1.4 KiB
1.4 KiB
E4.M2 — SpawnEcologyController
Summary
| Field | Value |
|---|---|
| Module ID | E4.M2 |
| Epic | Epic 4 — World Topology |
| Stage target | Pre-production |
| Status | Planned (see dependency register) |
Purpose
Resource and NPC spawn profiles per zone, respawn pacing, and depletion/recovery so densities stay within design bounds.
Responsibilities
Key contracts
| Contract | Role |
|---|---|
SpawnProfile |
What spawns where and how often. |
RespawnRule |
Timers and caps. |
ZoneEcologyState |
Current density/depletion snapshot. |
Module dependencies
- E4.M1 — ZoneGraphAndTravelRules.
- E3.M1 — ResourceNodeAndGatherLoop.
- E5.M2 — NpcAiAndBehaviorProfiles.
Dependents (by design)
- Content and live ops tuning; telemetry for spawn waves and recovery.
Related implementation slices
Epic 4 Slice 3 — spawn_wave, depletion/recovery markers.
Source anchors
- Master plan:
neon_sprawl_vision.plan.md— Epic 4. - Module dependency register