neon-sprawl/docs/manual-qa/NEO-60.md

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NEO-60 — Manual QA checklist

Field Value
Key NEO-60
Title E3.M1: GET world resource-node-definitions + Bruno
Linear https://linear.app/neon-sprawl/issue/NEO-60/e3m1-get-world-resource-node-definitions-bruno
Plan docs/plans/NEO-60-implementation-plan.md
Branch NEO-60-e3m1-get-world-resource-node-definitions-bruno

Preconditions

  • Server built and configured with default Content:ResourceNodesDirectory pointing at repo content/resource-nodes (local dev / InMemoryWebApplicationFactory tests use the same layout).

Checklist

  1. Start NeonSprawl.Server (e.g. dotnet run from server/NeonSprawl.Server).

  2. GET /game/world/resource-node-definitions — expect 200 and Content-Type containing application/json. Example (default dev URL from Properties/launchSettings.json and Bruno environments/Local.bru; change the host/port if yours differs):

    curl -sS -i "http://localhost:5253/game/world/resource-node-definitions"
    
  3. Parse JSON — expect schemaVersion === 1, nodes array length 4.

  4. Confirm id values match the frozen prototype four in ordinal order: prototype_bio_mat_gamma, prototype_resource_node_alpha, prototype_subsurface_vein_beta, prototype_urban_bulk_delta.

  5. Spot-check prototype_resource_node_alpha: displayName “Prototype Salvage Heap”, gatherLens consumer_salvage, maxGathers 10, yield.itemId scrap_metal_bulk, yield.quantity 1.

  6. Spot-check prototype_urban_bulk_delta: gatherLens urban_bulk, yield.quantity 5.

  7. Optional: run bruno/neon-sprawl-server/resource-node-definitions/Get resource node definitions.bru against the same baseUrl (see environments/Local.bru).