diff --git a/docs/decomposition/modules/pvp_combat_integration.md b/docs/decomposition/modules/pvp_combat_integration.md index fe99936..e831782 100644 --- a/docs/decomposition/modules/pvp_combat_integration.md +++ b/docs/decomposition/modules/pvp_combat_integration.md @@ -1,4 +1,4 @@ -# PvP and the combat engine (#4) +# PvP and the combat engine This doc fixes **how** [E6.M1 — PvPEligibilityAndFlagState](E6_M1_PvPEligibilityAndFlagState.md) connects to [E5.M1 — CombatRulesEngine](E5_M1_CombatRulesEngine.md): one pipeline vs a forked “PvP combat” module, and how denials surface on the wire. diff --git a/docs/decomposition/modules/quest_scope_and_party.md b/docs/decomposition/modules/quest_scope_and_party.md index f3be842..eb6e04e 100644 --- a/docs/decomposition/modules/quest_scope_and_party.md +++ b/docs/decomposition/modules/quest_scope_and_party.md @@ -1,4 +1,4 @@ -# Quest scope and party rules (#5) +# Quest scope and party rules This doc fixes **solo vs party** quest behavior: where `QuestStepState` lives, who gets credit, who can turn in, and how open-world vs instanced scope is handled. It complements [E7.M1 — QuestStateMachine](E7_M1_QuestStateMachine.md), [E7.M2 — RewardAndUnlockRouter](E7_M2_RewardAndUnlockRouter.md), and [E8.M1 — PartyAndMatchAssembly](E8_M1_PartyAndMatchAssembly.md).