Commit Graph

164 Commits (047237e6512a2ca76db081a5daa91aba43a38337)

Author SHA1 Message Date
VinPropane 01dc48a50a NEO-63: add plan, manual QA, and doc updates.
README gather-via-interact section; E3.M1 anchor coords; backlog landed.
2026-05-24 15:44:15 -04:00
VinPropane f58ab4a2eb NEO-62: update docs for gather engine landing.
README, E3.M1 module doc, alignment table, backlog checkboxes.
2026-05-24 15:41:28 -04:00
VinPropane 0cc5bb8925 NEO-61: address code review follow-ups.
Fix AAA layout in depletion tests, add ResourceNodeInstanceIds.Normalize,
throw on failed lazy-init after catalog hit, and update dependency register
footnote plus review doc strikethroughs.
2026-05-24 15:15:25 -04:00
VinPropane 6d2d3c040a NEO-61: add world node instance depletion store.
Split IResourceNodeInstanceStore + ResourceNodeInstanceOperations with
lazy init from catalog maxGathers, atomic decrement, node_depleted and
unknown_node reason codes, V006 Postgres migration, and parity tests.
2026-05-24 15:03:05 -04:00
VinPropane 2b66df86b8 NEO-60: address code review — register footnote and Bruno comment
Extend E3.M1 dependency register note with NEO-57–NEO-60 landed slices;
add StringComparer.Ordinal comment to Bruno ordinal test for parity.
2026-05-24 14:49:15 -04:00
VinPropane 97f8f31682 NEO-60: add GET /game/world/resource-node-definitions endpoint
Versioned read-only projection backed by IResourceNodeDefinitionRegistry
with nested yield DTOs, integration test, Bruno, manual QA, and docs.
2026-05-24 14:47:23 -04:00
VinPropane 01dec2b6c8 NEO-59: document registry in README, alignment, and backlog
Mark acceptance criteria complete in the implementation plan.
2026-05-24 14:26:23 -04:00
VinPropane 0384b63046 NEO-58: add fail-fast resource-node catalog load at startup
Loader, Slice 2 gates, DI registration, AAA tests, README and plan updates.
Cross-checks yield itemIds against ItemDefinitionCatalog loaded first.
2026-05-24 14:01:29 -04:00
VinPropane fba6bff24f NEO-57: align E3.M1 contract table with two-file content layout
Update illustrative fields to match landed node + yield row schemas.
2026-05-24 13:54:42 -04:00
VinPropane b68d74b0b8 NEO-57: add prototype resource node catalogs, schemas, and CI gates
Four frozen ResourceNodeDef rows and per-node yield tables under
content/resource-nodes/ with JSON Schema validation and Slice 2 gates
(four nodeDefIds, gatherLens coverage, scrap_metal_bulk yields only).
2026-05-24 13:49:47 -04:00
VinPropane 17daf9a9ca NEO-57: merge E3.M1 Slice 2 decomposition docs
Bring E3M1-prototype-backlog, E3.M1 freeze table, and register notes
from chore/e3m1-slice2-decomposition onto the story branch.
2026-05-24 13:47:55 -04:00
VinPropane 011289a154 chore: decompose E3.M1 Slice 2 gather backlog (NEO-57–64)
Epic 3 Slice 2 follows completed E3.M3 inventory work: eight-story
backlog, expanded module doc, register note, and Linear issues for
resource nodes, yields, depletion, and gather integration.
2026-05-24 13:43:23 -04:00
VinPropane deed0c4314 NEO-56: address code review follow-ups
Extend E3.M3 dependency register footnote; expand post-mutation deny hook
comments; clarify Deny payload at call sites; strike review items Done.
2026-05-24 13:40:12 -04:00
VinPropane dc5141ed03 NEO-56: add inventory telemetry hook comment sites
item_created on successful TryAddStack; inventory_transfer_denied on
all Denied paths. README, module docs, manual QA, plan ACs updated.
2026-05-24 13:32:21 -04:00
VinPropane fddbb95a45 NEO-55: address code review suggestions for inventory HTTP
Add remove round-trip and invalid_quantity API tests, Bruno remove request,
dependency register NEO-55 footnote, and strike-through review follow-ups.
2026-05-23 22:51:59 -04:00
VinPropane 69327f50b4 NEO-55: player inventory GET/POST HTTP, Bruno, and docs
Versioned snapshot read and mutationKind add/remove POST backed by
PlayerInventoryOperations; AAA API tests; Bruno happy path + deny case.
2026-05-23 22:45:27 -04:00
VinPropane ac3900c194 NEO-54: address code review suggestions for inventory tests and docs 2026-05-23 19:31:26 -04:00
VinPropane 01e391b03a NEO-54: player inventory store, stack/slot rules engine, and tests 2026-05-23 19:26:57 -04:00
VinPropane 52590fa749 NEO-53: address code review suggestions
Register footnote NEO-53, Bruno exact id-order test, test indent fix,
review doc strikethroughs.
2026-05-23 19:12:20 -04:00
VinPropane 08428c4da4 NEO-53: GET world item-definitions, Bruno, docs, and tests
Registry-backed read model at /game/world/item-definitions; Bruno
collection, manual QA checklist, README and module alignment updates.
2026-05-23 19:09:46 -04:00
VinPropane 0d904527ac NEO-52: address code review doc suggestions for registry
Add NEO-52 registry bullet to E3.M3 module doc, extend dependency
register footnote, and mark review suggestions done.
2026-05-23 18:17:27 -04:00
VinPropane 792b38d8a9 NEO-52: add IItemDefinitionRegistry with DI and lookup tests
Thin adapter over ItemDefinitionCatalog mirroring NEO-35 skill registry;
registers singleton in AddItemDefinitionCatalog with TryGetDefinition,
GetDefinitionsInIdOrder, and AAA unit + host DI tests.
2026-05-23 18:11:33 -04:00
VinPropane 38f0c56711 NEO-51: Address code review — tests, docs, review strikethroughs.
Add Slice 1 role/stackMax and missing-path loader tests; E3.M3 server
load bullet; register footnote; host test temp-dir cleanup.
2026-05-17 22:04:03 -04:00
VinPropane d23f6dd8ab NEO-51: Document item catalog boot and mark plan complete.
README, alignment register, and acceptance checklist updated.
2026-05-17 21:56:12 -04:00
VinPropane bbc6b20fd3 NEO-50: Document frozen prototype item spine and update alignment. 2026-05-17 21:25:06 -04:00
VinPropane 56233bfe2c NEO-50: Add E3.M3 prototype backlog and decomposition doc links.
Documents Epic 3 Slice 1 story order (NEO-50–NEO-56), frozen prototype item ids,
and register/module pointers for ItemizationAndInventorySchema.
2026-05-17 21:15:42 -04:00
VinPropane 39c54c3881 NEO-48: perk-state HTTP, Bruno, tests, and docs
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
2026-05-17 20:10:31 -04:00
VinPropane 5058bc1963 NEO-49: address code review follow-ups for telemetry hooks 2026-05-17 19:21:21 -04:00
VinPropane 38ef54c238 NEO-49: document perk_unlock hook sites in README, module, and manual QA 2026-05-17 19:10:14 -04:00
VinPropane 0a2a6fe45b NEO-47: address code review follow-ups for perk unlock engine
Retroactive path-auto unlock on branch pick, unlock rollback, CanWritePlayer
gate, expanded deny tests, gather-hook smoke, decomposition docs, review strikethroughs.
2026-05-17 18:45:11 -04:00
VinPropane 07fc566e2c NEO-46: address code review follow-up.
Add loader deny-path and registry enumeration tests, tierIndex 1..N gate
in validate_content.py, E2.M3 handoff doc update, and review strikethroughs.
2026-05-17 18:12:39 -04:00
VinPropane 174c390aa4 NEO-46: fail-fast mastery catalog load at server startup.
Mirror validate_content.py gates in MasteryCatalogLoader, expose IMasteryCatalogRegistry, cross-check skillIds against the skill catalog, and enforce tierIndex 1..N per track.
2026-05-17 18:06:50 -04:00
VinPropane 594287c199 NEO-45: address docs review suggestions for E2.M3 Slice 4.
Expand data contract and NEO-46 handoff, gigs.md gig-mastery clarification,
acceptance footnote, and mark docs review items Done.
