neon-sprawl/server/NeonSprawl.Server/Game/Quests/QuestFixtureApi.cs

55 lines
2.1 KiB
C#

using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Rewards;
namespace NeonSprawl.Server.Game.Quests;
/// <summary>Dev-only route to seed quest progress for Bruno and manual QA (NEO-137).</summary>
public static class QuestFixtureApi
{
public static WebApplication MapQuestFixtureApi(this WebApplication app)
{
app.MapPost(
"/game/players/{id}/__dev/quest-fixture",
(string id, QuestFixtureRequest? body, IPositionStateStore positions,
IQuestDefinitionRegistry questRegistry, IFactionDefinitionRegistry factionRegistry,
IPlayerQuestStateStore progressStore, IFactionStandingStore standingStore,
IRewardDeliveryStore deliveryStore, IReputationDeltaStore auditStore,
IContractInstanceStore contractInstanceStore, IContractOutcomeStore contractOutcomeStore,
TimeProvider timeProvider) =>
{
if (body is null || body.SchemaVersion != QuestFixtureRequest.CurrentSchemaVersion)
{
return Results.BadRequest();
}
var trimmedId = id.Trim();
if (trimmedId.Length == 0 || !positions.TryGetPosition(trimmedId, out _))
{
return Results.NotFound();
}
if (!QuestFixtureOperations.TryApply(
trimmedId,
body,
questRegistry,
factionRegistry,
progressStore,
standingStore,
deliveryStore,
auditStore,
contractInstanceStore,
contractOutcomeStore,
timeProvider))
{
return Results.NotFound();
}
return Results.Json(new QuestFixtureResponse { Applied = true });
});
return app;
}
}