NEON-29: register prototype district story in E1.M2 backlog
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@ -63,11 +63,12 @@ Parent epic: [NEON-1 — Epic 1 — Core Player Runtime](https://neon-sprawl.atl
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| [NEON-10](https://neon-sprawl.atlassian.net/browse/NEON-10) | Feature | E1.M2 — IsometricCameraController (module umbrella) |
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| [NEON-25](https://neon-sprawl.atlassian.net/browse/NEON-25) | Story | Isometric follow camera (fixed yaw prototype; CameraState seam) |
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| [NEON-29](https://neon-sprawl.atlassian.net/browse/NEON-29) | Story | Expand prototype client district for camera/nav stress QA |
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| [NEON-26](https://neon-sprawl.atlassian.net/browse/NEON-26) | Story | ZoomBandConfig + discrete zoom input (clamped) |
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| [NEON-27](https://neon-sprawl.atlassian.net/browse/NEON-27) | Story | OcclusionPolicy — keep player readable through geometry |
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| [NEON-28](https://neon-sprawl.atlassian.net/browse/NEON-28) | Story | Camera integration hardening + dependent contract notes |
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Suggested order: NEON-25 → NEON-26 → NEON-27 → NEON-28.
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Suggested order: NEON-25 → NEON-26 → NEON-27 → NEON-28. [NEON-29](https://neon-sprawl.atlassian.net/browse/NEON-29) may run in parallel with or after NEON-25 (scene/nav geography; does not require zoom/occlusion).
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## Risks and telemetry
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