chore: move fab tech into Process / refine family in skill roster

pull/17/head
VinPropane 2026-04-03 19:52:08 -04:00
parent 714f98ae4f
commit d18656d29b
1 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@ New skills land here as **design + data** demand; a skill can sit in **multiple
| Category | Rough scope | | Category | Rough scope |
|----------|-------------| |----------|-------------|
| **Gather** | Nodes, yields, field extraction | | **Gather** | Nodes, yields, field extraction |
| **Process** | Refine, batch, intermediate goods | | **Process** | Refine (incl. fab-tech intermediates), batch, intermediate goods |
| **Make** | Finished goods, recipes, bench work | | **Make** | Finished goods, recipes, bench work |
| **Tech** | Intrusion, electronics, rigging that isnt a gig kit | | **Tech** | Intrusion, electronics, rigging that isnt a gig kit |
| **Social** | If we skill it: negotiation, contracts UI hooks (**open**) | | **Social** | If we skill it: negotiation, contracts UI hooks (**open**) |
@ -70,6 +70,7 @@ Optional **secondary category** for UI sorting only—**primary** category in da
#### Process — turn raw into workable intermediate #### Process — turn raw into workable intermediate
- **Refine** — smelt, purify, reduce ore and scrap to usable grades. - **Refine** — smelt, purify, reduce ore and scrap to usable grades.
- **Fab tech** (*refine family*) — print circuits, micro-actuators, substrate prep—industrial intermediates that feed **Make** (**open** vs folding into **Refine** mastery only).
- **Synth-chem prep** — precursors, reagents, stable compounds for **Make** (stims, reactives, polymers). - **Synth-chem prep** — precursors, reagents, stable compounds for **Make** (stims, reactives, polymers).
- **Bioprocess** — ferment, culture, grow feedstock for medtech or consumables. - **Bioprocess** — ferment, culture, grow feedstock for medtech or consumables.
- **Composite work** — laminate layers, weave fibers, prep armtech “blanks” before final assembly. - **Composite work** — laminate layers, weave fibers, prep armtech “blanks” before final assembly.
@ -89,7 +90,6 @@ Optional **secondary category** for UI sorting only—**primary** category in da
- **Intrusion** — bypass doors, hijack non-combat systems, mission timers on networks (**combat** debuff/net attacks stay **gig**). - **Intrusion** — bypass doors, hijack non-combat systems, mission timers on networks (**combat** debuff/net attacks stay **gig**).
- **Electronics** — repair boards, swap modules, bench diagnostics on devices and vehicles. - **Electronics** — repair boards, swap modules, bench diagnostics on devices and vehicles.
- **Signal** — scan, trace, tap—**out of combat** or **instance objectives**; battlefield version **open** (gig vs skill). - **Signal** — scan, trace, tap—**out of combat** or **instance objectives**; battlefield version **open** (gig vs skill).
- **Fabrication tech** — print circuits, micro-actuators—feeds **Make** or stands alone (**open**).
#### Social — only if we give real loops and XP #### Social — only if we give real loops and XP