VinPropane
803d66ea29
NEO-122: Document quest refresh on encounter completed GET.
2026-06-07 14:56:46 -04:00
VinPropane
5e146cd934
NEO-122: Surface quest accept in-flight and failed-start HUD feedback.
...
Show sending/busy/could-not-start copy on Q and Shift+Q accept paths and
lock the behavior with GdUnit key-input tests.
2026-06-07 14:55:47 -04:00
VinPropane
bada3024c2
NEO-122: Repaint quest HUD when definitions load.
...
Definitions ready now re-renders progress rows when a snapshot exists
even after a progress sync error, so display names replace raw ids.
2026-06-07 14:52:01 -04:00
VinPropane
c663721d34
NEO-122: Harden quest HUD error/accept rendering.
...
Keep accept merge visible after sync failure, clear stale progress
error on successful accept, show sync banner with rows, and block
Shift+Q when definitions failed to load.
2026-06-07 14:49:12 -04:00
VinPropane
91bdb18357
NEO-122: Keep quest HUD fresh after accept.
...
Merge accept-response quest row into the HUD snapshot immediately,
re-apply when a stale GET returns not_started, and queue pending sync
when progress GET is already in flight.
2026-06-07 14:45:56 -04:00
VinPropane
bfded69b3b
NEO-122: gdformat quest_hud_controller_test.gd.
2026-06-07 14:42:45 -04:00
VinPropane
46e24d35d6
NEO-122: Fix bugbot items and GdUnit orphan leaks.
...
Block Shift+Q when progress sync failed; remove HudRootScroll 80px min
that overlapped the economy panel; rewrite quest_hud_controller tests
with HTTP mocks and auto_free for CI exit 0.
2026-06-07 14:42:18 -04:00
VinPropane
3606d0ba57
NEO-122: Fix CI flake and address Bugbot quest HUD feedback.
...
Harden npc windup timing test, refresh quest progress on encounter
complete, surface accept busy/loading feedback, and treat missing quest
rows as not_started for Shift+Q eligibility.
2026-06-07 14:38:06 -04:00
VinPropane
2514772b43
NEO-122: Fix headless GdUnit failures in quest and economy tests.
...
Add HTTP clients to the scene tree before quest HUD setup, set a stable
1280x720 viewport for economy layout tests, and include RecipesHeaderLabel
in the test section scaffold.
2026-06-07 13:45:10 -04:00
VinPropane
6397d81ca3
NEO-122: Run gdformat on quest and economy HUD client scripts.
2026-06-07 13:37:58 -04:00
VinPropane
2bf4d325e1
NEO-122: Fix quest HUD controller test line length for gdlint.
2026-06-07 13:37:43 -04:00
VinPropane
b3f9b22ef2
NEO-122: Shorten economy HUD paths and add quest HUD controller tests.
2026-06-07 13:37:39 -04:00
VinPropane
eba0d09d70
NEO-122: Extract quest HUD controller to satisfy gdlint limits.
...
Move quest progress/accept wiring out of main.gd so pre-push gdlint
passes max line length and max file lines checks.
2026-06-07 13:37:25 -04:00
VinPropane
ba75aeed79
NEO-122: Address follow-up review doc drift and QA numbering.
...
Reconcile plan with economy HUD layout refactor, fix manual QA steps,
update regression notes for NEO-74/75/110, and strike through resolved
review suggestions.
2026-06-07 13:36:21 -04:00
VinPropane
632a7472de
NEO-122: Fix HudRootScroll node path type for get_node_or_null.
2026-06-07 13:08:02 -04:00
VinPropane
0b3ef92ab6
NEO-122: Separate debug HUD scroll from economy panel.
...
Clamp HudRootScroll above the economy block, add an opaque panel fill,
and shrink the economy max height so quest and recipe text no longer overlap.
2026-06-07 13:07:58 -04:00
VinPropane
f801692091
NEO-122: Fix economy HUD positioning so panel renders on screen.
...
Bottom anchors placed the section off-screen before layout; use explicit
position/size from viewport height and draw above HudRoot via z_index.
