From 7d325eec4c6be3c9d307703d692cb88fd1dc2dec Mon Sep 17 00:00:00 2001 From: VinPropane Date: Mon, 25 May 2026 11:31:02 -0400 Subject: [PATCH] NEO-83: Use slot 1 in Bruno defeat spine to avoid seq 2 cooldown. Combat-targets fixture resets HP only; seq 2 leaves slot 0 on cooldown so the four-pulse spine follows NEO-82 and binds slot 1. --- .../combat-targets/Get combat targets after cast spine.bru | 6 +++--- bruno/neon-sprawl-server/combat-targets/folder.bru | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/bruno/neon-sprawl-server/combat-targets/Get combat targets after cast spine.bru b/bruno/neon-sprawl-server/combat-targets/Get combat targets after cast spine.bru index ec5ad8f..dc93f44 100644 --- a/bruno/neon-sprawl-server/combat-targets/Get combat targets after cast spine.bru +++ b/bruno/neon-sprawl-server/combat-targets/Get combat targets after cast spine.bru @@ -5,7 +5,7 @@ meta { } docs { - NEO-83 AC spine: pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated. + NEO-83 AC spine: slot 1 (seq 2 one-pulse uses slot 0 and leaves cooldown). Pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated. } script:pre-request { @@ -31,7 +31,7 @@ script:pre-request { `${baseUrl}/game/players/${playerId}/hotbar-loadout`, { schemaVersion: 1, - slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }], + slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }], }, jsonHeaders, ); @@ -44,7 +44,7 @@ script:pre-request { const castBody = { schemaVersion: 1, - slotIndex: 0, + slotIndex: 1, abilityId: "prototype_pulse", targetId: "prototype_target_alpha", }; diff --git a/bruno/neon-sprawl-server/combat-targets/folder.bru b/bruno/neon-sprawl-server/combat-targets/folder.bru index 8e04cd1..a556fa7 100644 --- a/bruno/neon-sprawl-server/combat-targets/folder.bru +++ b/bruno/neon-sprawl-server/combat-targets/folder.bru @@ -3,7 +3,7 @@ meta { } docs { - NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 (~0s); four-pulse defeat spine on seq 3 (~13s pre-request). + NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 slot 0 (~0s); four-pulse defeat spine on seq 3 slot 1 (~13s pre-request; seq 2 leaves slot 0 on cooldown). Pre-request scripts call POST /game/__dev/combat-targets-fixture so CI survives ability-cast folder pollution. Cross-link: bruno/neon-sprawl-server/ability-cast/ for cast-only verification. }