VinPropane
6fd9694ff4
NEO-87: ship prototype NpcBehaviorDef catalog, schema, and CI gates.
...
Add three frozen archetype rows under content/npc-behaviors with E5M2
allowlist validation, leash>aggro guard, and module doc freeze updates.
2026-05-25 16:53:55 -04:00
VinPropane
7951a6c148
chore: Decompose E5.M2 prototype backlog and tracking docs.
...
Add E5M2-prototype-backlog (NEO-87–NEO-98), update module register and
alignment for Slice 2 NPC archetypes and telegraphs, and mark E5.M1 Ready.
2026-05-25 14:18:26 -04:00
VinPropane
8d4c048bbe
NEO-86: Address code review test gaps and doc alignment.
...
Promote E5.M1 to Ready in alignment register, fix NEO-85 README link,
add schema-mismatch and deny-path GdUnit cases; strike review suggestions.
2026-05-25 14:01:54 -04:00
VinPropane
b97cace625
NEO-86: Add capstone manual QA, README, and module doc reconciliation.
...
Documents end-to-end Godot combat loop, marks E5M1-12 landed, and updates
E5.M1 alignment rows for Epic 5 Slice 1 client capstone complete.
2026-05-25 13:59:31 -04:00
VinPropane
504d3228dd
NEO-85: Address code review doc sync and 404 test gap.
...
Update module dependency register and E5.M1 related-slices entry for
NEO-85 landed; add combat-targets HTTP 404 GdUnit case; strike review suggestions.
2026-05-25 13:17:47 -04:00
VinPropane
faf3fe1139
NEO-85: Add manual QA, README, and module doc reconciliation.
...
Mark E5M1-11 acceptance complete in backlog and alignment register.
2026-05-25 13:15:59 -04:00
VinPropane
3cbbcb6c2f
NEO-84: Address code review — register sync and hook comment parity.
...
Append NEO-44/NEO-84 to E5.M1 dependency register note, fix E2.M2 NEO-44
status, and add playerId correlation hint on damage-path ability_used hook.
2026-05-25 13:06:04 -04:00
VinPropane
667a1a960a
NEO-84: Add combat telemetry hook sites in CombatOperations.
...
Comment-only ability_used, enemy_defeat, and reserved encounter_start/player_death
markers; README and module docs updated. All 407 server tests pass.
2026-05-25 13:04:11 -04:00
VinPropane
9d9b53332f
NEO-44: Address code review — docs, debug log, Bruno playerId.
...
Update E5.M1/E2.M2 module docs for gig XP path; LogDebug on failed
gig store write; Bruno defeat spine uses {{playerId}}; strike review items.
2026-05-25 12:08:21 -04:00
VinPropane
71a6761f3c
NEO-44: Grant gig XP on combat defeat via dedicated store.
...
Add IPlayerGigProgressionStore (in-memory + Postgres V007), GET
/gig-progression snapshot, and CombatDefeatGigXpGrant on cast accept
when targetDefeated — 25 XP to breach, outside E2.M2 skill XP.
Includes tests, Bruno, README, manual QA, and plan reconciliation.
2026-05-25 12:04:40 -04:00
VinPropane
52b1d4d206
NEO-83: Add GET /game/world/combat-targets HP snapshot.
...
Wire CombatTargetsWorldApi backed by ICombatEntityHealthStore, Bruno happy + cast defeat spine, integration tests, README and module tracking docs.
2026-05-25 11:20:13 -04:00
VinPropane
322798b2ef
NEO-82: Address code review doc sync and test AAA follow-ups.
...
Update E5.M1 module doc, dependency register, and alignment table for
NEO-82 landed; Bruno defeat spine HP stepping; refactor four-pulse cast
test Arrange/Act/Assert; strike through resolved review items.
2026-05-25 10:45:31 -04:00
VinPropane
e8be100f80
NEO-82: Wire cast POST into combat engine and cast response.
...
Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution
on accept; per-ability catalog cooldown; target_defeated deny without
cooldown. Tests, Bruno defeat spine, README and module docs updated.
2026-05-25 10:36:42 -04:00
VinPropane
c7aa75ebc5
NEO-81: Address code review doc sync and test follow-ups.
...
Update module tracking and E5M1 backlog for NEO-81 landed; tighten AAA
in four-pulse test, add guard/dash deny parity and dash smoke test.
2026-05-25 10:20:09 -04:00
VinPropane
bfb0eb9306
NEO-80: Address code review follow-ups for health store.
2026-05-24 22:42:33 -04:00
VinPropane
94b6c67b07
NEO-78: Address code review follow-ups for ability-definitions GET.
