NEO-127: update review summary after follow-up tests
parent
65ca11171b
commit
c764f5af6b
|
|
@ -1,7 +1,7 @@
|
|||
# Code review — NEO-127 (E7M2-04)
|
||||
|
||||
**Date:** 2026-06-07
|
||||
**Scope:** Branch `NEO-127-e7m2-reward-router-operations` vs `origin/main` — commits `35b8904` … `5b84ffd`
|
||||
**Scope:** Branch `NEO-127-e7m2-reward-router-operations` vs `origin/main` — commits `35b8904` … `65ca111`
|
||||
**Base:** `origin/main`
|
||||
|
||||
## Verdict
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
## Summary
|
||||
|
||||
NEO-127 adds **`RewardRouterOperations.TryDeliverQuestCompletion`** under `Game/Rewards/` to apply quest **`completionRewardBundle`** rows: item grants via **`PlayerInventoryOperations`** (simulate-all pre-flight, sequential apply, compensating rollback) and skill XP via **`SkillProgressionGrantOperations.TryApplyGrant`** with fixed **`mission_reward`** source kind. **`RewardDeliveryResult`** and **`RewardDeliveryReasonCodes`** provide structured outcomes; **`IRewardDeliveryStore`** records **`RewardDeliveryEvent`** on success with idempotent replay via **`TryGet`** before apply and race handling when **`TryRecord`** returns `false`. Seven AAA integration tests cover happy paths, inventory deny, skill deny rollback, store replay, and unknown-skill deny. Docs (`NEO-127` plan reconciliation, E7.M2 module anchor, alignment register, `server/README.md`) are updated. No player-visible behavior until NEO-128 wires quest completion.
|
||||
NEO-127 adds **`RewardRouterOperations.TryDeliverQuestCompletion`** under `Game/Rewards/` to apply quest **`completionRewardBundle`** rows: item grants via **`PlayerInventoryOperations`** (simulate-all pre-flight, sequential apply, compensating rollback) and skill XP via **`SkillProgressionGrantOperations.TryApplyGrant`** with fixed **`mission_reward`** source kind. **`RewardDeliveryResult`** and **`RewardDeliveryReasonCodes`** provide structured outcomes; **`IRewardDeliveryStore`** records **`RewardDeliveryEvent`** on success with idempotent replay via **`TryGet`** before apply and race handling when **`TryRecord`** returns `false`. Ten AAA integration tests cover happy paths, inventory deny, skill deny rollback, store replay, unknown-skill deny, null-bundle empty record, and invalid-id deny. Docs (`NEO-127` plan reconciliation, E7.M2 module anchor, alignment register, `server/README.md`) are updated. No player-visible behavior until NEO-128 wires quest completion.
|
||||
|
||||
## Documentation checked
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue