Commit Graph

85 Commits (da99769ddf3078e2e4ac3ffdaa26095fda1fd707)

Author SHA1 Message Date
VinPropane 594287c199 NEO-45: address docs review suggestions for E2.M3 Slice 4.
Expand data contract and NEO-46 handoff, gigs.md gig-mastery clarification,
acceptance footnote, and mark docs review items Done.
2026-05-17 13:16:49 -04:00
VinPropane e2e413f42c docs: address 2026-04-30 documentation review suggestions 2026-05-04 21:09:05 -04:00
VinPropane 583201cc7c NEO-33: Freeze prototype SkillDef trio in CI and docs 2026-05-02 19:23:47 -04:00
VinPropane f762240ff8 chore: document governing design axioms (fun, cyberpunk theme) 2026-04-04 18:46:55 -04:00
VinPropane 0dea48e9fa chore: add zones game-design doc and cross-links
Add docs/game-design/zones.md for place identity (tone, economy, faction
hooks) on the E4.M1 graph, distinct from risk-security-bands tier rules.
Link from overview, README, related vision docs, brainstorm table, and
docs-review-agent; anchor Epic 4 slice 1 for deep links.
2026-04-03 22:47:05 -04:00
VinPropane d192567f57 chore: add game-design risk-security-bands doc
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
VinPropane 6602f78b4b chore: add game-design death-loss-recovery doc
- Add death-loss-recovery.md (E5.M1, E3.M4, E6.M3, recovery, PvE vs PvP)
- Cross-link from overview (incl. combat stub), progression, skills, gigs, items, economy, gathering, crafting, abilities, README
- Extend docs-review-agent ground truth for death/loss
2026-04-03 22:30:11 -04:00
VinPropane 81695f93e4 chore: add game-design economy doc and cross-links
- Add economy.md (faucets, sinks, trade, E3.M5/E8.M3/E6.M4, mission vs loot)
- epic_03: anchor epic-3-slice-4 for stable deep links
- Wire overview, progression, skills, gigs, items, crafting, gathering, abilities, README
- Extend docs-review-agent hybrid ground truth for economy.md
2026-04-03 22:20:39 -04:00
VinPropane 6b7623615d chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
VinPropane 6b9f4e8b5f chore: apply game-design docs review suggestions
- overview: drop placeholder artifact table row
- skills: next-pass cites gathering/crafting + E2.M1 slice freeze
- abilities: framing links gather → craft spine
2026-04-03 21:59:39 -04:00
VinPropane 277c25fdd0 chore: add game-design crafting & recipes doc
- Add crafting.md (pipeline, E3.M2 contracts, bench vs gig, module map)
- Cross-link from overview, progression, skills, gigs, items, gathering, abilities, README
- gathering.md: point pipeline follow-up to crafting.md; where-next row
- Extend docs-review-agent hybrid progression list
2026-04-03 21:51:25 -04:00
VinPropane 8d560e0df8 chore: add game-design gathering & resources doc
- Add gathering.md (nodes, Gather skills, gig vs skill XP, E3.M1/E4.M2)
- Cross-link from overview, progression, skills, gigs, items, abilities, README
- Extend docs-review-agent hybrid progression ground truth
2026-04-03 21:47:59 -04:00
VinPropane f45a5d8c06 chore: tie items.md to Epic 3 modules; add combat pillars stub
- items.md: E3.M3 contract summary, Epic 3 module map table, expanded where-next
- overview.md: Combat pillars vision stub with Items row; fix artifact cross-links
- abilities.md: pointer to overview combat pillars stub
2026-04-03 21:44:49 -04:00
VinPropane 940cc71840 chore: add game-design items doc and cross-links
- Add items.md (buckets, acquisition, rarity, loadouts, open questions)
- Link from overview, progression, skills, gigs, abilities, README
- Include items.md in docs-review-agent ground-truth list
- Fix content README path in items.md
2026-04-03 21:42:18 -04:00
