From c764f5af6b089502afb4e0432a7ae31a040b629e Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 7 Jun 2026 17:49:34 -0400 Subject: [PATCH] NEO-127: update review summary after follow-up tests --- docs/reviews/2026-06-07-NEO-127.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/reviews/2026-06-07-NEO-127.md b/docs/reviews/2026-06-07-NEO-127.md index d9bd96c..1370d0e 100644 --- a/docs/reviews/2026-06-07-NEO-127.md +++ b/docs/reviews/2026-06-07-NEO-127.md @@ -1,7 +1,7 @@ # Code review — NEO-127 (E7M2-04) **Date:** 2026-06-07 -**Scope:** Branch `NEO-127-e7m2-reward-router-operations` vs `origin/main` — commits `35b8904` … `5b84ffd` +**Scope:** Branch `NEO-127-e7m2-reward-router-operations` vs `origin/main` — commits `35b8904` … `65ca111` **Base:** `origin/main` ## Verdict @@ -10,7 +10,7 @@ ## Summary -NEO-127 adds **`RewardRouterOperations.TryDeliverQuestCompletion`** under `Game/Rewards/` to apply quest **`completionRewardBundle`** rows: item grants via **`PlayerInventoryOperations`** (simulate-all pre-flight, sequential apply, compensating rollback) and skill XP via **`SkillProgressionGrantOperations.TryApplyGrant`** with fixed **`mission_reward`** source kind. **`RewardDeliveryResult`** and **`RewardDeliveryReasonCodes`** provide structured outcomes; **`IRewardDeliveryStore`** records **`RewardDeliveryEvent`** on success with idempotent replay via **`TryGet`** before apply and race handling when **`TryRecord`** returns `false`. Seven AAA integration tests cover happy paths, inventory deny, skill deny rollback, store replay, and unknown-skill deny. Docs (`NEO-127` plan reconciliation, E7.M2 module anchor, alignment register, `server/README.md`) are updated. No player-visible behavior until NEO-128 wires quest completion. +NEO-127 adds **`RewardRouterOperations.TryDeliverQuestCompletion`** under `Game/Rewards/` to apply quest **`completionRewardBundle`** rows: item grants via **`PlayerInventoryOperations`** (simulate-all pre-flight, sequential apply, compensating rollback) and skill XP via **`SkillProgressionGrantOperations.TryApplyGrant`** with fixed **`mission_reward`** source kind. **`RewardDeliveryResult`** and **`RewardDeliveryReasonCodes`** provide structured outcomes; **`IRewardDeliveryStore`** records **`RewardDeliveryEvent`** on success with idempotent replay via **`TryGet`** before apply and race handling when **`TryRecord`** returns `false`. Ten AAA integration tests cover happy paths, inventory deny, skill deny rollback, store replay, unknown-skill deny, null-bundle empty record, and invalid-id deny. Docs (`NEO-127` plan reconciliation, E7.M2 module anchor, alignment register, `server/README.md`) are updated. No player-visible behavior until NEO-128 wires quest completion. ## Documentation checked