2026-05-17 13:16:49 -04:00
VinPropane 4a9730c577 NEO-45: address code review doc alignment and CI nits.
Align E2.M3 In Progress status, backlog checkboxes, perks map doc;
reject unreferenced PerkDef rows; tier-2 branch displayNames; review Done.
2026-05-16 20:05:51 -04:00
VinPropane f5f04d8258 NEO-45: lock prototype salvage mastery catalog, schemas, and CI.
Add mastery JSON schema and salvage-only Slice 4 catalog with tier/branch
freeze; extend validate_content.py for skillId, perkId, and branch gates;
update E2.M3 decomposition, content README, and implementation plan.
2026-05-16 19:50:09 -04:00
VinPropane 0b16de6d6f NEO-43: close code review doc follow-ups (alignment + E7 status) 2026-05-15 20:36:08 -04:00
VinPropane 2af9b1c011 NEO-43: mission reward skill XP grant helper and docs 2026-05-15 20:30:43 -04:00
VinPropane caa400f43d NEO-42: address review — decomposition docs, plan AC, grant helper, test assert 2026-05-10 19:46:49 -04:00
VinPropane 29a6c6d1a7 NEO-41: address code review (E3.M1 status, deny-path test) 2026-05-10 19:13:56 -04:00
VinPropane c1e77280e3 NEO-41: grant salvage activity XP on resource_node interact 2026-05-10 19:10:35 -04:00
VinPropane 35b666ed60 NEO-40: sync E2.M2 alignment doc; close review feedback 2026-05-10 18:54:17 -04:00
VinPropane effd234ee3 NEO-40: add progression telemetry hook comment sites 2026-05-10 18:49:40 -04:00
VinPropane 236040a5c2 NEO-39: add data-driven level curve with startup schema validation
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
2026-05-06 23:10:06 -04:00
VinPropane b2999f3ed9 NEO-38: address review — docs alignment, Bruno deny, README levelUps trim 2026-05-06 22:26:23 -04:00
VinPropane 295eb34c68 NEO-37: reconcile decomposition docs + review feedback 2026-05-06 21:51:44 -04:00
VinPropane 4236d1ec00 chore: link E2.M2 backlog to Linear NEO-37–NEO-44 2026-05-04 20:57:01 -04:00
VinPropane a0c3599525 NEO-36: address code review (manual QA header, alignment, README, Bruno) 2026-05-04 20:44:52 -04:00
VinPropane 035e915934 NEO-35: address NEO-35 code review (AAA, docs, null id, cleanup) 2026-05-04 19:53:53 -04:00
VinPropane 9da5e7dbf5 NEO-34: address code review follow-ups (docs, appsettings, AAA)
Update E2.M1 alignment table for landed catalog load; add Content placeholders
to appsettings.json; align implementation plan tests/appsettings notes; expand
manual QA header to project standard; strike review suggestions; tighten host
catalog test Arrange/Act/Assert.
2026-05-02 19:50:02 -04:00
VinPropane 9afaad71ca NEO-33: Apply code review feedback (validate_content, E2.M1) 2026-05-02 19:27:28 -04:00
VinPropane 583201cc7c NEO-33: Freeze prototype SkillDef trio in CI and docs 2026-05-02 19:23:47 -04:00
VinPropane 753f622602 chore: Document E2.M1 module Linear backlog in decomposition 2026-04-30 22:40:11 -04:00
VinPropane 361a6800d2 NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
VinPropane 8a9a9bcf78 NEO-30: address code review follow-ups 2026-04-30 21:04:31 -04:00
VinPropane b5478782a8 NEO-30: cast funnel telemetry hook sites and docs 2026-04-30 20:59:47 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane cc1c6f711e NEO-31: request_cast bool for telemetry hook; document cast API in server README 2026-04-27 20:44:40 -04:00
VinPropane e88e59f3a6 NEO-31: hotbar cast resolver tests, doc alignment, review follow-up 2026-04-27 20:42:36 -04:00
VinPropane 7e97eb4c1d NEO-31: ability cast POST, client hotbar keys, tests, Bruno 2026-04-27 20:17:57 -04:00
VinPropane d25d7d0211 NEO-29: apply code review follow-ups
Set E1.M4 documentation status to In Progress across decomposition tracking docs and add lower-bound slot validation coverage. Mark the corresponding review suggestions and nit as resolved in the saved review file.
