NS-19: auto-clear move reject label after 4s
parent
7ac6b66b51
commit
7fffc3137a
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@ -10,6 +10,10 @@ extends Node3D
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@onready var _radius_preview: Node3D = $World/InteractionMarkers
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@onready var _move_reject_label: Label = $UICanvas/MoveRejectLabel
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## Bump on each rejection so older one-shot timers do not clear a newer message.
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var _move_reject_msg_token: int = 0
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const MOVE_REJECT_MSG_SECONDS: float = 4.0
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func _ready() -> void:
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_ground_pick.set("fallback_camera", _camera)
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@ -33,4 +37,12 @@ func _on_authoritative_position(world: Vector3) -> void:
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func _on_move_rejected(reason_code: String) -> void:
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push_warning("Move rejected: %s" % reason_code)
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_move_reject_msg_token += 1
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var token: int = _move_reject_msg_token
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_move_reject_label.text = "Move rejected: %s" % reason_code
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get_tree().create_timer(MOVE_REJECT_MSG_SECONDS).timeout.connect(
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func():
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if token == _move_reject_msg_token:
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_move_reject_label.text = "",
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CONNECT_ONE_SHOT
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)
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