From d18656d29b0381b1980b25cbd18b852fb0778867 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Fri, 3 Apr 2026 19:52:08 -0400 Subject: [PATCH] chore: move fab tech into Process / refine family in skill roster --- docs/game-design/skills.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/game-design/skills.md b/docs/game-design/skills.md index 98fd015..5bb5623 100644 --- a/docs/game-design/skills.md +++ b/docs/game-design/skills.md @@ -48,7 +48,7 @@ New skills land here as **design + data** demand; a skill can sit in **multiple | Category | Rough scope | |----------|-------------| | **Gather** | Nodes, yields, field extraction | -| **Process** | Refine, batch, intermediate goods | +| **Process** | Refine (incl. fab-tech intermediates), batch, intermediate goods | | **Make** | Finished goods, recipes, bench work | | **Tech** | Intrusion, electronics, rigging that isn’t a gig kit | | **Social** | If we skill it: negotiation, contracts UI hooks (**open**) | @@ -70,6 +70,7 @@ Optional **secondary category** for UI sorting only—**primary** category in da #### Process — turn raw into workable intermediate - **Refine** — smelt, purify, reduce ore and scrap to usable grades. +- **Fab tech** (*refine family*) — print circuits, micro-actuators, substrate prep—industrial intermediates that feed **Make** (**open** vs folding into **Refine** mastery only). - **Synth-chem prep** — precursors, reagents, stable compounds for **Make** (stims, reactives, polymers). - **Bioprocess** — ferment, culture, grow feedstock for medtech or consumables. - **Composite work** — laminate layers, weave fibers, prep armtech “blanks” before final assembly. @@ -89,7 +90,6 @@ Optional **secondary category** for UI sorting only—**primary** category in da - **Intrusion** — bypass doors, hijack non-combat systems, mission timers on networks (**combat** debuff/net attacks stay **gig**). - **Electronics** — repair boards, swap modules, bench diagnostics on devices and vehicles. - **Signal** — scan, trace, tap—**out of combat** or **instance objectives**; battlefield version **open** (gig vs skill). -- **Fabrication tech** — print circuits, micro-actuators—feeds **Make** or stands alone (**open**). #### Social — only if we give real loops and XP