2026-06-07 13:00:56 -04:00
VinPropane
d1fa08b8c4
NEO-122: Pin economy HUD to viewport so recipes stay visible.
...
Reparent EconomyHudSection out of HudRoot, clamp its height to the
viewport, put recipes first in a single BodyScroll, and update tests.
2026-06-07 12:58:31 -04:00
VinPropane
e041c02959
NEO-122: Fix craft recipe panel scroll and row clipping.
...
Stack recipe label above Craft button so rows fit panel width, disable
horizontal scroll, reset scroll to top on populate, and bump panel height.
2026-06-07 12:54:57 -04:00
VinPropane
b36fe6d863
NEO-122: Address code review HUD error and test gaps.
...
Surface quest-definitions sync failures on QuestProgressLabel, add accept
failure and busy-guard GdUnit coverage, inline render helper, and reconcile
review doc with strikethroughs.
2026-06-07 12:45:47 -04:00
VinPropane
e37671d815
NEO-122: Add Godot quest progress and accept HUD.
...
Wire quest-progress GET and accept POST clients with four-quest HUD labels,
Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and
NPC defeats; includes GdUnit coverage and manual QA checklist.
2026-06-07 12:43:27 -04:00
VinPropane
e900ba992b
NEO-111: add capstone manual QA script and README loop section.
...
Single-session Godot checklist with flexible defeat order, inventory
verification, and Godot-restart idempotency; cross-link from NEO-110.
2026-05-31 20:02:14 -04:00
VinPropane
82c966d7d2
NEO-110: record manual QA pass on plan; add test script uid.
2026-05-31 19:57:13 -04:00
VinPropane
e93fb22f1a
chore: bash 3.2-safe pre-commit; document hooksPath + gdtoolkit setup.
2026-05-31 19:43:53 -04:00
VinPropane
4379e42106
NEO-110: fix gdlint line length and gdformat for CI.
2026-05-31 19:43:49 -04:00
VinPropane
24d598e0a2
chore: run gdlint/gdformat on pre-push only when client .gd changes.
2026-05-31 19:42:23 -04:00
VinPropane
c8d475670c
NEO-110: address review — loot label helper, defs re-paint, tests.
2026-05-31 19:38:07 -04:00
VinPropane
bcc9bf1c69
NEO-110: manual QA, README, plan reconciliation, and module docs.
2026-05-31 19:35:56 -04:00
VinPropane
d81d19b859
NEO-110: encounter progress client, HUD labels, and GdUnit tests.
2026-05-31 19:35:54 -04:00
VinPropane
b77b7f8fbb
NEO-98: Address follow-up review doc findings.
...
Update E5.M2 module freeze, plan scope reconciliation, alignment
register, client README melee row, and strike-through follow-up review.
2026-05-30 18:02:55 -04:00
VinPropane
b03128a3b0
NEO-98: address code review — Esc regression step and AC parity
2026-05-30 17:05:30 -04:00
VinPropane
ae8b01d5e3
NEO-98: add capstone manual QA and Slice 2 docs
2026-05-30 17:02:50 -04:00
VinPropane
b4b7fddf3a
NEO-97: refresh NPC HUD labels when combat poll stops
...
Re-render NpcStateLabel and TelegraphLabel when combat-active gate
turns off (e.g. Esc clear without aggro) so stale rows are cleared.
2026-05-29 22:10:42 -04:00
VinPropane
38fc38fde8
NEO-97: dedupe locked_target_id_from_state via helpers
...
Use NpcCombatHudHelpers.locked_target_id_from_state from main.gd
instead of maintaining a private copy (Bugbot).
2026-05-29 22:02:52 -04:00
VinPropane
1bfa13b173
NEO-97: address Bugbot HUD row lookup and reuse
...
Resolve HUD npc rows once per render tick; wire production locked-row
lookup through NpcRuntimeClient.npc_row for last-snapshot fallback.
2026-05-29 21:45:17 -04:00
VinPropane
bd1dd6b01f
NEO-97: fix gdlint and gdformat CI failures
...
Wrap long lines, restore signal-before-const order in craft_recipe_panel,
and run gdformat on flagged HUD files.
