5.1 KiB
Game design docs coherence review — skills + links
Date: 2026-03-31
Scope: docs/game-design/skills.md and connected game-design + decomposition references (no PR diff; full-document pass).
Base: docs/game-design/ vision set as of this date.
Verdict
Approve for vision / pre-implementation guidance — the hybrid gig + skill model, Seams, and v0 skill roster are internally coherent and usable to steer E2/E3/E5 work. Epic 2 Slice 1 (non-combat SkillDef trio) and Slice 3 (encounters → gig XP, gather/craft → skill XP, mission rewards may grant skill XP) are aligned with game-design.
Summary
skills.md is the strongest single artifact: clear vocabulary, domains vs categories, roster tables, production chains, Seams (combat gear, cybernetics, crafting, deployables, utility Rigging), decisions log, and deferred late-stage tuning (failure XP, respec, synergy). Linked docs (progression.md, overview.md, gigs.md, README.md) and Epic 2 slices 1 and 3 align with skills = non-combat, combat encounters = gig XP only (mission reward skill XP stays a separate payout).
Remaining gaps are expected for vision docs: stable skill IDs, per-recipe data tags, and gig ↔ item deploy matrices are not yet specified — call those out for implementation plans rather than blocking the design read-through.
Documentation checked
| Path | Match vs skills.md / hybrid model |
|---|---|
docs/game-design/skills.md |
N/A (source reviewed) |
docs/game-design/progression.md |
Matches after Medtech fab naming alignment |
docs/game-design/overview.md |
Matches — index, rating vision, artifact table |
docs/game-design/gigs.md |
Matches — sub-gig Combat gear bullet now links to skills.md Seams |
docs/game-design/README.md |
Matches |
docs/decomposition/epics/epic_02_skills_and_progression.md |
Matches — Slice 3: gather/craft → E2.M2 skill XP; encounters → gig XP; mission rewards may grant skill XP (no combat SkillDef from encounters) |
docs/decomposition/epics/epic_03_crafting_economy.md |
Not re-read in full — skills.md “Where skills meet” cites E3; no contradiction spotted from skills side |
docs/decomposition/modules/E2_M1_SkillDefinitionRegistry.md |
Matches — schema + allowedXpSourceKinds, categories gather/process/make/tech, Slice 1 acceptance criteria |
Blocking issues
None for using the docs as design guidance. (No incorrect security or authority claims found.)
Suggestions
gigs.md — Combat gear:Done — sub-gig section links toskills.md#seams-gigs-skills.epic_02 — Slice 3:Done — encounters → gig XP only; gather/craft → E2.M2 skill XP; mission rewards may grant skill XP explicitly (progression.md,epic_02Slice 3).overview.md artifact table:Done —skills.mdrow notes Hardshell / Softshell / Edgesmith / Rigging equip vs combat-deploy + link to Seams.Stable IDs + XP sources:Done —content/schemas/skill-def.schema.json,content/skills/prototype_skills.json, E2.M1 + E2.M2;skills.mdlinks.
Nits
Categories table (Tech):Addressed — row now includes exploit dev and crypto & identity.Anchor fragility:Addressed —skills.mduses explicit<a id="…">for Skill roster, Open questions (skills-only), and Decisions log (same pattern as Seams).
Verification
- Manually re-follow links from
skills.mdintro →progression.md,gigs.md,overview.md,brainstorm/hack-bodyguard-missions.md, E2/E3/E7 epics. - After gig data model work: grep
docs/decompositionfor “combat skill” / “class” and align with hybrid vocabulary.
Follow-up (applied in this review pass)
progression.md: medic fab → Medtech fab (consistent with roster).epic_02_skills_and_progression.mdSlice 1 scope: non-combat trio aligned withskills.md/ gigs hybrid (see commit).skills.md: Tech category row aligned with full Tech roster (exploit dev, crypto & identity).gigs.md: sub-gig Combat gear → link toskills.mdSeams.AGENTS.md: Docs review agent row →.cursor/rules/docs-review-agent.md.- Combat XP rule:
progression.md+epic_02Slice 3 — encounters → gig XP only (no combatSkillDef); mission reward skill XP is separate. overview.md: artifact table skills.md row — Hardshell / Softshell / Edgesmith / Rigging + Seams link.- SkillDef schema:
content/schemas/skill-def.schema.json+prototype_skills.json; E2.M1 / E2.M2 docs for IDs andallowedXpSourceKinds.