VinPropane c90c5baa41 docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane b7aeccafa9 chore: defer failure XP, respec, synergy to late-stage tuning 2026-04-03 20:44:04 -04:00
VinPropane c40923d1f9 chore: log Tech skill category roster as agreed solid for v0 2026-04-03 20:40:41 -04:00
VinPropane 681b9a6a95 chore: clarify Rigging vs Hardshell hybrid note in skills roster 2026-04-03 20:38:37 -04:00
VinPropane 08a9e67211 chore: non-combat Rigging use by specialty skill; utility items without hooks 2026-04-03 20:37:57 -04:00
VinPropane 3786bae41e chore: gig-gate combat deployables and default Make non-consumables in combat 2026-04-03 20:36:39 -04:00
VinPropane 9f7a1e0af8 chore: split armor into Hardshell and Softshell; powered armor on Rigging 2026-04-03 20:34:09 -04:00
VinPropane a3140e509e chore: add Edgesmith Make skill for non-gun weapons 2026-04-03 20:29:15 -04:00
VinPropane 38021311aa chore: keep Food synth Make skill; remove defer note 2026-04-03 20:28:18 -04:00
VinPropane cc71b79e78 chore: cybernetic replacement cost; old unit likely becomes scrap 2026-04-03 20:27:39 -04:00
VinPropane c21f65532c chore: Armtech swappable vs Cybernetics body-integrated—no overlap 2026-04-03 20:27:07 -04:00
VinPropane ad0d1bc2b5 chore: cybernetics semi-permanent and not gig-gated (Seams + decisions) 2026-04-03 20:26:25 -04:00
VinPropane 39ef946814 chore: add Cybernetics Make skill to skills roster 2026-04-03 20:23:56 -04:00
VinPropane f6c4cb6b52 fix: stable #seams-gigs-skills anchor for Seams section links 2026-04-03 20:22:53 -04:00
VinPropane 1757e87830 chore: separate Data scrub (data/firmware) from Fab tech 2026-04-03 20:21:23 -04:00
VinPropane e13043f09a chore: generalize multi-stage Process note; roster intro for chain shape 2026-04-03 20:20:18 -04:00
VinPropane b4f72c77e6 chore: document multi-stage Process chains (e.g. Composite work) 2026-04-03 20:19:27 -04:00
VinPropane 3d57013e14 chore: separate Fab tech (PCBs, chips, solenoids) from Refine 2026-04-03 20:17:46 -04:00
VinPropane 30d7608741 chore: split Refine (physical materials) vs Synth-chem prep (bio/chem) 2026-04-03 20:16:47 -04:00
VinPropane f8d99bfd4d chore: note overlapping Process/Make production chains in skills doc 2026-04-03 20:14:34 -04:00
VinPropane 8bcd4cba04 chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) 2026-04-03 20:10:42 -04:00
VinPropane aa655d7a6f chore: move grim presentation and teen rating target to game design overview 2026-04-03 20:09:02 -04:00
VinPropane 193001c92b chore: cap grim skill concepts at non-adult-only presentation 2026-04-03 20:06:48 -04:00
VinPropane ae0ca367e1 chore: document grim Harvest (bio) sourcing in skills roster 2026-04-03 20:05:32 -04:00
VinPropane b2de73bbaf chore: drop Reclaim skill; Salvage and Quarry cover the space 2026-04-03 20:04:57 -04:00
VinPropane 5fded86bca chore: clarify Extraction (earth) vs Quarry (city infrastructure) 2026-04-03 20:02:22 -04:00
VinPropane feafb4d5a0 chore: format skill roster as per-category tables like gigs 2026-04-03 19:59:40 -04:00
VinPropane eacd03e5c5 chore: document low-gig specialist path and growing skill roster 2026-04-03 19:58:16 -04:00
VinPropane 3846c23ef2 chore: drop Social skill category from game design skills doc 2026-04-03 19:54:02 -04:00
VinPropane 0fcedd5c09 chore: expand Tech roster with hacking and cyber security skills 2026-04-03 19:53:11 -04:00
VinPropane d18656d29b chore: move fab tech into Process / refine family in skill roster 2026-04-03 19:52:08 -04:00
VinPropane 714f98ae4f chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social 2026-04-03 19:50:21 -04:00
VinPropane ebbe1f90b2 chore: clarify skill domains vs categories in skills.md 2026-04-03 19:49:07 -04:00