chore(client): order const/var before @onready for gdlint
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@ -3,6 +3,11 @@ extends Node3D
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## NS-16: composes ground pick + server authority; see `ground_pick.gd` /
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## `position_authority_client.gd`. NS-18: interaction POST + radius glow preview (see child nodes).
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const MOVE_REJECT_MSG_SECONDS: float = 4.0
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## Bump on each rejection so older one-shot timers do not clear a newer message.
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var _move_reject_msg_token: int = 0
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@onready var _camera: Camera3D = $World/Camera3D
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@onready var _player: CharacterBody3D = $Player
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@onready var _ground_pick: Node3D = $GroundPick
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@ -10,10 +15,6 @@ extends Node3D
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@onready var _radius_preview: Node3D = $World/InteractionMarkers
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@onready var _move_reject_label: Label = $UICanvas/MoveRejectLabel
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## Bump on each rejection so older one-shot timers do not clear a newer message.
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var _move_reject_msg_token: int = 0
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const MOVE_REJECT_MSG_SECONDS: float = 4.0
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func _ready() -> void:
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_ground_pick.set("fallback_camera", _camera)
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