@tool extends PanelContainer const InspectorTreeMainPanel := preload("res://addons/gdUnit4/src/ui/parts/InspectorTreeMainPanel.gd") @onready var _version_label: Control = %version @onready var _button_wiki: Button = %help @onready var _tool_button: Button = %tool @onready var _button_run_overall: Button = %run_overall @onready var _button_run: Button = %run @onready var _button_run_debug: Button = %debug @onready var _button_stop: Button = %stop var inspector: InspectorTreeMainPanel var command_handler: GdUnitCommandHandler func _ready() -> void: command_handler = GdUnitCommandHandler.instance() inspector = get_parent().get_parent().find_child("MainPanel", false, false) if inspector == null: push_error("Internal error, can't connect to the test inspector!") else: inspector.tree_item_selected.connect(_on_inspector_selected) GdUnit4Version.init_version_label(_version_label) GdUnitSignals.instance().gdunit_event.connect(_on_gdunit_event) GdUnitSignals.instance().gdunit_settings_changed.connect(_on_settings_changed) _init_buttons() func _init_buttons() -> void: _init_button(_button_run_overall, GdUnitCommandRunTestsOverall.ID) _init_button(_button_run, GdUnitCommandInspectorRunTests.ID) _init_button(_button_run_debug, GdUnitCommandInspectorDebugTests.ID) _init_button(_button_stop, GdUnitCommandStopTestSession.ID) _button_stop.icon = command_handler.command_icon(GdUnitCommandStopTestSession.ID) _tool_button.icon = GdUnitUiTools.get_icon("Tools") _button_wiki.icon = GdUnitUiTools.get_icon("HelpSearch") # Set run buttons initial disabled _button_run.disabled = true _button_run_debug.disabled = true func _init_button(button: Button, comand_id: String) -> void: button.set_meta("GdUnitCommand", comand_id) button.icon = command_handler.command_icon(comand_id) button.shortcut = command_handler.command_shortcut(comand_id) if button == _button_run_overall: button.visible = GdUnitSettings.is_inspector_toolbar_button_show() func _on_inspector_selected(item: TreeItem) -> void: var button_disabled := item == null _button_run.disabled = button_disabled _button_run_debug.disabled = button_disabled func _on_gdunit_event(event: GdUnitEvent) -> void: if event.type() == GdUnitEvent.SESSION_START: _button_run_overall.disabled = true _button_run.disabled = true _button_run_debug.disabled = true _button_stop.disabled = false return if event.type() == GdUnitEvent.SESSION_CLOSE: _button_run_overall.disabled = false _button_stop.disabled = true func _on_button_pressed(source: BaseButton) -> void: var command_id: String = source.get_meta("GdUnitCommand") await command_handler.command_execute(command_id) func _on_wiki_pressed() -> void: var status := OS.shell_open("https://godot-gdunit-labs.github.io/gdUnit4/latest") if status != OK: push_error("Can't open GdUnit4 documentaion page: %s" % error_string(status)) func _on_btn_tool_pressed() -> void: var settings_dlg: Window = EditorInterface.get_base_control().find_child("GdUnitSettingsDialog", false, false) if settings_dlg == null: settings_dlg = preload("res://addons/gdUnit4/src/ui/settings/GdUnitSettingsDialog.tscn").instantiate() EditorInterface.get_base_control().add_child(settings_dlg, true) settings_dlg.popup_centered_ratio(.60) func _on_settings_changed(property: GdUnitProperty) -> void: # needs to wait a frame to be command handler notified first for settings changes await get_tree().process_frame _button_run_overall.visible = GdUnitSettings.is_inspector_toolbar_button_show() if property.name().begins_with(GdUnitSettings.GROUP_SHORTCUT_INSPECTOR): _button_run.shortcut = command_handler.command_shortcut(GdUnitCommandInspectorRunTests.ID) _button_run_debug.shortcut = command_handler.command_shortcut(GdUnitCommandInspectorDebugTests.ID) _button_run_overall.shortcut = command_handler.command_shortcut(GdUnitCommandRunTestsOverall.ID) _button_stop.shortcut = command_handler.command_shortcut(GdUnitCommandStopTestSession.ID)