NEON-29: Rename h_scale to avoid shadowing Node3D.scale.
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50bb615763
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4a08ede736
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@ -515,9 +515,9 @@ func _walk_apply_tread_horizontal_speed_cap() -> void:
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var sp: float = vxz.length()
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if sp <= WALK_TREAD_STABILITY_MAX_HORIZ_SPEED + 1e-6:
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return
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var scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp
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velocity.x = vxz.x * scale
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velocity.z = vxz.y * scale
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var h_scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp
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velocity.x = vxz.x * h_scale
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velocity.z = vxz.y * h_scale
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func _walk_refresh_ledge_peel_debounce(feet_y: float, move_dir_xz: Vector2) -> void:
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