...
Update dependency register and E5M1 backlog, tighten tests and Bruno
spot-checks, strike through resolved review items.
2026-05-24 22:26:54 -04:00
VinPropane
44e0056b37
NEO-78: Add GET /game/world/ability-definitions HTTP projection.
...
Expose versioned read-only ability catalog via IAbilityDefinitionRegistry,
with integration tests, Bruno folder, and docs alignment.
2026-05-24 22:22:48 -04:00
VinPropane
0e5bbbff2e
NEO-79: Address code review — docs alignment, null-safe TryNormalizeKnown.
...
Update E5.M1 module page, dependency register, and alignment table for
NEO-79 landed; reconcile plan Bruno note; strike through review findings.
2026-05-24 22:07:37 -04:00
VinPropane
fd2ffee089
NEO-77: Address code review — Bruno folder, E5M1 gate test, docs.
...
Add ability-catalog folder.bru, extra-id E5M1 gate AAA test, dependency
register NEO-77 note, and strike through resolved review suggestions.
2026-05-24 21:44:02 -04:00
VinPropane
7c2697e4cc
NEO-77: Reconcile plan and module docs for E5M1-02 server load.
2026-05-24 21:40:58 -04:00
VinPropane
866f962583
NEO-76: Fix review findings — duplicate ability row and docs.
...
Remove stray prototype_pulse from catalog; restore Epic 5 table layout,
align E5.M1 In Progress status, and close out code review doc.
2026-05-24 21:17:07 -04:00
VinPropane
9b11a521d8
NEO-76: Add prototype ability catalog, schema, and CI gates.
...
Freeze four AbilityDef rows in content with validate_content E5M1
allowlist; document freeze in E5.M1, content README, and CT.M1.
2026-05-24 21:08:16 -04:00
VinPropane
510d71113b
NEO-76: decompose E5.M1 prototype backlog (NEO-76–NEO-86, NEO-44).
...
Add full-stack Epic 5 Slice 1 story backlog with Linear issues, blockedBy
graph, and module/epic register cross-links.
2026-05-24 21:02:07 -04:00
VinPropane
7695527a79
NEO-75: address code review doc consistency findings
...
Update E3.M1/M3 status rows, epic Slice 5 completion note, README HUD
paths, E3S5-04 collapse AC, and strike through resolved review items.
2026-05-24 20:35:32 -04:00
VinPropane
977bcc3b27
NEO-75: capstone manual QA, README loop docs, alignment
...
Add zero-Bruno gather→refine→make checklist, end-to-end README section,
and mark Epic 3 Slice 5 client capstone complete in module docs.
2026-05-24 20:33:51 -04:00
VinPropane
c16b610468
NEO-74: Implement client craft UI, recipe list, and tests.
...
Add recipe-definitions and craft HTTP clients, scrollable recipe panel with
Craft buttons, CraftFeedbackLabel, refine skill HUD row, GdUnit coverage,
manual QA, and plan/module doc reconciliation.
2026-05-24 19:56:38 -04:00
VinPropane
434226a069
NEO-73: address code review follow-ups.
...
Emit interaction_request_failed to clear stale gather pending flag;
add deny/HTTP failure tests; update alignment docs and review file.
2026-05-24 19:09:36 -04:00
VinPropane
e7a61a1b3f
NEO-72: fix HTTP client header types and strengthen tests.
...
Use PackedStringArray for request_completed headers so handlers run;
assert inventory payload shape and display_name_for after sync per review.
2026-05-24 18:43:39 -04:00
VinPropane
8e44d81537
NEO-72: reconcile plan, E3S5 backlog, and module alignment docs.
...
Mark acceptance criteria complete and document landed client inventory HUD.
2026-05-24 18:41:24 -04:00
VinPropane
2d4751021b
NEO-71: add craft telemetry hook comment sites and docs
...
Place item_crafted and craft_failed TODO(E9.M1) anchors in
CraftOperations.TryCraft; document in server README and mark E3.M2
Slice 3 server backlog complete.
2026-05-24 18:23:35 -04:00
VinPropane
46393b8ca5
NEO-70: Add craft POST HTTP, Bruno spine, and docs.
...
Wire POST /game/players/{id}/craft to CraftOperations with CraftResponse DTOs,
integration tests, gather→refine→make Bruno folder, and module/README updates.
2026-05-24 17:57:55 -04:00
VinPropane
51e9f1f5d0
NEO-69: Address code review findings for craft engine.
...
Fix AAA test layout, add batch quantity and simulate-add tests, restore
partial input rollback, and bump E3.M2 register status to In Progress.
