NEO-108: Address code review findings for encounter-progress GET.
Add BuildSnapshot invariant tests, whitespace 404, idempotent second GET, grant-order assertions; dedupe MapRow progress lookup; strike review items.pull/147/head
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ebb27aed2d
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25f3714554
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@ -30,19 +30,19 @@ None.
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## Suggestions
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1. **Invariant violation tests for `BuildSnapshot`** — Plan adopts fail-fast **`InvalidOperationException`** when **`completed`** but **`completedAt`** or **`EncounterCompleteEvent`** is missing. No direct unit test exercises these paths (would require a small fake/mocked store pair). A focused **`BuildSnapshot`** test would lock the contract without a full defeat spine.
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1. ~~**Invariant violation tests for `BuildSnapshot`** — Plan adopts fail-fast **`InvalidOperationException`** when **`completed`** but **`completedAt`** or **`EncounterCompleteEvent`** is missing. No direct unit test exercises these paths (would require a small fake/mocked store pair). A focused **`BuildSnapshot`** test would lock the contract without a full defeat spine.~~ **Done.** `BuildSnapshot_ShouldThrow_WhenCompletedButCompleteEventMissing` + `BuildSnapshot_ShouldThrow_WhenCompletedButCompletedAtMissing` (`CompletedWithoutTimestampStore` fake).
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2. **Idempotent second GET in C# tests** — Bruno **`Get encounter progress after defeat spine.bru`** asserts a second GET stays **`completed`** with unchanged grant summary; the C# suite stops after one GET on the completed case. A second **`GetAsync`** in the completed test (or a dedicated test) would mirror Bruno at the integration layer.
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2. ~~**Idempotent second GET in C# tests** — Bruno **`Get encounter progress after defeat spine.bru`** asserts a second GET stays **`completed`** with unchanged grant summary; the C# suite stops after one GET on the completed case. A second **`GetAsync`** in the completed test (or a dedicated test) would mirror Bruno at the integration layer.~~ **Done.** Second **`GetAsync`** in completed test asserts stable state, **`completedAt`**, and grant summary.
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3. **Whitespace / empty player id 404** — Route trims **`id`** and returns 404 when empty; only **`missing-player`** is tested. A **`/game/players/%20/encounter-progress`** (or `""` after trim) case would match the documented gate explicitly (same gap exists on gig progression — low priority).
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3. ~~**Whitespace / empty player id 404** — Route trims **`id`** and returns 404 when empty; only **`missing-player`** is tested. A **`/game/players/%20/encounter-progress`** (or `""` after trim) case would match the documented gate explicitly (same gap exists on gig progression — low priority).~~ **Done.** `GetEncounterProgress_ShouldReturnNotFound_WhenPlayerIdIsWhitespaceOnly`.
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## Nits
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- Nit: **`MapRow`** calls **`progressStore.TryGetProgress`** twice on the **`active`** path (once for **`defeatedTargetIds`**, again for **`Started`**). A single **`TryGet`** with reused **`progress`** variable would avoid the duplicate lookup (prototype catalog size = 1; cosmetic only).
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- ~~Nit: **`MapRow`** calls **`progressStore.TryGetProgress`** twice on the **`active`** path (once for **`defeatedTargetIds`**, again for **`Started`**). A single **`TryGet`** with reused **`progress`** variable would avoid the duplicate lookup (prototype catalog size = 1; cosmetic only).~~ **Done.**
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- Nit: **`EncounterProgressApiTests`** defeat helper binds hotbar **slot 0**; Bruno spine uses **slot 3** per plan (cooldown isolation). Both are fine in isolation; no change required unless slot 0 conflicts emerge in combined Bruno runs.
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- Nit: **`MapGrantSummary`** preserves reward-table grant order (scrap then token). C# completed test asserts quantities via **`Single(g => g.ItemId == …)`** (order-agnostic); Bruno asserts array order. Document or test order explicitly if clients will diff arrays.
