neon-sprawl-archived/README.md

1.6 KiB

Neon Sprawl

Neon Sprawl is the working title for a classless, crafting-focused sci-fi / cyberpunk MMORPG (solo-dev scope). Product intent and phase gates: neon_sprawl_vision.plan.md.

Tech stack (locked)

Area Choice
Client Godot 4.x
Game server C# / .NET 8 (ASP.NET Core), PostgreSQL, Protobuf (JSON OK for earliest spike)
Content JSON/YAML + JSON Schema in CI

Full rationale and constraints: docs/architecture/tech_stack.md.

Decomposition

Epic-level breakdown: docs/decomposition/README.md.

Repository layout (prototype scaffold)

Path Purpose
NeonSprawl.sln .NET solution
server/NeonSprawl.Server/ ASP.NET Core game server
client/ Godot 4.x project (import project.godot)
content/ JSON data + JSON Schema (skills/, schemas/)
docker-compose.yml Local PostgreSQL (docker compose up -d)

Run the server

cd server/NeonSprawl.Server && dotnet run

Then open http://localhost:5253/health (port from launchSettings.json).

Run Postgres locally

docker compose up -d

Connection (dev): host localhost, port 5432, database neon_sprawl, user neon_sprawl, password neon_sprawl_dev.

Run the client

Open the client/ folder in Godot 4.2+ and run the main scene (see client/README.md).