2026-04-25 22:44:58 -04:00
VinPropane acde9e8145 NEO-29: add HotbarLoadout v1 contract and hydration path
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane 09e160e955 chore: document E1.M4 backlog and Linear issue mapping
Capture the E1.M4 vertical slice backlog in-repo and sync module/dependency docs with the created Linear stories so planning and execution references stay aligned.
2026-04-25 22:12:48 -04:00
VinPropane 9c054fbcf2 NEO-27: add Slice 3 telemetry hook-site documentation
Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane 1882476fd3 NEO-26: address code review — tracking docs, sequence tests, review strikethrough
Align E1.M3 rows with landed SelectionEvent (NEO-26) vs follow-on scope.
Assert selection_event sequence in GdUnit. Mark review suggestions/nits done.
2026-04-25 19:41:46 -04:00
VinPropane 5127fe59a7 NEO-26: emit selection_event from TargetSelectionClient
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane c17526e611 NEO-25: close code review follow-up (alignment, warning, tests) 2026-04-24 20:54:26 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane 17f87aa747 NEO-23: code review follow-up (E1.M3 docs, GET 404 test, radius bounds) 2026-04-17 21:14:43 -04:00
VinPropane 7f9fc8e429 chore: address E1.M3 docs review (Slice 3 anchor, Linear pointers) 2026-04-17 20:48:53 -04:00
VinPropane a2c6c9f93e NEO-22: add move-stream API and WASD client locomotion
Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.
2026-04-17 19:21:33 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane b702b14be4 NEON-28: drop freed occluder keys without material restore 2026-04-10 23:09:12 -04:00
VinPropane 6340693b46 NEON-28: run follow camera in physics after Player (fix jitter) 2026-04-10 22:23:50 -04:00
VinPropane 15d304fa2c NEON-28: camera contracts, E6.M2 adjacency, occluder purge 2026-04-10 22:11:40 -04:00
VinPropane 0fa2c0f93b NEON-30: skip occluder bodies in ground-pick raycast loop
ground_pick.gd now checks _collider_is_occluder before the walkable
break: when the ray hits a body in the "occluder" group it advances
OCCLUDER_PICK_THROUGH past the hit point and continues, unconditionally
and regardless of OcclusionPolicy fade state.  Non-occluder click
targeting is unchanged.

Three unit tests added to ground_pick_test.gd covering occluder ancestry
detection.  Plan open questions and module doc updated.
2026-04-09 22:51:22 -04:00
VinPropane 71232c36ef NEON-27: address review suggestions — doc alignment pass
- Plan: reconcile null-material prose in "Material override strategy"
  to match implementation (null → new StandardMaterial3D, not skipped)
- module_dependency_register.md: E1.M2 note updated — occlusion shipped,
  only integration hardening (NEON-28) remains
- documentation_and_implementation_alignment.md: add E1.M2 tracking row
  (NEON-25–27 shipped, NEON-28 open)
- Review: strike through both suggestions as Done
2026-04-08 23:52:46 -04:00
VinPropane 15d405261f NEON-27: implement OcclusionPolicy — RayCast-based material fade
Adds OcclusionPolicy resource and wires it into IsometricFollowCamera.
Each _process frame, iterative rays from the camera eye to the player
focus detect bodies tagged "occluder"; their MeshInstance3D surfaces are
overridden with a transparent StandardMaterial3D (fade_alpha=0.25, instant).
Materials restore when the body clears the ray. Null-material surfaces
(e.g. the prototype Obstacle with no material assigned) receive a plain
transparent StandardMaterial3D so they fade correctly.

