NEON-29: Rename h_scale to avoid shadowing Node3D.scale.

pull/41/head
VinPropane 2026-04-12 19:12:52 -04:00
parent 50bb615763
commit 4a08ede736
1 changed files with 3 additions and 3 deletions

View File

@ -515,9 +515,9 @@ func _walk_apply_tread_horizontal_speed_cap() -> void:
var sp: float = vxz.length()
if sp <= WALK_TREAD_STABILITY_MAX_HORIZ_SPEED + 1e-6:
return
var scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp
velocity.x = vxz.x * scale
velocity.z = vxz.y * scale
var h_scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp
velocity.x = vxz.x * h_scale
velocity.z = vxz.y * h_scale
func _walk_refresh_ledge_peel_debounce(feet_y: float, move_dir_xz: Vector2) -> void: