From 4a08ede736e28b32450018f6ced0c25f32c62d9a Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 12 Apr 2026 19:12:52 -0400 Subject: [PATCH] NEON-29: Rename h_scale to avoid shadowing Node3D.scale. --- client/scripts/player.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/client/scripts/player.gd b/client/scripts/player.gd index 61a329a..40534d2 100644 --- a/client/scripts/player.gd +++ b/client/scripts/player.gd @@ -515,9 +515,9 @@ func _walk_apply_tread_horizontal_speed_cap() -> void: var sp: float = vxz.length() if sp <= WALK_TREAD_STABILITY_MAX_HORIZ_SPEED + 1e-6: return - var scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp - velocity.x = vxz.x * scale - velocity.z = vxz.y * scale + var h_scale: float = WALK_TREAD_STABILITY_MAX_HORIZ_SPEED / sp + velocity.x = vxz.x * h_scale + velocity.z = vxz.y * h_scale func _walk_refresh_ledge_peel_debounce(feet_y: float, move_dir_xz: Vector2) -> void: