95 lines
2.6 KiB
Plaintext
95 lines
2.6 KiB
Plaintext
meta {
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name: GET combat targets after one cast (NEO-83)
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type: http
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seq: 2
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}
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docs {
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Fast cast→GET smoke: one pulse on alpha, no cooldown waits. Four-pulse defeat spine is seq 3.
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}
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script:pre-request {
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const axios = require("axios");
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const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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await resetPrototypeCombatTargets(bru);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
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},
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/target/select`,
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{ schemaVersion: 1, targetId: "prototype_npc_melee" },
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jsonHeaders,
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);
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const castResponse = await axios.post(
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`${baseUrl}/game/players/${playerId}/ability-cast`,
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{
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schemaVersion: 1,
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slotIndex: 0,
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abilityId: "prototype_pulse",
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targetId: "prototype_npc_melee",
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},
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jsonHeaders,
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);
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const castBody = castResponse.data;
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if (!castBody?.accepted || !castBody?.combatResolution) {
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throw new Error(`neo83 one-pulse cast failed: ${JSON.stringify(castBody)}`);
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}
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bru.setVar("neo83OnePulseCast", JSON.stringify(castBody));
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}
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get {
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url: {{baseUrl}}/game/world/combat-targets
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body: none
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auth: none
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}
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tests {
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test("one-pulse cast body shows 75 HP remaining", function () {
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const castBody = JSON.parse(bru.getVar("neo83OnePulseCast"));
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expect(castBody.combatResolution.targetRemainingHp).to.equal(75);
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expect(castBody.combatResolution.targetDefeated).to.equal(false);
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});
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test("GET melee reflects cast damage authoritatively", function () {
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const body = res.getBody();
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const melee = body.targets.find(
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(x) => x.targetId === "prototype_npc_melee",
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);
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expect(melee).to.be.an("object");
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expect(melee.currentHp).to.equal(75);
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expect(melee.maxHp).to.equal(100);
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expect(melee.defeated).to.equal(false);
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});
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test("ranged unchanged after melee-only cast", function () {
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const body = res.getBody();
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const ranged = body.targets.find(
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(x) => x.targetId === "prototype_npc_ranged",
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);
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expect(ranged).to.be.an("object");
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expect(ranged.currentHp).to.equal(80);
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expect(ranged.maxHp).to.equal(80);
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expect(ranged.defeated).to.equal(false);
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});
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}
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