2026-05-29 21:42:49 -04:00
VinPropane
ab0debd0b4
NEO-97: fix HUD overlap with vertical stack and larger fonts
...
Replace fixed-height absolute labels with HudRoot VBoxContainer so text
expands without overlapping; apply 22/20px theme via prototype_hud_theme.
2026-05-29 21:32:18 -04:00
VinPropane
d2765dca82
NEO-97: increase prototype HUD label font sizes
...
Bump UICanvas combat and economy labels from 15/14 to 18/17 and
shift vertical offsets so larger text does not clip.
2026-05-29 21:30:35 -04:00
VinPropane
d86ff337bc
NEO-97: add GdUnit test script uid companions
2026-05-29 21:09:28 -04:00
VinPropane
55bb8d987a
NEO-97: fix duplicate npc_row parse error in runtime client
...
GDScript cannot define instance and static npc_row with the same name;
helpers and tests now call npc_row_in_snapshot for static lookup.
2026-05-29 21:09:25 -04:00
VinPropane
fd0b6d3db8
NEO-97: address code review — helpers, tests, doc fixes
...
Extract npc_combat_hud_helpers.gd for shared HUD formatters; hide telegraph
at zero windup; surface runtime sync errors; npc_row last-snapshot fallback;
expand GdUnit coverage; align E5.M2 module docs and strike review findings.
2026-05-29 21:07:02 -04:00
VinPropane
cfda0acd9a
NEO-97: add Godot telegraph HUD and NPC runtime poll clients
...
Wire npc-runtime-snapshot and combat-health GET clients with combat-active
~1 Hz polling, interpolated telegraph countdown, and PlayerCombatHp/NpcState/
Telegraph HUD labels; includes GdUnit tests, manual QA, and doc updates.
2026-05-29 20:59:11 -04:00
VinPropane
bbdebcd724
NEO-99: Fix Bugbot dead code and GdUnit CI failures
...
Remove unused ENVIRONMENT preload (environment loads via main.tscn). Update
combat_targets_client_test for three prototype_npc_* rows; auto_free GLB
instances in visual catalog tests to avoid orphan exit code 101.
2026-05-29 20:26:44 -04:00
VinPropane
d6b87f34b3
NEO-99: Fix gdlint duplicated-load and gdformat line wrap
...
Extract shared TARGET_ALPHA preload for melee and elite NPC props; reformat
interactable_world_builder prop lookup to satisfy max-line-length.
2026-05-29 20:07:25 -04:00
VinPropane
f642fc2a7e
NEO-99: restore Godot window maximized display mode from editor.
...
Re-applies window/size/mode=2 set in the Godot project settings UI.
2026-05-29 20:04:27 -04:00
VinPropane
ab7033e85a
NEO-99: update GdUnit tests for district visuals and prototype_npc_* targeting.
...
Add visual catalog transform tests and refresh target selection, marker,
and combat client suites for PrototypeNpcRegistry ids from NEO-91.
2026-05-29 20:03:47 -04:00
VinPropane
fa3d48a6aa
NEO-99: wire district GLB overlay and migrate tab targets to PrototypeNpcRegistry.
...
Add visual catalog/art scripts, instance environment art in main, spawn GLB
interactable and NPC prop meshes at server anchors, and replace legacy
prototype_target_* ids with prototype_npc_elite/melee/ranged for Tab lock.
2026-05-29 20:03:45 -04:00
VinPropane
e19ecdb390
NEO-99: add Blender-exported district GLB assets and import sidecars.
...
Check in prototype environment mesh, interactable/combat prop GLBs, extracted
texture imports, and Sketchfab/Poly Haven credits for the Godot overlay.
2026-05-29 20:03:42 -04:00
VinPropane
a22c900655
chore: gdformat isometric_follow_camera.gd for CI.
...
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:28:37 -04:00
VinPropane
9fa0fbef4b
chore: accumulate trackpad pan delta before camera zoom steps.
...
Mac trackpads emit many pan events per gesture; stepping one band per
event jumped across all zoom levels. Accumulate delta with a threshold,
cap one step per event, and add a 150 ms cooldown between trackpad steps.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:24:30 -04:00