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- ~~Nit: **`MapGrantSummary`** preserves reward-table grant order (scrap then token). C# completed test asserts quantities via **`Single(g => g.ItemId == …)`** (order-agnostic); Bruno asserts array order. Document or test order explicitly if clients will diff arrays.~~ **Done.** XML on **`MapGrantSummary`**; completed test asserts full grant array order (matches Bruno).
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## Verification
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@ -29,6 +29,20 @@ public sealed class EncounterProgressApiTests
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnNotFound_WhenPlayerIdIsWhitespaceOnly()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/%20/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnInactive_WhenNoEngagement()
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{
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@ -138,13 +152,19 @@ public sealed class EncounterProgressApiTests
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factory,
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PrototypeNpcRegistry.PrototypeNpcEliteId);
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var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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var secondResponse = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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Assert.Equal(HttpStatusCode.OK, secondResponse.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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var secondBody = await secondResponse.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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Assert.NotNull(body);
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Assert.NotNull(secondBody);
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var row = Assert.Single(body!.Encounters);
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var secondRow = Assert.Single(secondBody!.Encounters);
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Assert.Equal(EncounterProgressApi.StateCompleted, row.State);
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Assert.Equal(EncounterProgressApi.StateCompleted, secondRow.State);
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Assert.Equal(
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[
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PrototypeNpcRegistry.PrototypeNpcEliteId,
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@ -152,16 +172,106 @@ public sealed class EncounterProgressApiTests
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PrototypeNpcRegistry.PrototypeNpcRangedId,
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],
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row.DefeatedTargetIds);
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Assert.Equal(row.DefeatedTargetIds, secondRow.DefeatedTargetIds);
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Assert.NotNull(row.CompletedAt);
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Assert.NotNull(row.RewardGrantSummary);
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Assert.Equal(10, row.RewardGrantSummary!.Single(g => g.ItemId == "scrap_metal_bulk").Quantity);
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Assert.Equal(1, row.RewardGrantSummary.Single(g => g.ItemId == "contract_handoff_token").Quantity);
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Assert.Equal(row.CompletedAt, secondRow.CompletedAt);
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Assert.Equal(2, row.RewardGrantSummary!.Count);
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Assert.Equal("scrap_metal_bulk", row.RewardGrantSummary[0].ItemId);
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Assert.Equal(10, row.RewardGrantSummary[0].Quantity);
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Assert.Equal("contract_handoff_token", row.RewardGrantSummary[1].ItemId);
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Assert.Equal(1, row.RewardGrantSummary[1].Quantity);
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Assert.Equal(row.RewardGrantSummary[0].ItemId, secondRow.RewardGrantSummary![0].ItemId);
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Assert.Equal(row.RewardGrantSummary[1].ItemId, secondRow.RewardGrantSummary[1].ItemId);
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var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
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var eventStore = factory.Services.GetRequiredService<IEncounterCompleteEventStore>();
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Assert.True(completionStore.IsCompleted("dev-local-1", PrototypeEncounterId));
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Assert.True(eventStore.TryGet("dev-local-1", PrototypeEncounterId, out _));
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}
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[Fact]
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public async Task BuildSnapshot_ShouldThrow_WhenCompletedButCompleteEventMissing()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var registry = factory.Services.GetRequiredService<IEncounterDefinitionRegistry>();
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var progressStore = factory.Services.GetRequiredService<IEncounterProgressStore>();
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var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
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var eventStore = factory.Services.GetRequiredService<IEncounterCompleteEventStore>();
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Assert.True(
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completionStore.TryMarkCompleted(
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"dev-local-1",
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PrototypeEncounterId,
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DateTimeOffset.UtcNow));
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// Act
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var ex = Record.Exception(
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() => EncounterProgressApi.BuildSnapshot(
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"dev-local-1",
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registry,
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progressStore,
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completionStore,
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eventStore));
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// Assert
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var ioe = Assert.IsType<InvalidOperationException>(ex);
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Assert.Contains("EncounterCompleteEvent is missing", ioe.Message, StringComparison.Ordinal);
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}
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[Fact]
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public void BuildSnapshot_ShouldThrow_WhenCompletedButCompletedAtMissing()
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{