- client/scripts/occlusion_policy.gd — new Resource (enabled, fade_alpha,
  occluder_group, occluder_collision_mask, max_occluder_cast_depth,
  occluder_count_log_threshold, is_valid)
- client/resources/isometric_occlusion_policy.tres — default instance
- client/scripts/isometric_follow_camera.gd — occlusion_policy export,
  _update_occlusion pipeline, _apply_occluder_fade/_restore_occluder helpers,
  static occlusion_policy_is_valid guard, _exit_tree cleanup
- client/scenes/main.tscn — Obstacle tagged "occluder", policy assigned
- client/test/occlusion_policy_test.gd — new GdUnit4 unit tests
- client/test/isometric_follow_camera_test.gd — policy guard static tests
- docs/decomposition/modules/E1_M2_IsometricCameraController.md — NEON-27
  snapshot + readability demo gate note
- docs/plans/NEON-27-implementation-plan.md — null-material decision recorded
2026-04-08 23:34:00 -04:00
VinPropane 753ce84861 NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00
VinPropane 8c3e8c0a03 NEON-15: apply code review doc suggestions (E1.M1 pointers, PR notes) 2026-04-08 21:59:53 -04:00
VinPropane e96f70d889 NEON-25: follow-up from code review (missing target warn, docs, E1.M2 status) 2026-04-07 23:54:27 -04:00
VinPropane 4930fd89a6 NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
VinPropane 262abb5f2e NEON-29: register prototype district story in E1.M2 backlog 2026-04-07 23:38:55 -04:00
VinPropane 09257b4cc3 chore: align E1.M2 Jira table with NEON-25 summary 2026-04-07 23:21:45 -04:00
VinPropane 2b00de309b chore: expand E1.M2 module doc (Jira backlog, rotation policy)
- Link NEON-10/NEON-25–28 under parent NEON-1 in Summary and Jira backlog table
- Document mid-project-only yaw orbit compromise; post-release camera model settled
- Extend CameraState contract and slice/risk notes accordingly
2026-04-07 23:12:48 -04:00
VinPropane 175c6e0500 chore: document Jira epic→story + labels (no Feature issues)
Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane fa19ab7337 chore: migrate Jira references from NS-* to NEON-* in docs and rules
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane 43b58a8bc7 chore: align E1.M1 decomposition with NS-10 Done (Ready) 2026-04-05 15:16:16 -04:00
VinPropane 14a6813985 NS-23: Document movement tradeoff — no required obstacle auto-nav
Align plan, client/server README, E1.M1 snapshot, and code review note with
the chosen design: descend bypass favors smooth stepped surfaces; multi-click
around obstacles is OK. NS-24 remains for idle jitter.
2026-04-05 14:56:52 -04:00
VinPropane 0ac059fa3b NS-23: NavigationAgent3D path-follow with server move authority 2026-04-05 00:23:03 -04:00
VinPropane ec3c0ee4fe NS-23: Add implementation plan and E1.M1 snapshot for path-follow kickoff 2026-04-05 00:10:11 -04:00
VinPropane 32d2153acb NS-19: server move validation, client rejection UX, scene QA props 2026-04-04 23:39:40 -04:00
VinPropane b043e8ac45 NS-18: InteractionRequest, client prototype, Postgres test UX
Server: POST /game/players/{id}/interact, HorizontalReach, prototype registry, DTOs, tests; default spawn (-5,0.9,-5); dev HttpLogging.

Client: terminal, radius glow preview, interaction_request_client (interact/E), main wiring; obstacle moved off center.

Tests: postgres.runsettings, launchSettings, Docker compose auto-start/teardown harness, async-safe init.

Docs: plan AC, E1.M1 snapshot, alignment table, server/client README, code review 2026-04-04.
2026-04-04 20:19:33 -04:00
VinPropane d1138bfe62 docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2) 2026-04-03 21:34:49 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane 6599e136d6 chore: CI check for decomposition hybrid vocabulary (suggestion 4)
- Add scripts/check_decomposition_language.py (stdlib); PR gate step
- CT.M1, content README, docs-review-agent, 2026-04-03 review updates
2026-04-03 21:29:28 -04:00
VinPropane d11641159d chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
2026-04-03 21:27:52 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane 107eda77d8 chore: add CT content-tooling track and vision plan tooling epic
- Add docs/decomposition/tooling/internal_authoring.md and CT.M1–M3 module stubs
- Register CT modules and cross-cutting section in decomposition README
- Add internal-content-authoring execution plan
- Extend neon_sprawl_vision.plan.md with Tooling epic (CT) in Core Epic Map and modules
2026-03-30 23:18:40 -04:00