2026-05-24 17:18:52 -04:00
VinPropane
308de6b50d
NEO-69: Document craft engine and mark E3M2-05 acceptance complete.
...
Updates server README, module snapshot, alignment register, and backlog
after CraftOperations lands with full automated test coverage.
2026-05-24 17:17:01 -04:00
VinPropane
529cb616f5
NEO-68: Update docs and strike through code review findings.
...
Mark E3M2-04 landed, refresh alignment register and README, reconcile plan AC.
2026-05-24 17:08:18 -04:00
VinPropane
81b0e3fc4b
NEO-67: add IRecipeDefinitionRegistry and DI adapter
...
Thin registry over RecipeDefinitionCatalog mirrors NEO-52/59: TryGetDefinition,
GetDefinitionsInIdOrder, AAA unit/host tests, README and alignment doc updates.
2026-05-24 16:57:17 -04:00
VinPropane
f209636e7e
NEO-66: Fail-fast server recipe catalog load at startup.
...
Add Game/Crafting loader, Slice 3 gate rules, DI registration, and AAA tests
mirroring item/resource-node catalog patterns; cross-check item and skill ids.
2026-05-24 16:41:48 -04:00
VinPropane
d4a4795eb1
NEO-65: Address code review doc alignment and NEO-66 sync note.
...
Bump E3.M2 module status to In Progress with NEO-65 snapshot; add
PROTOTYPE_SLICE3_RECIPE_IDS kickoff reminder for E3M2-02; strike through
resolved review suggestions.
2026-05-24 16:25:49 -04:00
VinPropane
b4f27b4a18
NEO-65: Document recipe catalog CI and mark E3M2-01 complete.
...
Update CT.M1 PR gate, E3.M2 freeze rules, alignment register, and backlog
checkboxes after prototype recipe validation lands.
2026-05-24 16:21:46 -04:00
VinPropane
b4b8536081
chore: codify full-stack epic decomposition policy
...
Add alwaysApply rule, prototype backlog template, epic template updates,
and review/kickoff gates so player-visible slices require client Linear
issues and Godot verification—not Bruno-only deferrals.
2026-05-24 16:19:32 -04:00
VinPropane
2cd17e293a
chore: Epic 3 Slice 5 client backlog and full-stack epic policy
...
Add E3S5-client-prototype-backlog (NEO-72–NEO-75), epic_03 Slice 5,
full-stack epics rule in decomposition README, and cross-links from
E3 module docs and prototype backlogs.
2026-05-24 16:16:51 -04:00
VinPropane
458e9b10e8
NEO-65: E3.M2 Slice 3 decomposition backlog and freeze docs
...
Add E3M2 prototype backlog (NEO-65–NEO-71), eight-recipe freeze table,
content/README Slice 3 CI note, and cross-links in alignment/decomposition docs.
2026-05-24 16:09:50 -04:00
VinPropane
a578d9b684
NEO-64: address code review follow-ups.
...
Nest gather_node_depleted hook in remainingGathers == 0 guard,
add E3M1-08 deny-branch out-of-scope note, and give README NEO-64
its own subsection anchor.
2026-05-24 16:00:02 -04:00
VinPropane
847cda97a3
NEO-64: add gather telemetry hook sites and doc updates.
...
Comment-only resource_gathered and gather_node_depleted anchors in
GatherOperations.TryGather; README, module docs, manual QA, and E3.M1
backlog marked complete.
2026-05-24 15:58:29 -04:00
VinPropane
01dc48a50a
NEO-63: add plan, manual QA, and doc updates.
...
README gather-via-interact section; E3.M1 anchor coords; backlog landed.
2026-05-24 15:44:15 -04:00
VinPropane
f58ab4a2eb
NEO-62: update docs for gather engine landing.
...
README, E3.M1 module doc, alignment table, backlog checkboxes.
2026-05-24 15:41:28 -04:00
VinPropane
0cc5bb8925
NEO-61: address code review follow-ups.
...
Fix AAA layout in depletion tests, add ResourceNodeInstanceIds.Normalize,
throw on failed lazy-init after catalog hit, and update dependency register
footnote plus review doc strikethroughs.
2026-05-24 15:15:25 -04:00
VinPropane
6d2d3c040a
NEO-61: add world node instance depletion store.
...
Split IResourceNodeInstanceStore + ResourceNodeInstanceOperations with
lazy init from catalog maxGathers, atomic decrement, node_depleted and
unknown_node reason codes, V006 Postgres migration, and parity tests.
2026-05-24 15:03:05 -04:00
VinPropane
2b66df86b8
NEO-60: address code review — register footnote and Bruno comment
...
