NEO-98: Document melee 1 m strike range in manual QA.
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@ -17,11 +17,11 @@
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## Archetype reference
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## Archetype reference
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| Archetype | Instance id | Marker | maxHp | Pulses to defeat | NPC damage | Windup | Cooldown |
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| Archetype | Instance id | Marker | maxHp | Pulses to defeat | NPC damage | Strike range | Windup | Cooldown |
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|-----------|-------------|--------|-------|------------------|------------|--------|----------|
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|-----------|-------------|--------|-------|------------------|------------|--------------|--------|----------|
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| Melee | `prototype_npc_melee` | orange west **`(-3, -3)`** | 100 | **4** | 15 | 1.5 s | 3.0 s |
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| Melee | `prototype_npc_melee` | orange west **`(-3, -3)`** | 100 | **4** | 15 | **1 m** (close) | 1.5 s | 3.0 s |
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| Ranged | `prototype_npc_ranged` | purple SE **`(3, 3)`** | 80 | **4** | 12 | 2.0 s | 4.0 s |
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| Ranged | `prototype_npc_ranged` | purple SE **`(3, 3)`** | 80 | **4** | 12 | 10 m | 2.0 s | 4.0 s |
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| Elite | `prototype_npc_elite` | gold origin **`(0, 0)`** | 200 | **8** | 25 | 2.5 s | 5.0 s |
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| Elite | `prototype_npc_elite` | gold origin **`(0, 0)`** | 200 | **8** | 25 | 8 m | 2.5 s | 5.0 s |
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Player casts **`prototype_pulse`** (**25** damage, ~**3 s** cooldown).
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Player casts **`prototype_pulse`** (**25** damage, ~**3 s** cooldown).
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@ -49,7 +49,7 @@ Player casts **`prototype_pulse`** (**25** damage, ~**3 s** cooldown).
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5. Press **1** (damaging cast): **`CastFeedbackLabel`** shows damage; **`NpcStateLabel`** eventually shows **`NPC state: Melee → aggro`** (~1 Hz poll).
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5. Press **1** (damaging cast): **`CastFeedbackLabel`** shows damage; **`NpcStateLabel`** eventually shows **`NPC state: Melee → aggro`** (~1 Hz poll).
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6. **`PlayerCombatHpLabel`** shows **`Player HP: 100/100`** once combat poll starts.
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6. **`PlayerCombatHpLabel`** shows **`Player HP: 100/100`** once combat poll starts.
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7. Wait **≥ 3 s** from first cast: **`NpcStateLabel`** shows **`telegraph_windup`**; **`TelegraphLabel`** shows countdown (e.g. **`Telegraph: Melee … · ~1.x s (melee)`**) ticking between polls.
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7. Wait **≥ 3 s** from first cast: **`NpcStateLabel`** shows **`telegraph_windup`**; **`TelegraphLabel`** shows countdown (e.g. **`Telegraph: Melee … · ~1.x s (melee)`**) ticking between polls.
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8. Wait **≥ 4.5 s** total from first cast (windup completes): **`PlayerCombatHpLabel`** drops to **`85/100`** (melee **15** damage).
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8. Wait **≥ 4.5 s** total from first cast (windup completes): stay **within ~1 m** of the melee marker (close combat — tab-lock is 6 m but strike range is **1 m**). **`PlayerCombatHpLabel`** drops to **`85/100`** (melee **15** damage). Back off during windup → telegraph may finish but **no** player damage (whiff).
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9. Press **1** three more times (respect ~3 s cooldown) until **`CombatTargetHpLabel`** shows **`0/100 (defeated)`** per defeat table above.
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9. Press **1** three more times (respect ~3 s cooldown) until **`CombatTargetHpLabel`** shows **`0/100 (defeated)`** per defeat table above.
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10. Press **1** again: **`ability_cast_denied: target_defeated`**.
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10. Press **1** again: **`ability_cast_denied: target_defeated`**.
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