VinPropane
e000da20ee
NEON-15: address review nits (shutdown token, plan verification note)
2026-04-08 22:09:12 -04:00
VinPropane
adde98e4a8
chore: review follow-up uses strikethrough on suggestions, not extra section
2026-04-08 22:06:17 -04:00
VinPropane
8c3e8c0a03
NEON-15: apply code review doc suggestions (E1.M1 pointers, PR notes)
2026-04-08 21:59:53 -04:00
VinPropane
2617b65f79
NEON-15: add code review (2026-04-08)
2026-04-08 21:58:18 -04:00
VinPropane
62ff210830
NEON-15: log plan decisions; require docs sync for planning/implementation
2026-04-08 21:49:56 -04:00
VinPropane
abffd29299
NEON-15: add implementation plan for NpgsqlDataSource shutdown
2026-04-08 21:16:50 -04:00
VinPropane
e96f70d889
NEON-25: follow-up from code review (missing target warn, docs, E1.M2 status)
2026-04-07 23:54:27 -04:00
VinPropane
f4b34316a6
NEON-25: add code review for isometric follow camera
2026-04-07 23:51:46 -04:00
VinPropane
4930fd89a6
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
VinPropane
262abb5f2e
NEON-29: register prototype district story in E1.M2 backlog
2026-04-07 23:38:55 -04:00
VinPropane
644bfc8c3d
NEON-25: lock low-controversy camera defaults in implementation plan
2026-04-07 23:34:20 -04:00
VinPropane
00c2c4520e
NEON-25: add implementation plan for isometric follow camera
2026-04-07 23:27:44 -04:00
VinPropane
09257b4cc3
chore: align E1.M2 Jira table with NEON-25 summary
2026-04-07 23:21:45 -04:00
VinPropane
2b00de309b
chore: expand E1.M2 module doc (Jira backlog, rotation policy)
...
- Link NEON-10/NEON-25–28 under parent NEON-1 in Summary and Jira backlog table
- Document mid-project-only yaw orbit compromise; post-release camera model settled
- Extend CameraState contract and slice/risk notes accordingly
2026-04-07 23:12:48 -04:00
VinPropane
175c6e0500
chore: document Jira epic→story + labels (no Feature issues)
...
Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane
fa19ab7337
chore: migrate Jira references from NS-* to NEON-* in docs and rules
...
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane
791c7dad1b
Merge branch 'main' into NS-21-gdscript-unit-testing
2026-04-06 22:22:16 -04:00
VinPropane
7b11d4e238
NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
...
Physics: Jolt 3D; physics_interpolation off; 120 TPS. CharacterBody3D idle
path uses dual floor_max_angle, rim/straddle and ridged-contact handling,
rim settle and random-floor-bump lip/wall escape, floor_block_on_wall,
NavigationAgent3D avoidance off, per-node interp off. No global_transform in
_process (avoid render/physics ghosting).
QA geometry: random_floor_bumps.gd (load from main.gd); each bump on its own
StaticBody3D under NavigationRegion3D; random_floor_bump_collision_constants.gd
for collider fudge and RANDOM_FLOOR_BUMP_MESH_GROUP.
Scene: player safe_margin and mesh Y lift; MoveRejectPedestal / MoveRejectFarPad
renamed from NS19*; Mat_player_capsule without polygon_offset (per follow-up).
Docs: NS-24 plan + resolution, client/README manual steps, code review
2026-04-05-NS-24.md; server/README bump height note. Code/scene identifiers
avoid ticket-based ns19_* naming.
2026-04-06 00:32:41 -04:00
VinPropane
a02e54da2d
NS-21: fold test CI into gdscript.yml; document test-with-scripts policy
2026-04-05 21:21:58 -04:00
VinPropane
6ff0c77da5
NS-21: add implementation plan for GDScript unit testing
2026-04-05 21:03:12 -04:00
VinPropane
43b58a8bc7
chore: align E1.M1 decomposition with NS-10 Done (Ready)
2026-04-05 15:16:16 -04:00
VinPropane
f412da8f44
docs: Mark NS-23 code review blocking items and suggestions done
2026-04-05 15:04:39 -04:00
VinPropane
d22d252b59
docs: Link NS-24 for idle jitter (plan + client README)
2026-04-05 15:04:09 -04:00
VinPropane
14a6813985
NS-23: Document movement tradeoff — no required obstacle auto-nav
...
Align plan, client/server README, E1.M1 snapshot, and code review note with
the chosen design: descend bypass favors smooth stepped surfaces; multi-click
around obstacles is OK. NS-24 remains for idle jitter.
2026-04-05 14:56:52 -04:00
VinPropane
2891a4553a
docs: NS-23 branch code review (2026-04-05)
2026-04-05 14:52:08 -04:00
VinPropane
0ac059fa3b
NS-23: NavigationAgent3D path-follow with server move authority
2026-04-05 00:23:03 -04:00
VinPropane
1f4e3c49f6
NS-23: Resolve agent tuning and nav sync risks in implementation plan
2026-04-05 00:14:37 -04:00
VinPropane
ec3c0ee4fe
NS-23: Add implementation plan and E1.M1 snapshot for path-follow kickoff
2026-04-05 00:10:11 -04:00
VinPropane
32d2153acb
NS-19: server move validation, client rejection UX, scene QA props
2026-04-04 23:39:40 -04:00
VinPropane
7f81378361
NS-19: plan walkable bumps and tall pedestal for manual validation
2026-04-04 23:17:16 -04:00
VinPropane
8e421d09c1
NS-19: add files to add/modify and tests sections to plan
2026-04-04 23:14:47 -04:00
VinPropane
95f770d8ea
NS-19: lock move validation plan to reject policy
2026-04-04 23:13:10 -04:00
VinPropane
b043e8ac45
NS-18: InteractionRequest, client prototype, Postgres test UX
...
