NEO-24: fix HUD overlap between PlayerPositionLabel and TargetLockLabel
PlayerPositionLabel's 3 lines at font_size=15 + outline=6 overran its 64 px rect, so TargetLockLabel (offset_top=82) rendered the `Target:` row on top of the `z:` row. Bump position-label bottom to 88 and push target-label top to 104 for clean separation; widen target-label rect to 320x120 so the optional 4th `Denied: <reasonCode>` line fits without clipping.pull/47/head
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435a32b3b3
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33ebfc31c4
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@ -1133,7 +1133,7 @@ autowrap_mode = 3
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offset_left = 8.0
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offset_top = 8.0
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offset_right = 220.0
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offset_bottom = 72.0
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offset_bottom = 88.0
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grow_horizontal = 0
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grow_vertical = 0
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theme_override_colors/font_color = Color(0.92, 0.95, 0.98, 1)
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@ -1146,9 +1146,9 @@ z: —"
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[node name="TargetLockLabel" type="Label" parent="UICanvas" unique_id=9000004]
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offset_left = 8.0
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offset_top = 82.0
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offset_right = 280.0
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offset_bottom = 150.0
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offset_top = 104.0
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offset_right = 320.0
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offset_bottom = 224.0
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grow_horizontal = 0
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grow_vertical = 0
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theme_override_colors/font_color = Color(0.86, 0.94, 1, 1)
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