Commit Graph

314 Commits (2bf4d325e10596cbfcf4435f4d6e3490684a9acf)

Author SHA1 Message Date
VinPropane 2bf4d325e1 NEO-122: Fix quest HUD controller test line length for gdlint. 2026-06-07 13:37:43 -04:00
VinPropane b3f9b22ef2 NEO-122: Shorten economy HUD paths and add quest HUD controller tests. 2026-06-07 13:37:39 -04:00
VinPropane eba0d09d70 NEO-122: Extract quest HUD controller to satisfy gdlint limits.
Move quest progress/accept wiring out of main.gd so pre-push gdlint
passes max line length and max file lines checks.
2026-06-07 13:37:25 -04:00
VinPropane ba75aeed79 NEO-122: Address follow-up review doc drift and QA numbering.
Reconcile plan with economy HUD layout refactor, fix manual QA steps,
update regression notes for NEO-74/75/110, and strike through resolved
review suggestions.
2026-06-07 13:36:21 -04:00
VinPropane 632a7472de NEO-122: Fix HudRootScroll node path type for get_node_or_null. 2026-06-07 13:08:02 -04:00
VinPropane 0b3ef92ab6 NEO-122: Separate debug HUD scroll from economy panel.
Clamp HudRootScroll above the economy block, add an opaque panel fill,
and shrink the economy max height so quest and recipe text no longer overlap.
2026-06-07 13:07:58 -04:00
VinPropane f801692091 NEO-122: Fix economy HUD positioning so panel renders on screen.
Bottom anchors placed the section off-screen before layout; use explicit
position/size from viewport height and draw above HudRoot via z_index.
2026-06-07 13:00:56 -04:00
VinPropane d1fa08b8c4 NEO-122: Pin economy HUD to viewport so recipes stay visible.
Reparent EconomyHudSection out of HudRoot, clamp its height to the
viewport, put recipes first in a single BodyScroll, and update tests.
2026-06-07 12:58:31 -04:00
VinPropane e041c02959 NEO-122: Fix craft recipe panel scroll and row clipping.
Stack recipe label above Craft button so rows fit panel width, disable
horizontal scroll, reset scroll to top on populate, and bump panel height.
2026-06-07 12:54:57 -04:00
VinPropane b36fe6d863 NEO-122: Address code review HUD error and test gaps.
Surface quest-definitions sync failures on QuestProgressLabel, add accept
failure and busy-guard GdUnit coverage, inline render helper, and reconcile
review doc with strikethroughs.
2026-06-07 12:45:47 -04:00
VinPropane e37671d815 NEO-122: Add Godot quest progress and accept HUD.
Wire quest-progress GET and accept POST clients with four-quest HUD labels,
Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and
NPC defeats; includes GdUnit coverage and manual QA checklist.
2026-06-07 12:43:27 -04:00
VinPropane e900ba992b NEO-111: add capstone manual QA script and README loop section.
Single-session Godot checklist with flexible defeat order, inventory
verification, and Godot-restart idempotency; cross-link from NEO-110.
2026-05-31 20:02:14 -04:00
VinPropane 82c966d7d2 NEO-110: record manual QA pass on plan; add test script uid. 2026-05-31 19:57:13 -04:00
VinPropane e93fb22f1a chore: bash 3.2-safe pre-commit; document hooksPath + gdtoolkit setup. 2026-05-31 19:43:53 -04:00
VinPropane 4379e42106 NEO-110: fix gdlint line length and gdformat for CI. 2026-05-31 19:43:49 -04:00
VinPropane 24d598e0a2 chore: run gdlint/gdformat on pre-push only when client .gd changes. 2026-05-31 19:42:23 -04:00
VinPropane c8d475670c NEO-110: address review — loot label helper, defs re-paint, tests. 2026-05-31 19:38:07 -04:00
VinPropane bcc9bf1c69 NEO-110: manual QA, README, plan reconciliation, and module docs. 2026-05-31 19:35:56 -04:00
VinPropane d81d19b859 NEO-110: encounter progress client, HUD labels, and GdUnit tests. 2026-05-31 19:35:54 -04:00
VinPropane b77b7f8fbb NEO-98: Address follow-up review doc findings.
Update E5.M2 module freeze, plan scope reconciliation, alignment
register, client README melee row, and strike-through follow-up review.
2026-05-30 18:02:55 -04:00
VinPropane b03128a3b0 NEO-98: address code review — Esc regression step and AC parity 2026-05-30 17:05:30 -04:00
VinPropane ae8b01d5e3 NEO-98: add capstone manual QA and Slice 2 docs 2026-05-30 17:02:50 -04:00
VinPropane b4b7fddf3a NEO-97: refresh NPC HUD labels when combat poll stops
Re-render NpcStateLabel and TelegraphLabel when combat-active gate
turns off (e.g. Esc clear without aggro) so stale rows are cleared.
2026-05-29 22:10:42 -04:00
VinPropane 38fc38fde8 NEO-97: dedupe locked_target_id_from_state via helpers
Use NpcCombatHudHelpers.locked_target_id_from_state from main.gd
instead of maintaining a private copy (Bugbot).
2026-05-29 22:02:52 -04:00
VinPropane 1bfa13b173 NEO-97: address Bugbot HUD row lookup and reuse
Resolve HUD npc rows once per render tick; wire production locked-row
lookup through NpcRuntimeClient.npc_row for last-snapshot fallback.
2026-05-29 21:45:17 -04:00
VinPropane bd1dd6b01f NEO-97: fix gdlint and gdformat CI failures
Wrap long lines, restore signal-before-const order in craft_recipe_panel,
and run gdformat on flagged HUD files.
2026-05-29 21:42:49 -04:00
VinPropane ab0debd0b4 NEO-97: fix HUD overlap with vertical stack and larger fonts
Replace fixed-height absolute labels with HudRoot VBoxContainer so text
expands without overlapping; apply 22/20px theme via prototype_hud_theme.
2026-05-29 21:32:18 -04:00
VinPropane d2765dca82 NEO-97: increase prototype HUD label font sizes
Bump UICanvas combat and economy labels from 15/14 to 18/17 and
shift vertical offsets so larger text does not clip.
2026-05-29 21:30:35 -04:00
VinPropane d86ff337bc NEO-97: add GdUnit test script uid companions 2026-05-29 21:09:28 -04:00
VinPropane 55bb8d987a NEO-97: fix duplicate npc_row parse error in runtime client
GDScript cannot define instance and static npc_row with the same name;
helpers and tests now call npc_row_in_snapshot for static lookup.
2026-05-29 21:09:25 -04:00
VinPropane fd0b6d3db8 NEO-97: address code review — helpers, tests, doc fixes
Extract npc_combat_hud_helpers.gd for shared HUD formatters; hide telegraph
at zero windup; surface runtime sync errors; npc_row last-snapshot fallback;
expand GdUnit coverage; align E5.M2 module docs and strike review findings.
2026-05-29 21:07:02 -04:00
VinPropane cfda0acd9a NEO-97: add Godot telegraph HUD and NPC runtime poll clients
Wire npc-runtime-snapshot and combat-health GET clients with combat-active
~1 Hz polling, interpolated telegraph countdown, and PlayerCombatHp/NpcState/
Telegraph HUD labels; includes GdUnit tests, manual QA, and doc updates.
2026-05-29 20:59:11 -04:00
VinPropane bbdebcd724 NEO-99: Fix Bugbot dead code and GdUnit CI failures
Remove unused ENVIRONMENT preload (environment loads via main.tscn). Update
combat_targets_client_test for three prototype_npc_* rows; auto_free GLB
instances in visual catalog tests to avoid orphan exit code 101.
2026-05-29 20:26:44 -04:00
VinPropane d6b87f34b3 NEO-99: Fix gdlint duplicated-load and gdformat line wrap
Extract shared TARGET_ALPHA preload for melee and elite NPC props; reformat
interactable_world_builder prop lookup to satisfy max-line-length.
2026-05-29 20:07:25 -04:00
VinPropane f642fc2a7e NEO-99: restore Godot window maximized display mode from editor.
Re-applies window/size/mode=2 set in the Godot project settings UI.
2026-05-29 20:04:27 -04:00
VinPropane ab7033e85a NEO-99: update GdUnit tests for district visuals and prototype_npc_* targeting.
Add visual catalog transform tests and refresh target selection, marker,
and combat client suites for PrototypeNpcRegistry ids from NEO-91.
2026-05-29 20:03:47 -04:00
VinPropane fa3d48a6aa NEO-99: wire district GLB overlay and migrate tab targets to PrototypeNpcRegistry.
Add visual catalog/art scripts, instance environment art in main, spawn GLB
interactable and NPC prop meshes at server anchors, and replace legacy
prototype_target_* ids with prototype_npc_elite/melee/ranged for Tab lock.
2026-05-29 20:03:45 -04:00
VinPropane e19ecdb390 NEO-99: add Blender-exported district GLB assets and import sidecars.
Check in prototype environment mesh, interactable/combat prop GLBs, extracted
texture imports, and Sketchfab/Poly Haven credits for the Godot overlay.
2026-05-29 20:03:42 -04:00
VinPropane a22c900655 chore: gdformat isometric_follow_camera.gd for CI.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:28:37 -04:00
VinPropane 9fa0fbef4b chore: accumulate trackpad pan delta before camera zoom steps.
Mac trackpads emit many pan events per gesture; stepping one band per
event jumped across all zoom levels. Accumulate delta with a threshold,
cap one step per event, and add a 150 ms cooldown between trackpad steps.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:24:30 -04:00
VinPropane 9b8593c145 chore: restore CameraStateScript preload removed in trackpad edit.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:22:48 -04:00
VinPropane 90e6cfea28 chore: add macOS trackpad scroll and pinch camera zoom.
Map InputEventPanGesture and InputEventMagnifyGesture to the existing
discrete zoom bands; document in client README. Unrelated to NEO-93.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:21:00 -04:00
VinPropane 75d11bd3cd
Merge branch 'main' into NEO-86-playable-combat-capstone 2026-05-25 14:05:42 -04:00
VinPropane 3af98fa208 NEO-86: Apply gdformat to gig feedback refresh test. 2026-05-25 14:04:49 -04:00
VinPropane 178097c603 NEO-86: Track GdUnit test script uid companions. 2026-05-25 14:04:31 -04:00
VinPropane 8d4c048bbe NEO-86: Address code review test gaps and doc alignment.
Promote E5.M1 to Ready in alignment register, fix NEO-85 README link,
add schema-mismatch and deny-path GdUnit cases; strike review suggestions.
2026-05-25 14:01:54 -04:00
VinPropane b97cace625 NEO-86: Add capstone manual QA, README, and module doc reconciliation.
Documents end-to-end Godot combat loop, marks E5M1-12 landed, and updates
E5.M1 alignment rows for Epic 5 Slice 1 client capstone complete.
2026-05-25 13:59:31 -04:00
VinPropane 01741fed07 NEO-86: Wire gig progression client and defeat HUD refresh.
Adds GigProgressionClient, GigXpLabel in economy HUD, and event-driven
GET refresh when cast accept carries targetDefeated; GdUnit coverage.
2026-05-25 13:59:29 -04:00
VinPropane 652a6459a8 NEO-85: gdformat prototype target markers test. 2026-05-25 13:43:07 -04:00
VinPropane f5ff0b8dc3 NEO-85: Drop dead emission props on unshaded dummy highlight.
Bugbot: emission_* on SHADING_MODE_UNSHADED materials has no visible effect
without glow; lock highlight is albedo-only. Add GdUnit coverage for albedo
brightening without emission.
2026-05-25 13:42:33 -04:00