Add CanWritePlayer to IPlayerQuestStateStore and check before prerequisite gate; map TryActivate/TryAdvanceStep store failures from progress snapshots instead of always unknown_player. |
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| .. | ||
| AbilityInput | ||
| Combat | ||
| Crafting | ||
| Encounters | ||
| Gathering | ||
| Gigs | ||
| Interaction | ||
| Items | ||
| Mastery | ||
| Npc | ||
| PositionState | ||
| Quests | ||
| Skills | ||
| Targeting | ||