neon-sprawl/docs/manual-qa/NEO-73.md

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NEO-73 — Manual QA checklist

Field Value
Key NEO-73
Title E3.M1: Client gather feedback on interact (E3S5-02)
Linear https://linear.app/neon-sprawl/issue/NEO-73/e3m1-client-gather-feedback-on-interact-e3s5-02
Plan docs/plans/NEO-73-implementation-plan.md
Branch NEO-73-e3m1-client-gather-feedback-on-interact

Preconditions

  • Server running with default dev player (dev-local-1); gather via interact landed (NEO-63); inventory HUD landed (NEO-72).

Checklist

  1. Start server: cd server/NeonSprawl.Server && dotnet run.
  2. Run Godot main scene (F5). Confirm SkillProgressionLabel shows salvage: level …, xp … after boot (often level 1, xp 0 on fresh player).
  3. WASD to prototype_resource_node_alpha anchor (12, 6) until the resource glow pair brightens. Press R (do not press I first).
  4. GatherFeedbackLabel shows Gather: +1 Scrap Metal (Bulk) (or agreed display name). InventoryLabel updates scrap quantity without manual refresh. SkillProgressionLabel salvage xp increases by 10.
  5. Walk to prototype_subsurface_vein_beta (18, 6); press R. Feedback shows +2 scrap delta; inventory and salvage xp update again.
  6. Repeat at prototype_bio_mat_gamma (12, 0) (+3) and prototype_urban_bulk_delta (18, 0) (+5) if nodes still have capacity.
  7. Deplete prototype_urban_bulk_delta: press R ten times while in range, then once more. GatherFeedbackLabel shows Gather: denied — node_depleted (inventory unchanged on last press — verify with I if needed).
  8. Press E at terminal: GatherFeedbackLabel stays on last gather message (terminal does not overwrite gather line).

Notes

  • R posts the nearest in-range resource_node from the interactables catalog; walk to each anchor before pressing R.
  • Output still prints Interaction [<id>]: … lines for dev debugging.