Server: POST /game/players/{id}/interact, HorizontalReach, prototype registry, DTOs, tests; default spawn (-5,0.9,-5); dev HttpLogging.
Client: terminal, radius glow preview, interaction_request_client (interact/E), main wiring; obstacle moved off center.
Tests: postgres.runsettings, launchSettings, Docker compose auto-start/teardown harness, async-safe init.
Docs: plan AC, E1.M1 snapshot, alignment table, server/client README, code review 2026-04-04.
2026-04-04 20:19:33 -04:00
VinPropane
06f9ce8647
NS-18: add implementation plan for InteractionRequest range check
2026-04-04 18:55:13 -04:00
VinPropane
f762240ff8
chore: document governing design axioms (fun, cyberpunk theme)
2026-04-04 18:46:55 -04:00
VinPropane
3d9ea1fc6c
chore: mark vision-plan suggestion done in final docs review
2026-04-03 22:58:14 -04:00
VinPropane
a0544f4d33
chore: final branch docs review and Epic 2 E2.M2 note fix
...
Add docs/reviews/2026-04-03-final-branch-docs-review.md. Correct epic
E2.M2 integration note: E5.M1 uses gig progression, not E2.M2 skill XP.
2026-04-03 22:55:21 -04:00
VinPropane
0dea48e9fa
chore: add zones game-design doc and cross-links
...
Add docs/game-design/zones.md for place identity (tone, economy, faction
hooks) on the E4.M1 graph, distinct from risk-security-bands tier rules.
Link from overview, README, related vision docs, brainstorm table, and
docs-review-agent; anchor Epic 4 slice 1 for deep links.
2026-04-03 22:47:05 -04:00
VinPropane
d192567f57
chore: add game-design risk-security-bands doc
...
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
VinPropane
6602f78b4b
chore: add game-design death-loss-recovery doc
...
- Add death-loss-recovery.md (E5.M1, E3.M4, E6.M3, recovery, PvE vs PvP)
- Cross-link from overview (incl. combat stub), progression, skills, gigs, items, economy, gathering, crafting, abilities, README
- Extend docs-review-agent ground truth for death/loss
2026-04-03 22:30:11 -04:00
VinPropane
81695f93e4
chore: add game-design economy doc and cross-links
...
- Add economy.md (faucets, sinks, trade, E3.M5/E8.M3/E6.M4, mission vs loot)
- epic_03: anchor epic-3-slice-4 for stable deep links
- Wire overview, progression, skills, gigs, items, crafting, gathering, abilities, README
- Extend docs-review-agent hybrid ground truth for economy.md
2026-04-03 22:20:39 -04:00
VinPropane
6b7623615d
chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
...
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
VinPropane
1bdc29288d
chore: note PEP 668 / venv in docs review verification
2026-04-03 22:13:56 -04:00
VinPropane
0a07f1dec9
chore: mark game-design docs review suggestions done (strikethrough)
2026-04-03 22:02:17 -04:00
VinPropane
6b9f4e8b5f
chore: apply game-design docs review suggestions
...
- overview: drop placeholder artifact table row
- skills: next-pass cites gathering/crafting + E2.M1 slice freeze
- abilities: framing links gather → craft spine
2026-04-03 21:59:39 -04:00
VinPropane
277c25fdd0
chore: add game-design crafting & recipes doc
...
- Add crafting.md (pipeline, E3.M2 contracts, bench vs gig, module map)
- Cross-link from overview, progression, skills, gigs, items, gathering, abilities, README
- gathering.md: point pipeline follow-up to crafting.md; where-next row
- Extend docs-review-agent hybrid progression list
2026-04-03 21:51:25 -04:00
VinPropane
8d560e0df8
chore: add game-design gathering & resources doc
...
- Add gathering.md (nodes, Gather skills, gig vs skill XP, E3.M1/E4.M2)
- Cross-link from overview, progression, skills, gigs, items, abilities, README
- Extend docs-review-agent hybrid progression ground truth
2026-04-03 21:47:59 -04:00
VinPropane
f45a5d8c06
chore: tie items.md to Epic 3 modules; add combat pillars stub
...
- items.md: E3.M3 contract summary, Epic 3 module map table, expanded where-next
- overview.md: Combat pillars vision stub with Items row; fix artifact cross-links
- abilities.md: pointer to overview combat pillars stub
2026-04-03 21:44:49 -04:00
VinPropane
940cc71840
chore: add game-design items doc and cross-links
...
- Add items.md (buckets, acquisition, rarity, loadouts, open questions)
- Link from overview, progression, skills, gigs, abilities, README
- Include items.md in docs-review-agent ground-truth list
- Fix content README path in items.md
2026-04-03 21:42:18 -04:00
VinPropane
c90c5baa41
docs: add game-design abilities.md and wire cross-links
...
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00