105 lines
3.9 KiB
GDScript
105 lines
3.9 KiB
GDScript
@tool
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extends PanelContainer
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const InspectorTreeMainPanel := preload("res://addons/gdUnit4/src/ui/parts/InspectorTreeMainPanel.gd")
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@onready var _version_label: Control = %version
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@onready var _button_wiki: Button = %help
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@onready var _tool_button: Button = %tool
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@onready var _button_run_overall: Button = %run_overall
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@onready var _button_run: Button = %run
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@onready var _button_run_debug: Button = %debug
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@onready var _button_stop: Button = %stop
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var inspector: InspectorTreeMainPanel
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var command_handler: GdUnitCommandHandler
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func _ready() -> void:
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command_handler = GdUnitCommandHandler.instance()
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inspector = get_parent().get_parent().find_child("MainPanel", false, false)
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if inspector == null:
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push_error("Internal error, can't connect to the test inspector!")
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else:
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inspector.tree_item_selected.connect(_on_inspector_selected)
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GdUnit4Version.init_version_label(_version_label)
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GdUnitSignals.instance().gdunit_event.connect(_on_gdunit_event)
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GdUnitSignals.instance().gdunit_settings_changed.connect(_on_settings_changed)
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_init_buttons()
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func _init_buttons() -> void:
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_init_button(_button_run_overall, GdUnitCommandRunTestsOverall.ID)
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_init_button(_button_run, GdUnitCommandInspectorRunTests.ID)
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_init_button(_button_run_debug, GdUnitCommandInspectorDebugTests.ID)
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_init_button(_button_stop, GdUnitCommandStopTestSession.ID)
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_button_stop.icon = command_handler.command_icon(GdUnitCommandStopTestSession.ID)
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_tool_button.icon = GdUnitUiTools.get_icon("Tools")
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_button_wiki.icon = GdUnitUiTools.get_icon("HelpSearch")
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# Set run buttons initial disabled
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_button_run.disabled = true
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_button_run_debug.disabled = true
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func _init_button(button: Button, comand_id: String) -> void:
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button.set_meta("GdUnitCommand", comand_id)
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button.icon = command_handler.command_icon(comand_id)
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button.shortcut = command_handler.command_shortcut(comand_id)
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if button == _button_run_overall:
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button.visible = GdUnitSettings.is_inspector_toolbar_button_show()
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func _on_inspector_selected(item: TreeItem) -> void:
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var button_disabled := item == null
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_button_run.disabled = button_disabled
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_button_run_debug.disabled = button_disabled
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func _on_gdunit_event(event: GdUnitEvent) -> void:
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if event.type() == GdUnitEvent.SESSION_START:
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_button_run_overall.disabled = true
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_button_run.disabled = true
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_button_run_debug.disabled = true
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_button_stop.disabled = false
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return
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if event.type() == GdUnitEvent.SESSION_CLOSE:
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_button_run_overall.disabled = false
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_button_stop.disabled = true
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func _on_button_pressed(source: BaseButton) -> void:
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var command_id: String = source.get_meta("GdUnitCommand")
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await command_handler.command_execute(command_id)
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func _on_wiki_pressed() -> void:
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var status := OS.shell_open("https://godot-gdunit-labs.github.io/gdUnit4/latest")
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if status != OK:
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push_error("Can't open GdUnit4 documentaion page: %s" % error_string(status))
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func _on_btn_tool_pressed() -> void:
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var settings_dlg: Window = EditorInterface.get_base_control().find_child("GdUnitSettingsDialog", false, false)
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if settings_dlg == null:
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settings_dlg = preload("res://addons/gdUnit4/src/ui/settings/GdUnitSettingsDialog.tscn").instantiate()
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EditorInterface.get_base_control().add_child(settings_dlg, true)
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settings_dlg.popup_centered_ratio(.60)
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func _on_settings_changed(property: GdUnitProperty) -> void:
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# needs to wait a frame to be command handler notified first for settings changes
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await get_tree().process_frame
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_button_run_overall.visible = GdUnitSettings.is_inspector_toolbar_button_show()
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if property.name().begins_with(GdUnitSettings.GROUP_SHORTCUT_INSPECTOR):
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_button_run.shortcut = command_handler.command_shortcut(GdUnitCommandInspectorRunTests.ID)
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_button_run_debug.shortcut = command_handler.command_shortcut(GdUnitCommandInspectorDebugTests.ID)
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_button_run_overall.shortcut = command_handler.command_shortcut(GdUnitCommandRunTestsOverall.ID)
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_button_stop.shortcut = command_handler.command_shortcut(GdUnitCommandStopTestSession.ID)
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