4.9 KiB
E5.M2 — NpcAiAndBehaviorProfiles
Summary
| Field | Value |
|---|---|
| Module ID | E5.M2 |
| Epic | Epic 5 — PvE Combat |
| Stage target | Prototype |
| Status | In Progress — Slice 2 backlog E5M2-prototype-backlog.md: E5M2-01 NEO-87 → E5M2-12 NEO-98 (decomposed; implementation not started) |
| Linear | Label E5.M2 · E5M2-prototype-backlog.md E5M2-01 NEO-87 → E5M2-12 NEO-98 |
Purpose
Authority: Client vs server — server owns NPC behavior state, aggro holders, telegraph timing, and NPC→player damage; client displays telegraphs and state from polled snapshots only.
Enemy archetype behavior loops, aggro logic, and telegraph scheduling on top of E5.M1 — CombatRulesEngine. Replaces passive prototype_target_alpha / beta dummies with three fight-back NPC instances for the vision prototype minimum (three archetypes).
Responsibilities
- Run
NpcBehaviorDef; emitTelegraphEvent; applyAggroRule/ThreatStateintegration with combat state. - Lazy NPC tick advance on
GET /game/world/npc-runtime-snapshotpoll (prototype). - Session
IPlayerCombatHealthStorefor incoming NPC damage (no Postgres in Slice 2).
Key contracts
| Contract | Role |
|---|---|
NpcBehaviorDef |
Archetype scripts or state machines (content JSON + schema). |
TelegraphEvent |
Telegraph timing for UI and dodge windows. |
AggroRule |
Target selection and leash behavior. |
ThreatState |
Per-NPC aggro holder (playerId or empty). |
Module dependencies
- E5.M1 — CombatRulesEngine (player → NPC damage, combat-target HP, cast funnel).
Dependents (by design)
- E4.M2 — SpawnEcologyController.
- E5.M3 — EncounterAndRewardTables.
Related implementation slices
Epic 5 Slice 2 — NPC archetypes and telegraphs: three archetypes (melee pressure, ranged control, elite mini-boss); telemetry telegraph_fired, npc_state_transition.
Linear backlog (decomposed)
Full story tables, kickoff defaults, and blockedBy graph: E5M2-prototype-backlog.md.
| Slug | Linear |
|---|---|
| E5M2-01 | NEO-87 |
| E5M2-02 | NEO-88 |
| E5M2-03 | NEO-89 |
| E5M2-04 | NEO-90 |
| E5M2-05 | NEO-91 |
| E5M2-06 | NEO-92 |
| E5M2-07 | NEO-93 |
| E5M2-08 | NEO-94 |
| E5M2-09 | NEO-95 |
| E5M2-10 | NEO-96 |
| E5M2-11 | NEO-97 |
| E5M2-12 | NEO-98 |
Prototype Slice 2 freeze (E5M2-01)
The first shipped three-archetype NPC spine under content/npc-behaviors/*.json is frozen for behavior binding, aggro tuning, and telegraph timings until a deliberate migration issue expands the roster.
NpcBehaviorDef.id |
displayName |
archetypeKind |
maxHp |
telegraphWindupSeconds |
attackDamage |
|---|---|---|---|---|---|
prototype_melee_pressure |
Melee Pressure | melee_pressure |
100 | 1.5 | 15 |
prototype_ranged_control |
Ranged Control | ranged_control |
80 | 2.0 | 12 |
prototype_elite_mini_boss |
Elite Mini-Boss | elite_mini_boss |
200 | 2.5 | 25 |
NPC instance ids (E5M2-05): prototype_npc_melee, prototype_npc_ranged, prototype_npc_elite — each binds one behavior def + world anchor (replaces prototype_target_alpha / beta).
Rules: Do not rename frozen behavior id values without a migration issue. CI enforces exactly these three behavior ids. Tune combat feel via numeric fields or new ids in a follow-up issue.
Risks and telemetry
- Telegraph desync: single
npc-runtime-snapshotpoll surface; no client windup math. - Aggro confusion: deterministic first-hit + leash rules; instrument
npc_state_transitionwhen E9.M1 lands.
Source anchors
- Master plan:
neon_sprawl_vision.plan.md— Epic 5, prototype enemy minimums. - Module dependency register