Extend E3.M1 dependency register note with NEO-57–NEO-60 landed slices;
add StringComparer.Ordinal comment to Bruno ordinal test for parity.
2026-05-24 14:49:15 -04:00
VinPropane
97f8f31682
NEO-60: add GET /game/world/resource-node-definitions endpoint
...
Versioned read-only projection backed by IResourceNodeDefinitionRegistry
with nested yield DTOs, integration test, Bruno, manual QA, and docs.
2026-05-24 14:47:23 -04:00
VinPropane
01dec2b6c8
NEO-59: document registry in README, alignment, and backlog
...
Mark acceptance criteria complete in the implementation plan.
2026-05-24 14:26:23 -04:00
VinPropane
0384b63046
NEO-58: add fail-fast resource-node catalog load at startup
...
Loader, Slice 2 gates, DI registration, AAA tests, README and plan updates.
Cross-checks yield itemIds against ItemDefinitionCatalog loaded first.
2026-05-24 14:01:29 -04:00
VinPropane
fba6bff24f
NEO-57: align E3.M1 contract table with two-file content layout
...
Update illustrative fields to match landed node + yield row schemas.
2026-05-24 13:54:42 -04:00
VinPropane
b68d74b0b8
NEO-57: add prototype resource node catalogs, schemas, and CI gates
...
Four frozen ResourceNodeDef rows and per-node yield tables under
content/resource-nodes/ with JSON Schema validation and Slice 2 gates
(four nodeDefIds, gatherLens coverage, scrap_metal_bulk yields only).
2026-05-24 13:49:47 -04:00
VinPropane
17daf9a9ca
NEO-57: merge E3.M1 Slice 2 decomposition docs
...
Bring E3M1-prototype-backlog, E3.M1 freeze table, and register notes
from chore/e3m1-slice2-decomposition onto the story branch.
2026-05-24 13:47:55 -04:00
VinPropane
011289a154
chore: decompose E3.M1 Slice 2 gather backlog (NEO-57–64)
...
Epic 3 Slice 2 follows completed E3.M3 inventory work: eight-story
backlog, expanded module doc, register note, and Linear issues for
resource nodes, yields, depletion, and gather integration.
2026-05-24 13:43:23 -04:00
VinPropane
deed0c4314
NEO-56: address code review follow-ups
...
Extend E3.M3 dependency register footnote; expand post-mutation deny hook
comments; clarify Deny payload at call sites; strike review items Done.
2026-05-24 13:40:12 -04:00
VinPropane
dc5141ed03
NEO-56: add inventory telemetry hook comment sites
...
item_created on successful TryAddStack; inventory_transfer_denied on
all Denied paths. README, module docs, manual QA, plan ACs updated.
2026-05-24 13:32:21 -04:00
VinPropane
fddbb95a45
NEO-55: address code review suggestions for inventory HTTP
...
Add remove round-trip and invalid_quantity API tests, Bruno remove request,
dependency register NEO-55 footnote, and strike-through review follow-ups.
2026-05-23 22:51:59 -04:00
VinPropane
69327f50b4
NEO-55: player inventory GET/POST HTTP, Bruno, and docs
...
Versioned snapshot read and mutationKind add/remove POST backed by
PlayerInventoryOperations; AAA API tests; Bruno happy path + deny case.
2026-05-23 22:45:27 -04:00
VinPropane
ac3900c194
NEO-54: address code review suggestions for inventory tests and docs
2026-05-23 19:31:26 -04:00
VinPropane
01e391b03a
NEO-54: player inventory store, stack/slot rules engine, and tests
2026-05-23 19:26:57 -04:00
VinPropane
52590fa749
NEO-53: address code review suggestions
...
Register footnote NEO-53, Bruno exact id-order test, test indent fix,
review doc strikethroughs.
2026-05-23 19:12:20 -04:00
VinPropane
08428c4da4
NEO-53: GET world item-definitions, Bruno, docs, and tests
...
Registry-backed read model at /game/world/item-definitions; Bruno
collection, manual QA checklist, README and module alignment updates.
2026-05-23 19:09:46 -04:00
VinPropane
0d904527ac
NEO-52: address code review doc suggestions for registry
...
Add NEO-52 registry bullet to E3.M3 module doc, extend dependency
register footnote, and mark review suggestions done.
2026-05-23 18:17:27 -04:00
VinPropane
792b38d8a9
NEO-52: add IItemDefinitionRegistry with DI and lookup tests
...
Thin adapter over ItemDefinitionCatalog mirroring NEO-35 skill registry;
registers singleton in AddItemDefinitionCatalog with TryGetDefinition,
GetDefinitionsInIdOrder, and AAA unit + host DI tests.
