reputationGrants`** rows on **`completionRewardBundle`** | Reuse E7.M2 idempotent delivery path; audit via delivery store |
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| Gate evaluation | **`TryAccept`** only (quest accept) | E4.M1 travel gates deferred; epic Slice 3 is quest/mission gating |
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| Gate deny | **`faction_gate_blocked`** reason code | Epic telemetry vocabulary |
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| Fail-closed | Unknown **`factionId`** in grant or gate → deny | Tamper / bad content cannot silently pass |
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| Delta audit | Append-only **`ReputationDelta`** log per apply | Slice 3 AC: auditable deltas |
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| Idempotency | Rep grants ride **`{playerId}:quest_complete:{questId}`** delivery key | Same as E7.M2; replay does not double-apply standing |
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| Party mode | **Solo only** | E8.M1 not landed |
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| Quest roster | **Five** quests (four E7.M1 + one faction line) | Operator chain grants rep; gated quest proves accept gate |
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| HUD fidelity | Prototype labels / debug panels | NEO-122 / NEO-131 precedent |
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### Prototype faction freeze (E7M3-01)
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| `FactionDef.id` | `displayName` | `minStanding` | `maxStanding` | `neutralStanding` |
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|-----------------|---------------|---------------|---------------|---------------------|
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| **`prototype_faction_grid_operators`** | Grid Operators | -100 | 100 | 0 |
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| **`prototype_faction_rust_collective`** | Rust Collective | -100 | 100 | 0 |
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### Prototype reputation + gate freeze (E7M3-01)
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| Quest id | Change | Detail |
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|----------|--------|--------|
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| **`prototype_quest_operator_chain`** | Extend **`completionRewardBundle`** | Add **`reputationGrants`**: **`prototype_faction_grid_operators`** **+15** (item + skill XP rows unchanged) |
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| **`prototype_quest_grid_contract`** | **New** quest | **`prerequisiteQuestIds`**: **`prototype_quest_operator_chain`**; **`factionGateRules`**: **`prototype_faction_grid_operators`** **`minStanding` 15**; 1 step **`inventory_has_item`** **`survey_drone_kit` ×1**; completion bundle: **`prototype_faction_rust_collective`** **+10** rep only |
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Accepting **`prototype_quest_grid_contract`** before operator-chain completion or before **15** Grid Operators standing returns **`faction_gate_blocked`** or **`prerequisite_incomplete`** respectively.
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---
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### E7M3-01 — FactionDef catalog + quest gate/rep schemas + CI
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**Goal:** Lock faction content shape, extend quest schemas for gates + rep grants, and CI validation before server load.
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**In scope**
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- `content/schemas/faction-def.schema.json`, `content/schemas/faction-gate-rule.schema.json`, `content/schemas/reputation-grant-row.schema.json`.
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- Extend `content/schemas/quest-def.schema.json` with optional **`factionGateRules`** array.
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- Extend `content/schemas/quest-reward-bundle.schema.json` with optional **`reputationGrants`** array.
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- `content/factions/prototype_factions.json` — two frozen faction rows.
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- Update `content/quests/prototype_quests.json` — operator-chain rep grant + fifth quest per freeze table.
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- `scripts/validate_content.py`: faction schema validation, quest gate cross-refs, rep grant cross-refs, five-quest allowlist (four E7.M1 + **`prototype_quest_grid_contract`**), E7M2 bundle freeze updated for operator-chain rep row.
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- Designer note in [E7_M3](../decomposition/modules/E7_M3_FactionReputationLedger.md) + `content/README.md`.
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**Out of scope**
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- Server loader, stores, operations, HTTP, Godot.
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**Acceptance criteria**
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- [x] PR gate validates faction JSON and extended quest JSON.
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- [x] Exactly two prototype faction ids; fifth quest id present with gate + objective cross-refs.
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- [x] Invalid faction refs in gates or grants fail CI.
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**Client counterpart:** none (infrastructure-only).
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---
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### E7M3-02 — Server faction catalog load (fail-fast)
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**Goal:** Disk → host: startup load of `content/factions/*_factions.json` with CI-parity validation.
