Module Dependency Register
Tracks cross-epic dependencies and contract readiness. Every Depends On module ID in this table has its own row (closed graph).
Contract means a stable boundary with a defined artifact (Protobuf wire message, JSON Schema content file, telemetry catalog entry, or server-internal type until promoted). See What a contract is for kinds, repo layout, and versioning. Authority (who owns PositionState, camera, combat outcomes): Client vs server authority. PvP × combat: PvP and the combat engine. Quests × party: Quest scope and party rules.
Fleshed-out scope, contracts, and integration notes live in per-module documents (see Per-module documentation).
Dependency Table
Epic 1 — Core Player Runtime
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E1.M1 |
InputAndMovementRuntime |
None |
MoveCommand, PositionState, InteractionRequest |
Prototype |
Planned |
| E1.M2 |
IsometricCameraController |
E1.M1 |
CameraState, ZoomBandConfig, OcclusionPolicy |
Prototype |
Planned |
| E1.M3 |
InteractionAndTargetingLayer |
E1.M1 |
TargetState, InteractableDescriptor, SelectionEvent |
Prototype |
Planned |
| E1.M4 |
AbilityInputScaffold |
E1.M3, E5.M1 |
AbilityCastRequest, HotbarLoadout, CooldownSnapshot |
Prototype |
Planned |
Epic 2 — Classless Progression
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E2.M1 |
SkillDefinitionRegistry |
None |
SkillDef, SkillCategory, UnlockRequirement |
Prototype |
Planned |
| E2.M2 |
XpAwardAndLevelEngine |
E2.M1 |
XpGrantEvent, LevelCurve, LevelUpEvent |
Prototype |
Planned |
| E2.M3 |
MasteryAndPerkUnlocks |
E2.M2 |
MasteryTrack, PerkUnlockEvent, PerkState |
Pre-production |
Planned |
| E2.M4 |
ProgressionPacingControls |
E2.M2, E9.M2 |
XpModifierProfile, CatchUpRule, PacingPolicy |
Pre-production |
Planned |
Epic 3 — Crafting Economy
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E3.M1 |
ResourceNodeAndGatherLoop |
E1.M3, E2.M2 |
ResourceNodeDef, GatherResult, ResourceYieldTable |
Prototype |
Planned |
| E3.M2 |
RefinementAndRecipeExecution |
E3.M1, E3.M3 |
RecipeDef, CraftRequest, CraftResult |
Prototype |
Planned |
| E3.M3 |
ItemizationAndInventorySchema |
None |
ItemDef, ItemInstance, InventorySlot |
Prototype |
Planned |
| E3.M4 |
SinkAndDurabilityLifecycle |
E3.M3, E8.M3 |
DurabilityState, ItemSinkEvent, RepairCostRule |
Pre-production |
Planned |
| E3.M5 |
EconomyBalancePolicy |
E3.M4, E9.M2 |
EconomyPolicy, PriceBandRule, FaucetSinkRatio |
Pre-production |
Planned |
Epic 4 — World Topology
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E4.M1 |
ZoneGraphAndTravelRules |
None |
ZoneDef, ZoneEdge, TravelRule |
Prototype |
Planned |
| E4.M2 |
SpawnEcologyController |
E4.M1, E3.M1, E5.M2 |
SpawnProfile, RespawnRule, ZoneEcologyState |
Pre-production |
Planned |
| E4.M3 |
SeamlessHandoffAndRegionState |
E4.M1 |
RegionHandoffEvent, RegionAuthority, TransferState |
Pre-production |
Planned |
| E4.M4 |
SecurityTierZoneFlags |
E4.M1 |
SecurityTier, ZonePolicyState, ZoneEntryWarning |
Prototype |
Planned |
E4.M3: Epic also references backend world services for region authority; treat as external integration alongside E4.M1 contracts.
