Commit Graph

22 Commits (c90c5baa41bf56ba8cda25a044ca3a76185b2ef5)

Author SHA1 Message Date
VinPropane c90c5baa41 docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane aa655d7a6f chore: move grim presentation and teen rating target to game design overview 2026-04-03 20:09:02 -04:00
VinPropane 714f98ae4f chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social 2026-04-03 19:50:21 -04:00
VinPropane 8fa93d6455 chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
VinPropane 68419d0396 chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
VinPropane 8bc7018776 chore: capture hack + bodyguard mission idea (skills + gigs) 2026-04-03 19:40:22 -04:00
VinPropane 29838c8627 chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …) 2026-04-03 19:27:27 -04:00
VinPropane 4c8239b3bf chore: add third damage gig Reach (ranged) 2026-04-03 19:25:32 -04:00
VinPropane 6b59ebbbe4 chore: first-draft 8-gig roster (2 per archetype) 2026-04-03 19:23:48 -04:00
VinPropane a6b33d8a30 chore: PvP gig rules open indefinite pending PvP scope 2026-04-03 19:22:33 -04:00
VinPropane 4c6dc94d5e chore: defer recruitment channel until broader vision 2026-04-03 19:22:03 -04:00
VinPropane c07237db39 chore: conditional LFG design — niches, gig+loadout eligibility, multi-select 2026-04-03 19:17:59 -04:00
VinPropane 1ff835dd91 chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
VinPropane 8b97835189 chore: add game-design gigs.md artifact; link from overview and skills 2026-04-03 19:09:36 -04:00
VinPropane db452e9c56 chore: rep character-wide, gig-scoped storylines and main quests 2026-03-31 23:13:48 -04:00
VinPropane bb23b155a6 chore: lock game-design vocabulary (gig vs skill) 2026-03-31 23:06:10 -04:00
VinPropane 08673b6e59 chore: document hybrid combat gigs + classless non-combat skills 2026-03-31 23:00:46 -04:00
VinPropane e929f60e8a chore: add game-design skills vision doc 2026-03-31 22:44:10 -04:00
VinPropane 55c4396da7 chore: fold professions into skills stub in game-design overview 2026-03-31 22:40:46 -04:00
VinPropane afe6eed53c chore: expand game-design overview planned topic stubs 2026-03-31 22:35:58 -04:00
VinPropane a8dd1b22cd chore: add game-design overview as master index 2026-03-31 22:33:39 -04:00