NEO-24: fix HUD overlap between PlayerPositionLabel and TargetLockLabel

PlayerPositionLabel's 3 lines at font_size=15 + outline=6 overran its
64 px rect, so TargetLockLabel (offset_top=82) rendered the `Target:`
row on top of the `z:` row. Bump position-label bottom to 88 and push
target-label top to 104 for clean separation; widen target-label rect to
320x120 so the optional 4th `Denied: <reasonCode>` line fits without
clipping.
pull/47/head
VinPropane 2026-04-21 22:44:25 -04:00
parent 435a32b3b3
commit 33ebfc31c4
1 changed files with 4 additions and 4 deletions

View File

@ -1133,7 +1133,7 @@ autowrap_mode = 3
offset_left = 8.0
offset_top = 8.0
offset_right = 220.0
offset_bottom = 72.0
offset_bottom = 88.0
grow_horizontal = 0
grow_vertical = 0
theme_override_colors/font_color = Color(0.92, 0.95, 0.98, 1)
@ -1146,9 +1146,9 @@ z: —"
[node name="TargetLockLabel" type="Label" parent="UICanvas" unique_id=9000004]
offset_left = 8.0
offset_top = 82.0
offset_right = 280.0
offset_bottom = 150.0
offset_top = 104.0
offset_right = 320.0
offset_bottom = 224.0
grow_horizontal = 0
grow_vertical = 0
theme_override_colors/font_color = Color(0.86, 0.94, 1, 1)