1.1 KiB
Manual QA — NEO-32 (CooldownSnapshot + slot HUD)
Prereq: game server running (NeonSprawl.Server), client pointed at same base_url / dev_player_id as dev player with position + hotbar seed.
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Cooling HUD after accept — Tab-lock a prototype target in range, bind slot 0 to
prototype_pulseif needed, press1to cast. ExpectCast: acceptedand Cooldowns: line to showslot 0: ~3.0s(counts down). After ~3s expectCooldowns: (ready). -
Server deny on spam — Immediately double-tap cast during cooling (or remove client guard temporarily): second attempt should show
ability_cast_denied: on_cooldown(server) on the cast feedback line when POST completes. -
Client guard — While slot 0 shows cooling, press
1rapidly; expect(client guard)line without flooding the server (optional: watch server logs / Bruno). -
Reconnect / rehydrate — With slot 0 mid-cooldown, restart the client (or reload scene) while server keeps running; after boot expect cooldown line to match server within one GET cycle (same dev player id).