2026-05-23 18:11:33 -04:00
VinPropane
38f0c56711
NEO-51: Address code review — tests, docs, review strikethroughs.
...
Add Slice 1 role/stackMax and missing-path loader tests; E3.M3 server
load bullet; register footnote; host test temp-dir cleanup.
2026-05-17 22:04:03 -04:00
VinPropane
d23f6dd8ab
NEO-51: Document item catalog boot and mark plan complete.
...
README, alignment register, and acceptance checklist updated.
2026-05-17 21:56:12 -04:00
VinPropane
bbc6b20fd3
NEO-50: Document frozen prototype item spine and update alignment.
2026-05-17 21:25:06 -04:00
VinPropane
56233bfe2c
NEO-50: Add E3.M3 prototype backlog and decomposition doc links.
...
Documents Epic 3 Slice 1 story order (NEO-50–NEO-56), frozen prototype item ids,
and register/module pointers for ItemizationAndInventorySchema.
2026-05-17 21:15:42 -04:00
VinPropane
39c54c3881
NEO-48: perk-state HTTP, Bruno, tests, and docs
...
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
2026-05-17 20:10:31 -04:00
VinPropane
5058bc1963
NEO-49: address code review follow-ups for telemetry hooks
2026-05-17 19:21:21 -04:00
VinPropane
38ef54c238
NEO-49: document perk_unlock hook sites in README, module, and manual QA
2026-05-17 19:10:14 -04:00
VinPropane
0a2a6fe45b
NEO-47: address code review follow-ups for perk unlock engine
...
Retroactive path-auto unlock on branch pick, unlock rollback, CanWritePlayer
gate, expanded deny tests, gather-hook smoke, decomposition docs, review strikethroughs.
2026-05-17 18:45:11 -04:00
VinPropane
07fc566e2c
NEO-46: address code review follow-up.
...
Add loader deny-path and registry enumeration tests, tierIndex 1..N gate
in validate_content.py, E2.M3 handoff doc update, and review strikethroughs.
2026-05-17 18:12:39 -04:00
VinPropane
174c390aa4
NEO-46: fail-fast mastery catalog load at server startup.
...
Mirror validate_content.py gates in MasteryCatalogLoader, expose IMasteryCatalogRegistry, cross-check skillIds against the skill catalog, and enforce tierIndex 1..N per track.
2026-05-17 18:06:50 -04:00
VinPropane
594287c199
NEO-45: address docs review suggestions for E2.M3 Slice 4.
...
Expand data contract and NEO-46 handoff, gigs.md gig-mastery clarification,
acceptance footnote, and mark docs review items Done.
2026-05-17 13:16:49 -04:00
VinPropane
4a9730c577
NEO-45: address code review doc alignment and CI nits.
...
Align E2.M3 In Progress status, backlog checkboxes, perks map doc;
reject unreferenced PerkDef rows; tier-2 branch displayNames; review Done.
2026-05-16 20:05:51 -04:00
VinPropane
f5f04d8258
NEO-45: lock prototype salvage mastery catalog, schemas, and CI.
...
Add mastery JSON schema and salvage-only Slice 4 catalog with tier/branch
freeze; extend validate_content.py for skillId, perkId, and branch gates;
update E2.M3 decomposition, content README, and implementation plan.
2026-05-16 19:50:09 -04:00
VinPropane
0b16de6d6f
NEO-43: close code review doc follow-ups (alignment + E7 status)
2026-05-15 20:36:08 -04:00
VinPropane
2af9b1c011
NEO-43: mission reward skill XP grant helper and docs
2026-05-15 20:30:43 -04:00
VinPropane
caa400f43d
NEO-42: address review — decomposition docs, plan AC, grant helper, test assert
2026-05-10 19:46:49 -04:00
VinPropane
29a6c6d1a7
NEO-41: address code review (E3.M1 status, deny-path test)
2026-05-10 19:13:56 -04:00
VinPropane
c1e77280e3
NEO-41: grant salvage activity XP on resource_node interact
2026-05-10 19:10:35 -04:00
VinPropane
35b666ed60
NEO-40: sync E2.M2 alignment doc; close review feedback
2026-05-10 18:54:17 -04:00
VinPropane
effd234ee3
NEO-40: add progression telemetry hook comment sites
2026-05-10 18:49:40 -04:00
VinPropane
236040a5c2
NEO-39: add data-driven level curve with startup schema validation
...
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
2026-05-06 23:10:06 -04:00
VinPropane
b2999f3ed9
NEO-38: address review — docs alignment, Bruno deny, README levelUps trim
2026-05-06 22:26:23 -04:00
VinPropane
295eb34c68
NEO-37: reconcile decomposition docs + review feedback
2026-05-06 21:51:44 -04:00
VinPropane
4236d1ec00
chore: link E2.M2 backlog to Linear NEO-37–NEO-44
2026-05-04 20:57:01 -04:00
VinPropane
a0c3599525
NEO-36: address code review (manual QA header, alignment, README, Bruno)
2026-05-04 20:44:52 -04:00
VinPropane
035e915934
NEO-35: address NEO-35 code review (AAA, docs, null id, cleanup)
2026-05-04 19:53:53 -04:00
VinPropane
9da5e7dbf5
NEO-34: address code review follow-ups (docs, appsettings, AAA)
...
Update E2.M1 alignment table for landed catalog load; add Content placeholders
to appsettings.json; align implementation plan tests/appsettings notes; expand
manual QA header to project standard; strike review suggestions; tighten host
catalog test Arrange/Act/Assert.
2026-05-02 19:50:02 -04:00
VinPropane
9afaad71ca
NEO-33: Apply code review feedback (validate_content, E2.M1)
2026-05-02 19:27:28 -04:00
VinPropane
583201cc7c
NEO-33: Freeze prototype SkillDef trio in CI and docs
2026-05-02 19:23:47 -04:00
VinPropane
753f622602
chore: Document E2.M1 module Linear backlog in decomposition
2026-04-30 22:40:11 -04:00
VinPropane
361a6800d2
NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync
2026-04-30 21:19:32 -04:00
VinPropane
8a9a9bcf78
NEO-30: address code review follow-ups
2026-04-30 21:04:31 -04:00
VinPropane
b5478782a8
NEO-30: cast funnel telemetry hook sites and docs
2026-04-30 20:59:47 -04:00
VinPropane
7de8e7ecfd
NEO-28: cast target authority, HUD feedback, tests + docs
2026-04-27 21:03:04 -04:00
VinPropane
cc1c6f711e
NEO-31: request_cast bool for telemetry hook; document cast API in server README
2026-04-27 20:44:40 -04:00
VinPropane
e88e59f3a6
NEO-31: hotbar cast resolver tests, doc alignment, review follow-up
2026-04-27 20:42:36 -04:00
VinPropane
7e97eb4c1d
NEO-31: ability cast POST, client hotbar keys, tests, Bruno
2026-04-27 20:17:57 -04:00
VinPropane
d25d7d0211
NEO-29: apply code review follow-ups
...
Set E1.M4 documentation status to In Progress across decomposition tracking docs and add lower-bound slot validation coverage. Mark the corresponding review suggestions and nit as resolved in the saved review file.
2026-04-25 22:44:58 -04:00
VinPropane
acde9e8145
NEO-29: add HotbarLoadout v1 contract and hydration path
...
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane
09e160e955
chore: document E1.M4 backlog and Linear issue mapping
...
Capture the E1.M4 vertical slice backlog in-repo and sync module/dependency docs with the created Linear stories so planning and execution references stay aligned.
2026-04-25 22:12:48 -04:00
VinPropane
9c054fbcf2
NEO-27: add Slice 3 telemetry hook-site documentation
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Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane
1882476fd3
NEO-26: address code review — tracking docs, sequence tests, review strikethrough
...
Align E1.M3 rows with landed SelectionEvent (NEO-26) vs follow-on scope.
Assert selection_event sequence in GdUnit. Mark review suggestions/nits done.
2026-04-25 19:41:46 -04:00
VinPropane
5127fe59a7
NEO-26: emit selection_event from TargetSelectionClient
...
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane
c17526e611
NEO-25: close code review follow-up (alignment, warning, tests)
2026-04-24 20:54:26 -04:00
VinPropane
ce54fcc44f
NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow
2026-04-24 20:36:15 -04:00
VinPropane
435a32b3b3
NEO-24: fix movement-driven target refresh via authoritative_ack signal
...
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.
Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.
Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.
- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
signal; extracted `_parse_world_from_response` helper to share JSON
parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
`on_authoritative_position_snap` to `on_authoritative_ack`; drop
`apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
suggestions struck through with `Done.` notes per
planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
so the soft-lock refresh description matches the wiring.
Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane
17f87aa747
NEO-23: code review follow-up (E1.M3 docs, GET 404 test, radius bounds)
2026-04-17 21:14:43 -04:00
VinPropane
7f9fc8e429
chore: address E1.M3 docs review (Slice 3 anchor, Linear pointers)
2026-04-17 20:48:53 -04:00
VinPropane
a2c6c9f93e
NEO-22: add move-stream API and WASD client locomotion
...
Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.
2026-04-17 19:21:33 -04:00
VinPropane
7e17ff563b
chore: point docs and rules at Linear NEO issue ids
...
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.
Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane
b702b14be4
NEON-28: drop freed occluder keys without material restore
2026-04-10 23:09:12 -04:00
VinPropane
6340693b46
NEON-28: run follow camera in physics after Player (fix jitter)
2026-04-10 22:23:50 -04:00
VinPropane
15d304fa2c
NEON-28: camera contracts, E6.M2 adjacency, occluder purge
2026-04-10 22:11:40 -04:00
VinPropane
0fa2c0f93b
NEON-30: skip occluder bodies in ground-pick raycast loop
...
ground_pick.gd now checks _collider_is_occluder before the walkable
break: when the ray hits a body in the "occluder" group it advances
OCCLUDER_PICK_THROUGH past the hit point and continues, unconditionally
and regardless of OcclusionPolicy fade state. Non-occluder click
targeting is unchanged.
Three unit tests added to ground_pick_test.gd covering occluder ancestry
detection. Plan open questions and module doc updated.
2026-04-09 22:51:22 -04:00
VinPropane
71232c36ef
NEON-27: address review suggestions — doc alignment pass
...
- Plan: reconcile null-material prose in "Material override strategy"
to match implementation (null → new StandardMaterial3D, not skipped)
- module_dependency_register.md: E1.M2 note updated — occlusion shipped,
only integration hardening (NEON-28) remains
- documentation_and_implementation_alignment.md: add E1.M2 tracking row
(NEON-25–27 shipped, NEON-28 open)
- Review: strike through both suggestions as Done
2026-04-08 23:52:46 -04:00
VinPropane
15d405261f
NEON-27: implement OcclusionPolicy — RayCast-based material fade
...
Adds OcclusionPolicy resource and wires it into IsometricFollowCamera.
Each _process frame, iterative rays from the camera eye to the player
focus detect bodies tagged "occluder"; their MeshInstance3D surfaces are
overridden with a transparent StandardMaterial3D (fade_alpha=0.25, instant).
Materials restore when the body clears the ray. Null-material surfaces
(e.g. the prototype Obstacle with no material assigned) receive a plain
transparent StandardMaterial3D so they fade correctly.
- client/scripts/occlusion_policy.gd — new Resource (enabled, fade_alpha,
occluder_group, occluder_collision_mask, max_occluder_cast_depth,
occluder_count_log_threshold, is_valid)
- client/resources/isometric_occlusion_policy.tres — default instance
- client/scripts/isometric_follow_camera.gd — occlusion_policy export,
_update_occlusion pipeline, _apply_occluder_fade/_restore_occluder helpers,
static occlusion_policy_is_valid guard, _exit_tree cleanup
- client/scenes/main.tscn — Obstacle tagged "occluder", policy assigned
- client/test/occlusion_policy_test.gd — new GdUnit4 unit tests
- client/test/isometric_follow_camera_test.gd — policy guard static tests
- docs/decomposition/modules/E1_M2_IsometricCameraController.md — NEON-27
snapshot + readability demo gate note
- docs/plans/NEON-27-implementation-plan.md — null-material decision recorded
2026-04-08 23:34:00 -04:00
VinPropane
753ce84861
NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
2026-04-08 22:32:45 -04:00
VinPropane
8c3e8c0a03
NEON-15: apply code review doc suggestions (E1.M1 pointers, PR notes)
2026-04-08 21:59:53 -04:00
VinPropane
e96f70d889
NEON-25: follow-up from code review (missing target warn, docs, E1.M2 status)
2026-04-07 23:54:27 -04:00
VinPropane
4930fd89a6
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
VinPropane
262abb5f2e
NEON-29: register prototype district story in E1.M2 backlog
2026-04-07 23:38:55 -04:00
VinPropane
09257b4cc3
chore: align E1.M2 Jira table with NEON-25 summary
2026-04-07 23:21:45 -04:00
VinPropane
2b00de309b
chore: expand E1.M2 module doc (Jira backlog, rotation policy)
...
- Link NEON-10/NEON-25–28 under parent NEON-1 in Summary and Jira backlog table
- Document mid-project-only yaw orbit compromise; post-release camera model settled
- Extend CameraState contract and slice/risk notes accordingly
2026-04-07 23:12:48 -04:00
VinPropane
175c6e0500
chore: document Jira epic→story + labels (no Feature issues)
...
Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane
fa19ab7337
chore: migrate Jira references from NS-* to NEON-* in docs and rules
...
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane
43b58a8bc7
chore: align E1.M1 decomposition with NS-10 Done (Ready)
2026-04-05 15:16:16 -04:00
VinPropane
14a6813985
NS-23: Document movement tradeoff — no required obstacle auto-nav
...
Align plan, client/server README, E1.M1 snapshot, and code review note with
the chosen design: descend bypass favors smooth stepped surfaces; multi-click
around obstacles is OK. NS-24 remains for idle jitter.
2026-04-05 14:56:52 -04:00
VinPropane
0ac059fa3b
NS-23: NavigationAgent3D path-follow with server move authority
2026-04-05 00:23:03 -04:00
VinPropane
ec3c0ee4fe
NS-23: Add implementation plan and E1.M1 snapshot for path-follow kickoff
2026-04-05 00:10:11 -04:00
VinPropane
32d2153acb
NS-19: server move validation, client rejection UX, scene QA props
2026-04-04 23:39:40 -04:00
VinPropane
b043e8ac45
NS-18: InteractionRequest, client prototype, Postgres test UX
...
Server: POST /game/players/{id}/interact, HorizontalReach, prototype registry, DTOs, tests; default spawn (-5,0.9,-5); dev HttpLogging.
Client: terminal, radius glow preview, interaction_request_client (interact/E), main wiring; obstacle moved off center.
Tests: postgres.runsettings, launchSettings, Docker compose auto-start/teardown harness, async-safe init.
Docs: plan AC, E1.M1 snapshot, alignment table, server/client README, code review 2026-04-04.
2026-04-04 20:19:33 -04:00
VinPropane
f762240ff8
chore: document governing design axioms (fun, cyberpunk theme)
2026-04-04 18:46:55 -04:00
VinPropane
a0544f4d33
chore: final branch docs review and Epic 2 E2.M2 note fix
...
Add docs/reviews/2026-04-03-final-branch-docs-review.md. Correct epic
E2.M2 integration note: E5.M1 uses gig progression, not E2.M2 skill XP.
2026-04-03 22:55:21 -04:00
VinPropane
0dea48e9fa
chore: add zones game-design doc and cross-links
...
Add docs/game-design/zones.md for place identity (tone, economy, faction
hooks) on the E4.M1 graph, distinct from risk-security-bands tier rules.
Link from overview, README, related vision docs, brainstorm table, and
docs-review-agent; anchor Epic 4 slice 1 for deep links.
2026-04-03 22:47:05 -04:00
VinPropane
d192567f57
chore: add game-design risk-security-bands doc
...
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
VinPropane
81695f93e4
chore: add game-design economy doc and cross-links
...
- Add economy.md (faucets, sinks, trade, E3.M5/E8.M3/E6.M4, mission vs loot)
- epic_03: anchor epic-3-slice-4 for stable deep links
- Wire overview, progression, skills, gigs, items, crafting, gathering, abilities, README
- Extend docs-review-agent hybrid ground truth for economy.md
2026-04-03 22:20:39 -04:00
VinPropane
6b7623615d
chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
...
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
VinPropane
d1138bfe62
docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2 )
2026-04-03 21:34:49 -04:00
VinPropane
fe38ebeb4f
docs: drop classless terminology; rename Epic 2 to skills and progression
...
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane
aceb6027bf
chore: align Epic 2 title with epic_02 filename (nit #1 )
...
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane
6599e136d6
chore: CI check for decomposition hybrid vocabulary (suggestion 4)
...
- Add scripts/check_decomposition_language.py (stdlib); PR gate step
- CT.M1, content README, docs-review-agent, 2026-04-03 review updates
2026-04-03 21:29:28 -04:00
VinPropane
d11641159d
chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
...
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
2026-04-03 21:27:52 -04:00
VinPropane
f9de62b563
chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
...
- Save docs/reviews/2026-04-03-branch-chore-game-design-docs-vs-main.md
- Epic 2 Objective: skill vs gig progression; link progression + E2.M2
2026-04-03 21:23:36 -04:00
VinPropane
dd2fef797d
chore: align game-design docs, SkillDef schema, and docs review agent
...
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane
107eda77d8
chore: add CT content-tooling track and vision plan tooling epic
...
- Add docs/decomposition/tooling/internal_authoring.md and CT.M1–M3 module stubs
- Register CT modules and cross-cutting section in decomposition README
- Add internal-content-authoring execution plan
- Extend neon_sprawl_vision.plan.md with Tooling epic (CT) in Core Epic Map and modules
2026-03-30 23:18:40 -04:00