- Add xz-offset down-rays (~0.42 m) so rim/lean on the 1 m Bump A still counts as on-bump for nav skip (single center column could miss). - Widen Bump A convex base 0.65→0.72 (top 0.5 unchanged): gentler ~34° sides vs ~45° to reduce CharacterBody3D snags; mesh unchanged. |
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