neon-sprawl/docs/game-design
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
..
brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
gigs.md docs: drop classless terminology; rename Epic 2 to skills and progression 2026-04-03 21:33:53 -04:00
overview.md chore: align game-design docs, SkillDef schema, and docs review agent 2026-04-03 21:21:33 -04:00
progression.md docs: drop classless terminology; rename Epic 2 to skills and progression 2026-04-03 21:33:53 -04:00
skills.md docs: drop classless terminology; rename Epic 2 to skills and progression 2026-04-03 21:33:53 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), zones, mechanics, items, abilities, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.