1.7 KiB
1.7 KiB
Phase Execution Plan
Turns high-level phase gates into executable checklists.
Phase 1 - Prototype (Core Fun Proof)
Required Outcomes
- Movement and interaction loop works in shared space.
- Locked isometric camera works (follow, zoom, no rotation).
- Combat MVP, 3-skill progression, gather->craft loop, and onboarding quests work.
- Security-zone PvP optionality and parity policy are demonstrable.
Pass/Fail Checklist
- Core fun gate validated
- Readability gate validated
- Progression gate validated
- Crafting relevance gate validated
- PvP optionality gate validated
Phase 2 - Pre-production (Build the Machine)
Required Outcomes
- Service contracts and world/zone architecture are implementation-ready.
- Content pipeline and validation tooling can ship safe changes.
- Vertical slice quality bar achieved.
- Solo-dev delivery governance is operating with stable cadence.
Stage Gates
- Gate A - Architecture Readiness
- Gate B - Pipeline Readiness
- Gate C - Vertical Slice Readiness
- Gate D - Production Readiness
Phase 3 - Production
Required Outcomes
- Zone/content expansion proceeds with telemetry-driven tuning.
- Social systems and repeatable mid/endgame loops are live in staged cohorts.
Readiness Checks
- Throughput targets are sustained
- KPI trends support continued rollout
Phase 4 - Launch and Live Ops
Required Outcomes
- Infrastructure, onboarding, trust/safety, and operations are launch-ready.
- 6-12 month live roadmap is defined and feasible for solo operation.
Readiness Checks
- Operational runbooks complete
- Launch metrics and alerts active
- Post-launch content cadence plan approved