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**In scope**
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- Loader + registry types under `server/NeonSprawl.Server/Game/Factions/` (or `Game/Reputation/`).
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- **`IFactionDefinitionRegistry`** + DI registration.
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- Cross-check quest **`factionGateRules`** / bundle **`reputationGrants`** faction ids at startup (after quest catalog load).
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- Unit tests (AAA) for happy path and broken faction refs.
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- `server/README.md` section.
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**Out of scope**
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- Per-player standing store, apply logic, HTTP.
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**Acceptance criteria**
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- [ ] Host exits on invalid faction catalog or broken quest faction refs at startup.
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- [ ] Registry resolves faction metadata by id.
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**Client counterpart:** none (infrastructure-only).
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---
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### E7M3-03 — Faction standing store + reputation delta audit store
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**Goal:** Durable per-player **`FactionStanding`** snapshot and append-only **`ReputationDelta`** audit log.
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**In scope**
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- **`IFactionStandingStore`**, **`IReputationDeltaStore`** — in-memory implementations; optional Postgres migrations (NEO-116-style split).
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- Default standing **0** per known faction when missing; clamp reads to faction min/max.
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- Audit row: player, faction, delta amount, resulting standing, source kind (`quest_completion`), source id (quest id), timestamp/id.
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- Unit tests: first apply, clamp at bounds, audit append.
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- `server/README.md` store sections.
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**Out of scope**
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- Public apply API surface (E7M3-04), quest wiring (E7M3-06).
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**Acceptance criteria**
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- [ ] Standing readable per player+faction; deltas append-only and queryable for audit tests.
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- [ ] Unknown faction id returns structured deny at store boundary.
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**Client counterpart:** none (infrastructure-only).
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---
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### E7M3-04 — `ReputationOperations` (apply `ReputationDelta`)
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**Goal:** Server-internal apply for standing changes with clamp, audit, and structured outcomes.
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**In scope**
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- **`ReputationOperations.TryApplyDelta`** in `server/NeonSprawl.Server/Game/Factions/`.
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- Validates faction id via **`IFactionDefinitionRegistry`**; fail-closed on unknown faction.
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- Emits audit **`ReputationDelta`** row on success.
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- Unit + integration tests (AAA): happy path, clamp min/max, unknown faction deny.
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**Out of scope**
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- Quest bundle wiring (E7M3-06), accept gates (E7M3-05).
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**Acceptance criteria**
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- [ ] Delta apply updates standing once and records audit row.
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- [ ] Standing never exceeds faction min/max after apply.
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**Client counterpart:** none (server engine).
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---
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### E7M3-05 — `FactionGateOperations` + wire into `QuestStateOperations.TryAccept`
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**Goal:** Quest accept evaluates **`FactionGateRule`** rows fail-closed before activation.
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**In scope**
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- **`FactionGateOperations.TryEvaluate`** — all rules must pass (AND); compare player standing vs **`minStanding`** per rule.
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- Call from **`TryAccept`** after prerequisite check, before **`TryActivate`**.
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- New reason code **`faction_gate_blocked`** in **`QuestStateReasonCodes`** + accept deny telemetry hook site.
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- Integration tests: accept gated quest denied below threshold; succeeds at threshold; unknown faction in rule fails closed at startup (E7M3-02) not runtime.
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- Bruno smoke for accept deny/success on **`prototype_quest_grid_contract`**.
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**Out of scope**
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- Zone/travel gates (E4.M1); Godot HUD (E7M3-10).
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**Acceptance criteria**
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- [ ] Accept returns **`faction_gate_blocked`** when standing below **`minStanding`**.
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- [ ] Accept succeeds when all rules satisfied.
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**Client counterpart:** [NEO-142](https://linear.app/neon-sprawl/issue/NEO-142) — HUD surfacing (blocked by E7M3-07/E7M3-08).
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---
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### E7M3-06 — Extend `RewardRouterOperations` for `reputationGrants`
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**Goal:** Quest completion bundles apply faction rep grants idempotently with item/skill XP rows.
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**In scope**
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- Extend **`RewardRouterOperations.TryDeliverQuestCompletion`** to apply **`reputationGrants`** via **`ReputationOperations`** after validation.
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- Extend **`IRewardDeliveryStore`** / **`RewardDeliveryEvent`** snapshot with rep grant lines.
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- Compensating rollback policy: if rep apply fails after items/xp committed, document rollback behavior (mirror E7.M2 partial-failure policy).
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- Integration tests: operator-chain completion → +15 Grid Operators once; replay idempotent.
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- Extend Bruno quest-progress smoke for standing side effect (optional subfolder).
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**Out of scope**
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- HTTP read projection (E7M3-08), Godot.
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**Acceptance criteria**
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- [ ] First-time quest completion applies rep grants exactly once per delivery key.
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- [ ] Unknown faction id in bundle denies delivery before store record.
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**Client counterpart:** [NEO-142](https://linear.app/neon-sprawl/issue/NEO-142).
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---
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### E7M3-07 — `GET /game/players/{id}/faction-standing` HTTP read
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**Goal:** Client-readable standing snapshot for all frozen factions.
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**In scope**
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- **`GET /game/players/{id}/faction-standing`** — `FactionStandingApi` + DTOs in `Game/Factions/`.
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- Response lists each catalog faction with current standing (default 0).
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- Integration tests + Bruno `bruno/neon-sprawl-server/faction-standing/`.
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- `server/README.md` section.
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**Out of scope**
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- Godot HUD (E7M3-10).
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**Acceptance criteria**
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- [ ] GET returns stable JSON for prototype player after quest rep grants.
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- [ ] Unknown player returns **404** (position gate precedent).
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**Client counterpart:** [NEO-142](https://linear.app/neon-sprawl/issue/NEO-142).
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---
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### E7M3-08 — Extend quest HTTP projections for rep grants + gate rules
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**Goal:** Client can see gate requirements and completion rep summary without local math.
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**In scope**
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- Extend **`GET /game/world/quest-definitions`** with optional **`factionGateRules`** projection per quest.
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- Extend **`GET …/quest-progress`** **`completionRewardSummary`** with **`reputationGrants`** lines (mirror items/skill XP).
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- Update **`QuestAcceptApi`** embedded quest rows if applicable.
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- Integration tests + Bruno assertions on grid-contract quest row.
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- `server/README.md` quest + faction sections.
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**Out of scope**
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- Godot parse/HUD (E7M3-10).
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**Acceptance criteria**
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- [ ] Gated quest definition includes **`factionGateRules`** in world GET.
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- [ ] Completed quest rows include rep lines in **`completionRewardSummary`** when delivered.
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**Client counterpart:** [NEO-142](https://linear.app/neon-sprawl/issue/NEO-142).
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---
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### E7M3-09 — Faction telemetry hook sites (comment-only)
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**Goal:** Anchor future E9.M1 catalog events without ingest.
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**In scope**
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- Comment-only **`reputation_delta`** in **`ReputationOperations`** (successful apply).
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- Comment-only **`faction_gate_blocked`** in **`FactionGateOperations.TryEvaluate`** (threshold + standing read failure deny paths).
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- `server/README.md` hook list.
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**Out of scope**
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- E9.M1 ingest, dashboards.
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**Acceptance criteria**
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- [x] Hook sites documented in README; no behavior change beyond comments.
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**Landed (NEO-141):** comment-only **`reputation_delta`** in **`ReputationOperations.TryApplyDelta`**; **`faction_gate_blocked`** in **`FactionGateOperations.TryEvaluate`** (threshold + standing read failure); router duplicate stub removed; [server README — Faction telemetry hooks (NEO-141)](../../../server/README.md#faction-telemetry-hooks-neo-141).
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**Client counterpart:** none (infrastructure-only).
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---
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### E7M3-10 — Client faction standing + gate feedback HUD (Godot)
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**Goal:** Player sees faction standing and accept gate denials in Godot without Bruno.
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**In scope**
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- **`faction_standing_client.gd`**, **`FactionStandingLabel`** (or extend economy HUD section).
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- Parse **`GET …/faction-standing`**; refresh after quest completion transitions (reuse **`quest_hud_controller.gd`** signals).
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- Surface **`faction_gate_blocked`** on accept feedback label (NEO-122 pattern).
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- Extend **`quest_progress_client.gd`** / reward label for **`reputationGrants`** lines in **`completionRewardSummary`**.
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- GdUnit parse tests; `client/README.md` section.
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- `docs/manual-qa/NEO-142.md` component checklist.
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**Out of scope**
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- Final journal UI; faction art pass.
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**Acceptance criteria**
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- [x] Standing visible after operator-chain completion (+15 Grid Operators).
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- [x] Accepting grid contract below rep shows readable deny copy on HUD.
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**Landed (NEO-142):** `faction_standing_client.gd`, `FactionStandingLabel`, readable `faction_gate_blocked` accept deny, `reputationGrants` reward lines; GdUnit + [`docs/manual-qa/NEO-142.md`](../manual-qa/NEO-142.md); plan [NEO-142](../plans/NEO-142-implementation-plan.md); [client README — Faction standing + gate feedback HUD (NEO-142)](../../client/README.md#faction-standing--gate-feedback-hud-neo-142).
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**Server counterpart:** [NEO-139](https://linear.app/neon-sprawl/issue/NEO-139), [NEO-140](https://linear.app/neon-sprawl/issue/NEO-140).
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---
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### E7M3-11 — Playable faction reputation + gate capstone (Godot)
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**Goal:** Prove Epic 7 Slice 3 acceptance **in Godot**: earn rep from operator chain, accept gated faction quest once; gates fail closed.
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**In scope**
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- **`docs/manual-qa/NEO-143.md`**: capstone session — complete operator chain → verify standing **15** → accept **`prototype_quest_grid_contract`** → complete hand-in → Rust Collective **+10**; retry accept gate before rep (denied).
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- **`client/README.md`**: **End-to-end faction reputation loop** section; cross-links NEO-133–NEO-142.
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- Module alignment on completion: [E7_M3](../decomposition/modules/E7_M3_FactionReputationLedger.md), [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md), [module_dependency_register.md](../decomposition/modules/module_dependency_register.md).
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**Out of scope**
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- Contract generator (E7.M4); zone travel gates (E4.M1); Bruno-only proof.
|
||
|
||
**Acceptance criteria**
|
||
|
||
- [ ] Human completes **`docs/manual-qa/NEO-143.md`** with server + client.
|
||
- [x] Epic 7 Slice 3 AC: reputation deltas auditable; gates fail closed on tamper (unknown faction denied at startup) — server automated tests pass; gate deny component QA in [NEO-142](../manual-qa/NEO-142.md).
|
||
- [x] Re-read [epic_07 Slice 3 AC](../decomposition/epics/epic_07_quest_faction.md#slice-3---faction-ledger-pre-production).
|
||
|
||
**Client counterpart:** this story **is** the Slice 3 client capstone.
|
||
|
||
---
|
||
|
||
## Decomposition complete checklist
|
||
|
||
- [x] Every player-visible AC has a **`client`** Linear issue (NEO-142, NEO-143)
|
||
- [x] No forbidden deferral language in backlog
|
||
- [x] Capstone client story exists (E7M3-11 / NEO-143)
|
||
- [x] Epic DoD updated for Godot verification (see epic_07 update)
|
||
- [x] [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md) E7.M3 row updated (decomposition pass)
|
||
- [x] [module_dependency_register.md](../decomposition/modules/module_dependency_register.md) E7.M3 note updated
|
||
|
||
## Related docs
|
||
|
||
- [epic_07_quest_faction.md](../decomposition/epics/epic_07_quest_faction.md)
|
||
- [E7M1-prototype-backlog.md](E7M1-prototype-backlog.md)
|
||
- [E7M2-prototype-backlog.md](E7M2-prototype-backlog.md)
|
||
- [quest_scope_and_party.md](../decomposition/modules/quest_scope_and_party.md)
|
||
- [neon_sprawl_vision.plan.md — Prototype Scope](../../neon_sprawl_vision.plan.md)
|