88 lines
5.7 KiB
Markdown
88 lines
5.7 KiB
Markdown
# NS-15 — Implementation plan
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## Story reference
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| Field | Value |
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|--------|--------|
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| **Key** | NS-15 |
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| **Title** | E1.M1: Authoritative PositionState API (in-memory) |
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| **Jira** | [NS-15](https://neon-sprawl.atlassian.net/browse/NS-15) |
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| **Parent context** | [NS-10 — E1.M1 InputAndMovementRuntime](https://neon-sprawl.atlassian.net/browse/NS-10) |
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## Goal, scope, and out-of-scope
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**Goal:** The game server is the source of truth for a single development **PositionState**, exposed read-only over HTTP as JSON (spike alignment with [tech stack](../../docs/architecture/tech_stack.md)).
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**In scope**
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- ASP.NET Core endpoint: `GET /game/players/{id}/position` returning JSON for the agreed **PositionState** shape (`x`, `y`, `z`, plus optional **facing** and/or **sequence** as needed for future sync).
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- Seed one logical player id for local development (configuration entry or documented constant; prefer **config** so environments stay obvious).
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- **In-memory** store only (dictionary or small service holding positions); no PostgreSQL.
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**Out of scope (per Jira)**
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- Godot or other client integration, move submission, database persistence.
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## Acceptance criteria checklist
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- [ ] `GET` returns stable JSON matching the agreed **PositionState** shape; field names documented in PR description and/or XML doc comments on the response/DTO types.
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- [ ] Verification via **`dotnet test`** and/or a **curl** snippet in `server/README.md` (story allows either; plan: **both** — minimal integration test + README curl for ad-hoc checks).
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- [ ] Payload is **versionable**: top-level **`schemaVersion`** (integer) or an explicit wrapper DTO so v2 can extend without breaking consumers that check version first.
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## Technical approach
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1. **Response contract**
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- Define a small set of types (e.g. record/DTO) for the HTTP JSON body.
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- **Suggested v1 shape** (adjust names in implementation if parent epic standardizes differently):
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- `schemaVersion`: `1`
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- `playerId`: string (echo path id for sanity)
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- `position`: object with `x`, `y`, `z` as doubles (or floats serialized as JSON numbers)
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- Optional: `facing` (e.g. yaw radians or degrees — pick one and document), `sequence` (ulong/int for future tick ordering)
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- XML doc comments on public API types document each property; PR description repeats the sample JSON.
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2. **In-memory authority**
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- Register a singleton service (e.g. `IPositionStateStore`) backed by `ConcurrentDictionary<string, …>` or immutable snapshots.
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- On startup, ensure the **dev player id** from config exists with a default position (e.g. origin); other ids may return **404** until a later story seeds them.
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3. **Minimal API**
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- `MapGet("/game/players/{id}/position", …)` resolves the store, returns `Results.Json(...)` with correct content type, or `Results.NotFound()` for unknown players.
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4. **Configuration**
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- Add section in `appsettings.json` / `appsettings.Development.json` (e.g. `Game:DevPlayerId`, optional `Game:DefaultPosition` or nested object). Bind with `IOptions` or read once at startup when seeding the store.
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5. **Tests**
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- Add **`NeonSprawl.Server.Tests`** (xUnit), reference **`Microsoft.AspNetCore.Mvc.Testing`**, and add **`public partial class Program { }`** to the server assembly (empty partial) so **`WebApplicationFactory<Program>`** works with top-level statements.
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- One integration test: `GET` for the configured dev player returns **200**, body parses, **`schemaVersion`** present, **`position.x/y/z`** present.
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- Optional second test: unknown id returns **404**.
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6. **Documentation**
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- Extend `server/README.md` with “Position state (NS-15)”: endpoint path, example `curl`, note that state is in-memory and authoritative only at the HTTP spike layer.
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## Files to add
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| Path | Purpose |
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|------|--------|
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| `server/NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj` | xUnit + `Microsoft.AspNetCore.Mvc.Testing` test project. |
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| `server/NeonSprawl.Server.Tests/PositionStateApiTests.cs` (or similar) | Integration test(s) for `GET /game/players/{id}/position`. |
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| New C# files under `server/NeonSprawl.Server/` as needed | DTOs/contracts, `IPositionStateStore` + implementation, optional mapping extension methods — keep `Program.cs` thin via `AddSingleton` + `MapGet` only if small; otherwise extract to `GameEndpoints.cs` or `ServiceCollectionExtensions.cs` per existing repo style (currently single-file host). |
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## Files to modify
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| Path | Rationale |
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|------|-----------|
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| `server/NeonSprawl.Server/Program.cs` | Register store, map `GET /game/players/{id}/position`, expose `partial class Program` for test host. |
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| `server/NeonSprawl.Server/appsettings.json` and/or `appsettings.Development.json` | Dev player id and default position seed. |
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| `server/README.md` | curl example + short contract note. |
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| `NeonSprawl.sln` | Include test project in solution. |
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## Tests
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- **Automated:** Integration test(s) via `WebApplicationFactory<Program>` hitting `GET /game/players/{id}/position` — satisfies AC and [testing expectations](../../.cursor/rules/testing-expectations.md) (first testable server module gets a test project).
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- **Manual:** `curl` snippet in README against `dotnet run` (default port from `launchSettings.json`, typically `http://localhost:5253`).
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## Open questions / risks
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- **Facing convention:** If `facing` is included, confirm units (radians vs degrees) with NS-10 / future sync design; if unclear, omit v1 `facing` and document “reserved for v2” or add `schemaVersion` bump when added.
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- **Player id format:** Use a simple string (e.g. `dev-local-1`); path segment must be URL-safe.
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- **CI:** If no workflow runs `dotnet test` yet, local `dotnet test` still satisfies AC; consider a follow-up chore to wire CI when available.
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