44 lines
1.3 KiB
Markdown
44 lines
1.3 KiB
Markdown
# E3.M3 — ItemizationAndInventorySchema
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## Summary
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| Field | Value |
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|--------|--------|
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| **Module ID** | E3.M3 |
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| **Epic** | [Epic 3 — Crafting Economy](../epics/epic_03_crafting_economy.md) |
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| **Stage target** | Prototype |
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| **Status** | Planned (see [dependency register](module_dependency_register.md)) |
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## Purpose
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Item definitions, rarity/quality, stackability, and equipment metadata plus `InventorySlot` representation. Foundation for craft outputs, quest rewards, combat loot, and trade.
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## Responsibilities
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- Version `ItemDef` / `ItemInstance` schema; enforce stack and slot rules server-side.
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## Key contracts
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| Contract | Role |
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|----------|------|
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| `ItemDef` | Static template data. |
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| `ItemInstance` | Per-item state (stack, durability hook, binds). |
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| `InventorySlot` | Container model for players and exchanges. |
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## Module dependencies
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- **None**
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## Dependents (by design)
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- **E3.M2**, **E3.M4**, **E5.M3**, **E7.M2**, **E8.M3**, and any system moving items.
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## Related implementation slices
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Epic 3 **Slice 1** — MVP inventory; `item_created`, transfer failures.
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## Source anchors
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- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 3.
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- [Module dependency register](module_dependency_register.md)
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