158 lines
4.5 KiB
GDScript
158 lines
4.5 KiB
GDScript
extends Node
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## NEO-142: prototype HTTP client for [code]GET /game/players/{id}/faction-standing[/code] (NEO-139).
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signal faction_standing_received(snapshot: Dictionary)
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signal faction_standing_sync_failed(reason: String)
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const SCHEMA_VERSION := 1
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const GRID_OPERATORS_ID := "prototype_faction_grid_operators"
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const RUST_COLLECTIVE_ID := "prototype_faction_rust_collective"
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const _DISPLAY_NAMES: Dictionary = {
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GRID_OPERATORS_ID: "Grid Operators",
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RUST_COLLECTIVE_ID: "Rust Collective",
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}
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@export var base_url: String = "http://127.0.0.1:5253"
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@export var dev_player_id: String = "dev-local-1"
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@export var injected_http: Node = null
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var _http: Node
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var _busy: bool = false
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var _sync_pending: bool = false
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func _ready() -> void:
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if injected_http != null:
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_http = injected_http
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else:
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_http = HTTPRequest.new()
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add_child(_http)
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if _http is HTTPRequest:
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(_http as HTTPRequest).timeout = 30.0
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@warning_ignore("unsafe_method_access")
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_http.request_completed.connect(_on_request_completed)
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func request_sync_from_server() -> void:
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if _busy:
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_sync_pending = true
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return
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_start_sync_request()
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func _start_sync_request() -> void:
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_busy = true
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var url := "%s/game/players/%s/faction-standing" % [_base_root(), _player_path_segment()]
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var err: Error = _http.request(url)
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if err != OK:
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var reason := "GET failed to start (%s)" % err
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push_warning("FactionStandingClient: %s" % reason)
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_busy = false
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faction_standing_sync_failed.emit(reason)
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_try_flush_pending_sync()
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func _try_flush_pending_sync() -> void:
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if not _sync_pending or _busy:
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return
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_sync_pending = false
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_start_sync_request()
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static func prototype_faction_ids_in_order() -> Array:
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return [GRID_OPERATORS_ID, RUST_COLLECTIVE_ID]
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static func display_name_for(faction_id: String) -> String:
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var fid := faction_id.strip_edges()
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if _DISPLAY_NAMES.has(fid):
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return str(_DISPLAY_NAMES[fid])
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return _title_case_token(fid)
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static func standing_for(faction_id: String, snapshot: Dictionary = {}) -> int:
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var row: Dictionary = faction_row(faction_id, snapshot)
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if row.is_empty():
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return 0
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return int(row.get("standing", 0))
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static func faction_row(faction_id: String, snapshot: Dictionary = {}) -> Dictionary:
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var factions: Variant = snapshot.get("factions", null)
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if factions == null or not factions is Array:
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return {}
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var fid := faction_id.strip_edges()
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for row_variant in factions as Array:
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if not row_variant is Dictionary:
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continue
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var row: Dictionary = row_variant
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if str(row.get("id", "")) == fid:
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return row
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return {}
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static func parse_faction_standing_json(text: String) -> Variant:
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var parsed: Variant = JSON.parse_string(text)
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if not parsed is Dictionary:
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return null
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var root: Dictionary = parsed
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if int(root.get("schemaVersion", -1)) != SCHEMA_VERSION:
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return null
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if str(root.get("playerId", "")).strip_edges().is_empty():
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return null
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var factions: Variant = root.get("factions", null)
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if factions == null or not factions is Array:
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return null
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return root
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static func _title_case_token(token: String) -> String:
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var trimmed := token.strip_edges()
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if trimmed.is_empty():
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return trimmed
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return trimmed.substr(0, 1).to_upper() + trimmed.substr(1)
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func _base_root() -> String:
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return base_url.strip_edges().rstrip("/")
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func _player_path_segment() -> String:
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return dev_player_id.strip_edges()
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func _on_request_completed(
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result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray
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) -> void:
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_busy = false
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if result != HTTPRequest.RESULT_SUCCESS:
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var reason := "HTTP failed (result=%s)" % result
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push_warning("FactionStandingClient: %s" % reason)
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faction_standing_sync_failed.emit(reason)
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_try_flush_pending_sync()
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return
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if response_code == 404:
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var reason404 := "HTTP 404 (player unknown)"
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push_warning("FactionStandingClient: %s" % reason404)
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faction_standing_sync_failed.emit(reason404)
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_try_flush_pending_sync()
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return
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if response_code < 200 or response_code >= 300:
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var reason_code := "HTTP %s" % response_code
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push_warning("FactionStandingClient: %s" % reason_code)
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faction_standing_sync_failed.emit(reason_code)
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_try_flush_pending_sync()
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return
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var text := body.get_string_from_utf8()
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var snapshot: Variant = parse_faction_standing_json(text)
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if snapshot == null:
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var reason_json := "non-JSON body or schemaVersion mismatch"
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push_warning("FactionStandingClient: %s" % reason_json)
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faction_standing_sync_failed.emit(reason_json)
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_try_flush_pending_sync()
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return
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faction_standing_received.emit(snapshot as Dictionary)
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_try_flush_pending_sync()
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