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// Arrange
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var registry = CreatePrototypeEncounterRegistry();
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var progressStore = new InMemoryEncounterProgressStore();
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var completionStore = new CompletedWithoutTimestampStore();
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var eventStore = new InMemoryEncounterCompleteEventStore();
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// Act
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var ex = Record.Exception(
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() => EncounterProgressApi.BuildSnapshot(
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"dev-local-1",
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registry,
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progressStore,
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completionStore,
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eventStore));
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// Assert
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var ioe = Assert.IsType<InvalidOperationException>(ex);
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Assert.Contains("completedAt is missing", ioe.Message, StringComparison.Ordinal);
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}
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private static EncounterDefinitionRegistry CreatePrototypeEncounterRegistry()
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{
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var row = new EncounterDefRow(
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PrototypeEncounterId,
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"Prototype Combat Pocket",
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"defeat_all_targets",
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["prototype_npc_melee", "prototype_npc_ranged", "prototype_npc_elite"],
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"prototype_combat_pocket_clear");
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var catalog = new EncounterDefinitionCatalog(
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"/tmp/encounters",
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new Dictionary<string, EncounterDefRow>(StringComparer.Ordinal) { [PrototypeEncounterId] = row },
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catalogJsonFileCount: 1);
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return new EncounterDefinitionRegistry(catalog);
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}
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private sealed class CompletedWithoutTimestampStore : IEncounterCompletionStore
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{
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public bool IsCompleted(string playerId, string encounterId) =>
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string.Equals(playerId, "dev-local-1", StringComparison.Ordinal)
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&& string.Equals(encounterId, PrototypeEncounterId, StringComparison.Ordinal);
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public bool TryMarkCompleted(string playerId, string encounterId, DateTimeOffset completedAt) =>
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throw new NotSupportedException();
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public bool TryGetCompletedAt(string playerId, string encounterId, out DateTimeOffset completedAt)
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{
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completedAt = default;
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return false;
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}
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}
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private static async Task BindSlot0PulseAsync(HttpClient client)
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{
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var post = await client.PostAsJsonAsync(
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@ -70,13 +70,10 @@ public static class EncounterProgressApi
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IEncounterCompletionStore completionStore,
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IEncounterCompleteEventStore completeEventStore)
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{
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var defeatedTargetIds = Array.Empty<string>();
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if (progressStore.TryGetProgress(playerId, encounterId, out var progress))
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{
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defeatedTargetIds = progress.DefeatedNpcInstanceIds
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.OrderBy(static id => id, StringComparer.Ordinal)
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.ToArray();
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}
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var hasProgress = progressStore.TryGetProgress(playerId, encounterId, out var progress);
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var defeatedTargetIds = hasProgress
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? progress.DefeatedNpcInstanceIds.OrderBy(static id => id, StringComparer.Ordinal).ToArray()
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: Array.Empty<string>();
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if (completionStore.IsCompleted(playerId, encounterId))
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{
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@ -102,7 +99,7 @@ public static class EncounterProgressApi
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};
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}
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if (progressStore.TryGetProgress(playerId, encounterId, out progress) && progress.Started)
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if (hasProgress && progress.Started)
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{
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return new EncounterProgressRowJson
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{
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@ -120,6 +117,7 @@ public static class EncounterProgressApi
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};
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}
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/// <summary>Preserves commit-time grant order from <see cref="EncounterCompleteEvent.GrantedItems"/> (reward-table apply order).</summary>
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private static List<EncounterRewardGrantJson> MapGrantSummary(IReadOnlyList<EncounterGrantApplied> grants)
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{
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var summary = new List<EncounterRewardGrantJson>(grants.Count);
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