diff --git a/docs/decomposition/modules/E1_M2_IsometricCameraController.md b/docs/decomposition/modules/E1_M2_IsometricCameraController.md index e992105..0cff328 100644 --- a/docs/decomposition/modules/E1_M2_IsometricCameraController.md +++ b/docs/decomposition/modules/E1_M2_IsometricCameraController.md @@ -63,11 +63,12 @@ Parent epic: [NEON-1 — Epic 1 — Core Player Runtime](https://neon-sprawl.atl |-----|------|---------| | [NEON-10](https://neon-sprawl.atlassian.net/browse/NEON-10) | Feature | E1.M2 — IsometricCameraController (module umbrella) | | [NEON-25](https://neon-sprawl.atlassian.net/browse/NEON-25) | Story | Isometric follow camera (fixed yaw prototype; CameraState seam) | +| [NEON-29](https://neon-sprawl.atlassian.net/browse/NEON-29) | Story | Expand prototype client district for camera/nav stress QA | | [NEON-26](https://neon-sprawl.atlassian.net/browse/NEON-26) | Story | ZoomBandConfig + discrete zoom input (clamped) | | [NEON-27](https://neon-sprawl.atlassian.net/browse/NEON-27) | Story | OcclusionPolicy — keep player readable through geometry | | [NEON-28](https://neon-sprawl.atlassian.net/browse/NEON-28) | Story | Camera integration hardening + dependent contract notes | -Suggested order: NEON-25 → NEON-26 → NEON-27 → NEON-28. +Suggested order: NEON-25 → NEON-26 → NEON-27 → NEON-28. [NEON-29](https://neon-sprawl.atlassian.net/browse/NEON-29) may run in parallel with or after NEON-25 (scene/nav geography; does not require zoom/occlusion). ## Risks and telemetry