Await async assert_signal calls and match emitted payload args with any()
where tests only care that the signal fired, preventing orphaned 2s timeouts
that surfaced as false failures in later suites (e.g. hotbar_loadout_client_test).
Split HTTP verification reads into Assert in C# API and integration tests.
Add # Arrange/# Act/# Assert to GdUnit suites and keep Act free of assertions
where casts and busy guards are under test.
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.
Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.
Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.
- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
signal; extracted `_parse_world_from_response` helper to share JSON
parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
`on_authoritative_position_snap` to `on_authoritative_ack`; drop
`apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
suggestions struck through with `Done.` notes per
planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
so the soft-lock refresh description matches the wiring.
Tests: 88/88 GdUnit headless passed locally.
Move the WASD physics tick into player_locomotion_wasd.gd so player.gd
stays under the 1600-line CI cap. Fix gdlint class order (enum before
consts), load-constant naming, and wrap long doc lines. Update NEO-22
review and plan; refresh gdlintrc comment.
Rename mock variables to avoid shadowing GdUnitTestSuite.mock, drop
redundant await on synchronous assert_signal chains, and ignore
unused request_completed on HangingHttpTransport (API parity only).
Delete ground_pick and GroundPick wiring; PositionAuthorityClient now only
boot GET and move-stream POST. main.gd snaps on authoritative position only.
Update client/server READMEs, cursor rule example, NEO-22 plan note, and
GdUnit authority tests (stream 400 + boot resync).
Successful move-stream responses echoed server position roughly one RTT behind
integrated move_and_slide, so apply_as_snap still fired whenever dh exceeded
the locomotion skip threshold. Treat stream 200 as ack-only: do not emit
authoritative_position_received. Boot GET and click-move verify unchanged.
Update README + GdUnit expectation.
Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.