Epic 5 — PvE Combat
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E5.M1 |
CombatRulesEngine |
E1.M3, E2.M2 |
CombatAction, CombatResolution, ThreatState |
Prototype |
Planned |
| E5.M2 |
NpcAiAndBehaviorProfiles |
E5.M1 |
NpcBehaviorDef, TelegraphEvent, AggroRule |
Prototype |
Planned |
| E5.M3 |
EncounterAndRewardTables |
E5.M1, E3.M3, E7.M2 |
EncounterDef, RewardTable, EncounterCompleteEvent |
Prototype |
Planned |
| E5.M4 |
GroupCombatScaling |
E5.M3, E8.M1 |
ScalingProfile, PartySizeModifier, CombatDifficultyBand |
Pre-production |
Planned |
Epic 6 — PvP Security
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E6.M1 |
PvPEligibilityAndFlagState |
E4.M4 |
PvPFlagState, EligibilityRule, PvPStateChanged |
Prototype |
Planned |
| E6.M2 |
ConsentAndRiskUxSignals |
E6.M1, E1.M2 |
RiskPrompt, ZoneRiskState, PvPIndicatorState |
Prototype |
Planned |
| E6.M3 |
LossPenaltyAndAntiGriefRules |
E6.M1, E9.M4 |
PvPLossRule, SpawnProtectionState, GriefingStrike |
Pre-production |
Planned |
| E6.M4 |
RewardParityEnforcer |
E3.M2, E5.M3, E7.M2 |
RewardParityMap, EquivalentPowerBand, ParityViolationAlert |
Prototype |
Planned |
Cross-cutting: combat and PvP eligibility
When hostile actions can target players, E5.M1 — CombatRulesEngine must consult E6.M1 — PvPEligibilityAndFlagState in the same server handling path before applying effects. PvE-only milestones may use a stub that denies all player-target hostility until PvP is enabled. Shape and deny reasons: PvP and the combat engine.
Cross-cutting: quests and party
Quest state is per-character by default; party credit and leader-only turn-in use E8.M1 — PartyAndMatchAssembly when enabled in QuestDef. Solo milestones need no party service. Details: Quest scope and party rules.
Epic 7 — Quest / Faction
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E7.M1 |
QuestStateMachine |
E3.M2, E5.M1 |
QuestDef, QuestStepState, QuestStateTransition |
Prototype |
Planned |
| E7.M2 |
RewardAndUnlockRouter |
E2.M2, E3.M3, E7.M1 |
QuestRewardBundle, UnlockGrant, RewardDeliveryEvent |
Prototype |
Planned |
| E7.M3 |
FactionReputationLedger |
E7.M1 |
FactionStanding, ReputationDelta, FactionGateRule |
Pre-production |
Planned |
| E7.M4 |
ContractMissionGenerator |
E4.M1, E5.M3, E7.M3 |
ContractTemplate, ContractSeed, ContractOutcome |
Pre-production |
Planned |
Epic 8 — Social / Guild
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E8.M1 |
PartyAndMatchAssembly |
E1.M3 |
PartyState, InviteEvent, RolePreference |
Pre-production |
Planned |
| E8.M2 |
GuildCorpProgressionState |
E8.M1, E7.M3 |
GuildState, GuildRolePolicy, GuildProgressionEvent |
Production |
Planned |
| E8.M3 |
PlayerTradeAndMarketplace |
E3.M3, E3.M5 |
MarketListing, TradeOffer, SettlementEvent |
Pre-production |
Planned |
| E8.M4 |
ChatModerationAndReporting |
E9.M4 |
ChatMessageEvent, PlayerReport, ModerationAction |
Pre-production |
Planned |
Epic 9 — LiveOps / Integrity
| Module ID |
Module Name |
Depends On |
Contract Needed |
Phase Required |
Status |
| E9.M1 |
TelemetryEventSchema |
None |
TelemetryEvent, EventSchemaVersion, ClientEventEnvelope |
Prototype |
Planned |
| E9.M2 |
KpiDashboardsAndAlerting |
E9.M1 |
KpiDefinition, AlertThreshold, MilestoneGateSignal |
Pre-production |
Planned |
| E9.M3 |
LiveBalanceControlPlane |
E9.M2, E5.M1, E2.M4, E3.M5 |
BalancePatch, ConfigVersion, RolloutState |
Production |
Planned |
| E9.M4 |
IntegrityAndAbuseResponse |
E9.M1 |
IntegritySignal, IncidentTicket, EnforcementAction |
Pre-production |
Planned |
Per-module documentation
Status Legend
- Planned: identified but not implemented
- In Progress: currently being implemented
- Ready: contract stable and usable by dependents
- Blocked: dependency missing or unstable