Cross-link E7.M1 doc to E7M3 five-quest roster; remove dead
_prototype_e7m1_quest_gate; add faction standing-band CI gate;
clarify server roster error strings; grid-contract loader test asserts.
Add two prototype factions, extend quest bundles with reputationGrants
and factionGateRules, freeze five-quest roster in validate_content.py,
and sync minimal server quest roster parity for green startup tests.
Track perks unlocked per grant and remove only those on race loss instead
of restoring a full pre-apply snapshot; re-run ReevaluateAfterLevelUp at
post-rollback levels so a concurrent winner's path-auto unlocks survive.
Capture pre-skill-apply XP and perk snapshots; on TryRecord loss reverse
each applied skill row via negative delta and restore the perk snapshot so
level-up unlocks from the loser call are reverted without clobbering a
concurrent winner's XP.
Rename freeze-first loader tests, add PrototypeE7M2QuestCatalogRulesTests
for cross-ref paths, align missing skill-def error with Python, and
document bundle schema path resolution in server README.
Register bundle JSON Schemas, parse bundle DTOs on QuestDefRow, and run
E7M2 prototype gates (presence, freeze table, cross-ref, mission_reward)
with skill catalog input from DI.
Document quest_start, quest_step_complete, quest_complete, and quest_accept_denied
anchors for future E9.M1 ingest with README, manual QA, and module doc updates.
Wire QuestStateOperations.TryAccept at POST /game/players/{id}/quests/{questId}/accept
with shared quest row projection, integration tests, and Bruno accept flows.
Add QuestObjectiveWiring with auto step advance/complete, hook into
GatherOperations, CraftOperations, EncounterCompletionOperations, and
QuestStateOperations accept/advance for inventory_has_item checks.
Add CanWritePlayer to IPlayerQuestStateStore and check before
prerequisite gate; map TryActivate/TryAdvanceStep store failures
from progress snapshots instead of always unknown_player.
Align test DI resolution with encounter pattern, add unknown_quest
advance/complete tests, catalog quest id constants, refactor
TryMarkComplete readability, and update decomposition docs.
Fix persistence test AAA layout, empty-id denial theory, frozen id constants,
Postgres rollback/JSONB read, XML doc cref, README Bruno link, and review doc.
Introduces IPlayerQuestStateStore (in-memory + V008 Postgres), QuestStepState
snapshots, DI wiring, AAA unit tests, and docs for E7M1-05 before NEO-117 ops.
Recipe and reward-table loaders registered schemas without locking,
corrupting SchemaRegistry.Global when xUnit spun up multiple
WebApplicationFactory hosts concurrently in CI.
Add IEncounterCompleteEventStore with in-memory implementation, record
events on successful TryCompleteAndGrant, and expand reward_delivery
hook comments for future QuestRewardBundle routing.
In-memory IEncounterProgressStore and IEncounterCompletionStore with
EncounterProgressOperations for activation, defeat tracking, and
all-targets-defeated checks; unit tests and docs.
Thin IEncounterDefinitionRegistry / IRewardTableDefinitionRegistry adapters
over NEO-101 catalogs with TryNormalizeKnown, DI registration, and 18 AAA tests.
Telegraph damage now looks up behavior attackAbilityId for baseDamage and
maxRange instead of using aggroRadius. Adds three NPC attack abilities, maxRange
on AbilityDef, attackAbilityId on NpcBehaviorDef, and cross-ref validation.
Clear threat holder and reset runtime to idle when combat-target HP
is defeated — on cast accept and as an AdvanceOne guard so telegraph
cycles cannot continue after the killing blow.
Replace NEO-93 placeholder comments with full telegraph_fired and
npc_state_transition E9.M1 anchors in NpcRuntimeOperations; document
in server README and E5.M2 module alignment.
Do not move the lazy-tick marker backward when nowUtc regresses; reject
non-positive catalog durations and break the phase loop when cursor stalls.
Co-authored-by: Cursor <cursoragent@cursor.com>
Fixture reset cleared NPC rows but left a stale lazy-tick marker, causing
catch-up bursts after re-acquire. Reset to MinValue with prototype rows.
Co-authored-by: Cursor <cursoragent@cursor.com>
When simulation is capped, advance LastAdvancedUtc to windowEnd instead
of nowUtc so subsequent polls do not burst through missed NPC cycles.
Co-authored-by: Cursor <cursoragent@cursor.com>
Introduce IThreatStateStore with first-hit acquire on damaging casts
and deterministic leash clears on player move and pre-acquire checks.
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace alpha/beta dummies with PrototypeNpcRegistry (melee/ranged/elite),
per-archetype max HP from INpcBehaviorDefinitionRegistry, and updated
server tests + Bruno smokes. Documents breaking client change for NEO-97.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add IPlayerGigProgressionStore (in-memory + Postgres V007), GET
/gig-progression snapshot, and CombatDefeatGigXpGrant on cast accept
when targetDefeated — 25 XP to breach, outside E2.M2 skill XP.
Includes tests, Bruno, README, manual QA, and plan reconciliation.
Add dev combat-targets fixture reset endpoint, Bruno pre-request helper, and enable fixture in CI Bruno step so combat-targets tests run after ability-cast defeat spine.
Load ability definition before TryResolve so cooldown lookup cannot deny
after HP mutation (Bugbot). Happy Bruno cast uses beta; defeat spine keeps
alpha; bump spine seq and cooldown sleep margin for CI.
Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution
on accept; per-ability catalog cooldown; target_defeated deny without
cooldown. Tests, Bruno defeat spine, README and module docs updated.
Pure server combat resolution applies catalog damage via the health store,
denies re-hits on defeated targets, and validates unknown ability/target ids.
Place item_crafted and craft_failed TODO(E9.M1) anchors in
CraftOperations.TryCraft; document in server README and mark E3.M2
Slice 3 server backlog complete.
Rename wire DTO to PlayerCraftRequest, add store-missing and default-quantity
API tests, improve Bruno deny isolation, README success sample, and doc nits.
Wire POST /game/players/{id}/craft to CraftOperations with CraftResponse DTOs,
integration tests, gather→refine→make Bruno folder, and module/README updates.
Nest gather_node_depleted hook in remainingGathers == 0 guard,
add E3M1-08 deny-branch out-of-scope note, and give README NEO-64
its own subsection anchor.
Fix AAA layout in depletion tests, add ResourceNodeInstanceIds.Normalize,
throw on failed lazy-init after catalog hit, and update dependency register
footnote plus review doc strikethroughs.